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Besiege
Besiege
IndieSimulation
Spiderling Studios · Spiderling Studios·$14.99
Aug 20, 2015 · 133mo ago

Minor Update 7 - V0.11

AI summary1mo

Version 0.11 introduces new building blocks, 'God Powers' for simulation control, and a critical fix for motorized block reliability.

Images © Besiege via Steam

Buffs10

  • Water Cannon BlockAdded the Water Cannon Block, providing a new method of interaction and attack.Added
  • Rope & Winch BlockAdded the Rope & Winch block, which can wind/unwind and be cut by sharp objects.Added
  • God Powers
    • Drag:Added the ability to drag objects around during the simulation.Added
    • Zero Gravity:Added the ability to toggle gravity on and off at will.Added
  • Motorized BlocksFixed a major bug where Steering Blocks, Hinges, Decouplers, Pistons, and Spinning Blocks would randomly lock their rotation and position.Intermittent lockingFixed
  • Explosive DecouplerJoints are now stronger, reducing accidental detachment or instability.StandardStronger
  • Metal Spike BallRemoved drag on the Metal Spike Ball, allowing it to maintain momentum better.PresentRemoved
  • General
    • Removed drag on Wooden Poles.PresentRemoved
    • Reduced jittering on the spring block for smoother simulation.JitteryReduced Jitter
    • Optimized the Knights in Ipsilion for better game performance.Optimized

Nerfs1

  • FlamethrowerToggle Mode:Fixed a bug where the flamethrower had infinite fuel when used in toggle mode.InfiniteFinite

Bug fixes1

  • GeneralFixed visual issues that occurred when the propeller was flipped.Visual bugFixed

Other changes5

  • God PowersCreated a dedicated 'God Powers' section in the settings menu for better accessibility.Added
  • Metal Spike BallImproved the visual appearance of the Spikeball.Improved
  • General
    • Reduced the volume of the Grabber SFX.LoudReduced dB
    • Moved the Plow to the Armour Tab for better categorization.Old TabArmour Tab
    • Lowered the number of particles emitted during wood collisions.HighLowered

subjects affected (8)

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How did this patch land?
🔗
official notes
Besiege · Aug 20, 2015

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Patch history

see all 26

  1. Cloud Save & Bug FixesJul 29, 2019 · 85mo

    Version 0.86 introduces Steam Cloud Save support, removes GameAnalytics, and implements a wide array of bug fixes for the level editor, physics, and modding tools.

    +12
  2. Small Bug Fix UpdateJul 9, 2019 · 86mo

    A small bug fix update focusing on ghost mode collisions, UI improvements in the building menu, AI behavior, and various map and achievement fixes.

    +2
  3. Update 0.85 - Campaign Levels, 80+ Bug Fixes and Much More!Jul 8, 2019 · 86mo

    Update 0.85 introduces the final Valfross campaign levels, control rebinding, war machine sorting, and significant performance and bug fixes.

    +6
  4. Update V0.65-7578 - New Campaign Levels & FixesApr 5, 2018 · 101mo

    Update V0.65-7578 adds two new campaign levels to Valfross, introduces LAN support for the Multiverse, and includes various block visual updates and bug fixes.

    +10
  5. Update V0.6.2-7336 - Advanced Building Tools & Bug FixesMar 9, 2018 · 102mo

    Update V0.6.2-7336 introduces advanced building tools, a revamped keybinding overview system, and various stability and physics fixes.

    +5
  6. Update V0.6.0-6878 - Multiverse Bugfixes & Experimental Branch updateFeb 12, 2018 · 103mo

    Update V0.6.0-6878 focuses on Multiverse bugfixes, logic variable behavior changes, and the addition of new primitive objects for the level editor.

    +102
  7. Update V0.6.0-6437 - Multiverse BugfixesDec 15, 2017 · 105mo

    A small update focusing on stability, multiplayer connectivity, and various bug fixes following the Multiverse launch.

    +7
  8. Besiege Multiplayer and Level Editor Released!Dec 8, 2017 · 105mo

    The Multiverse Alpha update introduces multiplayer capabilities and a comprehensive level editor to Besiege.

    +2

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