Hotfix patch reintroduces and refines Employee Demands, revamps Office Jobs, UI fixes, floating vehicles fix, Uncle Fred quest adjustments, extensive fixes across systems, and Build 1866 with savegame compatibility buffs.
▲Buffs2
- Office Jobs1-Person Offices:Single-person offices now attract clients.no clients→get clients
- HQ/Other fixesHR Manager:Increased HR Manager max employees from 25 to 50 to expand internal HR capacity.25→50
✚Bug fixes5
- UIUI:Fixed 'Please select a number' bug in roulette.
- Floating VehiclesFloating Vehicles:Fixed that warehouse vehicles could float after fixes; they should drop back to surface when interacted with.floating→stabilized
- HQ/Other fixes
- HQ-based employees:Fixed HQ-based employees not regenerating satisfaction properly.
- Hoarder Achievements:Hoarder Achievements now update only on a new hour.
- Fixes (General)Various systems:Extensive fixes across satisfaction regeneration, perception of time-based events, interactions, and various UI/audio/visual glitches.
◆Other changes17
- Employee Demands
- Employee Demands:Reinstated and improved Employee Demands feature with a cap of 3-4 new demands per day.N/A→3-4 per day
- Employee Demands:Demands now include a direct link to the specific employee for management.→Added
- Employee Demands:Demands no longer affect employee schedule status (full-time vs part-time).→No impact on schedule status
- Office Jobs
- Office Jobs:Office job fees limited to be in-line with retail equivalents to improve balance.unbounded high→balanced with retail
- Office Jobs:Players should monitor hours/days open to maximize profitability.
- Customers per hour:Each client now stays for 1 hour, clarifying throughput and enabling max customers per hour.→1 hour per client hour
- UI
- UI:Fixed widescreen UI issues for better display.
- UI:Fixed Warehouse UI showing 'closed' incorrectly.
- UI:Fixed issue preventing Warehouse/Headquarters exterior signs from being edited.
- UI:Added price label to diploma school panel for clarity.
- UI:Added tooltips to some custom game modifiers in main menu.
- UI:Fixed Fuel never showing 100% even when full.→100% display
- Uncle Fred Quest – Fast FoodUncle Fred Quest:Some players in Uncle Fred quest line are moved back to the 'turn off Temporarily Closed' quest for Fast Food; if their fast-food is gone, rent a retail building and convert to fast-food, then toggle temporarily closed to progress.
- HQ/Other fixes
- AI employees:Increased passive skill gain for AI employees when working.
- Traffic:Reduced traffic aggressiveness to improve flow.→reduced
- Uncle Fred Quest – Fast Food (revisited)Uncle Fred Quest:If that happens, rent a retail building and turn it into fast-food, then toggle the temporarily closed switch to complete the quest.
- Build 1866 Savegame BuffsFor savegames started before Build 1866: internally forced demand to 100% for all office-based businesses; disabled employees' ability to generate any new demands.
subjects affected (9)
tap to see balance history
Patch history
- →EA 0.11 Build 3542 - Patch NotesJul 7, 2026 · 1mo
A stability and QA-focused patch adding crash reporting and input handling improvements, with numerous fixed issues related to in-game procedures and UI, plus localization and data display refinements.
- →EA 0.11 Build 3540 - Patch NotesJun 25, 2026 · 2mo
Bug fixes focusing on vehicle storage interactions, repair station behavior, tax warning messaging, and loading issues.
- →EA 0.11 Build 3538 / 3539 - Patch NotesJun 23, 2026 · 2mo
Changelog focuses on localization fixes, quality of life improvements, and numerous bug fixes across factories, markets, scooters, conessions, and staff management in Big Ambitions version EA 0.11 build 3538/3539.
- →EA 0.11 Build 3537 - Patch NotesJun 19, 2026 · 2mo
Changelog focuses on stability and localization fixes, plus ongoing GE Force Now issue investigation with a general note of patch ETA.
- →EA 0.11 Preview Build 3530 / 3532 / 3534 - Patch NotesJun 15, 2026 · 2mo
Patch notes for EA 0.11 Preview Build 3530/3532/3534 fix several QA issues including English text, mod/blueprint issues, vehicle-enter pause bug, and UI strings, plus cosmetic/logo icons.
- EA 0.11 Preview Build 3527 / 3528 - Patch NotesJun 11, 2026 · 2mo
This patch focuses on a large collection of bug fixes across gameplay systems, UI text, and quality-of-life issues, including item rotation save fixes, blueprint filters, and various miscellaneous stability improvements.
+10→ - EA 0.11 Preview Build 3523 - Patch NotesJun 5, 2026 · 2mo
EA 0.11 Preview Build patch adds quality-of-life fixes, bug fixes, and new content like Energy Drinks, with several stability and UI improvements.
+4−1→ - →EA 0.10 Build 3468Jun 3, 2026 · 2mo
Tiny compatibility patch addressing mod/blueprint compatibility between EA 0.10 and the upcoming EA 0.11 Experimental.
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