General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixloading
Fixed a critical issue where certain save files would result in an infinite loading screen.
- ≈🐛Bug fixpause menu
Fixed a bug where ALT+TAB during scene transitions could lock the player in the pause menu.
- ≈🐛Bug fixdeath counter2→1
Corrected the progression screen to count each death as one instead of two.
- ▲🎯Behaviordamage calculation
Damage calculations are now rounded up to prevent float-point errors where enemies would occasionally survive a lethal hit.
Rounding up
- ≈🛠QoLnarration frequency
Location narrations now correctly respect the 'character lines frequency' setting.
Settings sync
- ≈🐛Bug fixrespawn
Fixed an issue where players were unable to properly respawn after death.
bugfix
- ≈🐛Bug fixsave game
Fixed a potential save issue where giving Jim the coin could block players from receiving a new quest.
bugfix
- ≈🐛Bug fixsave compatibility
Fixed an issue where old saves had incorrect modifiers, which previously caused traders to lack ammunition and blocked players from obtaining blessings.
Fixed modifiers on pre-4.4.0 saves
- ≈🐛Bug fixsave integrity
Resolved an issue where certain save files were missing NPCs or objects introduced in the previous update.
Fixed missing objects/NPCs
- ≈🐛Bug fixentity spawning
Fixed a critical bug where loading very old save files caused every entity in the game to duplicate.
Fixed entity duplication
- ≈🐛Bug fixNG+ state
Fixed a softlock that occurred when exiting the NG+ screen and attempting to reload that same save.
Fixed NG+ softlock
- ≈🐛Bug fixmap population
Fixed an issue where ALT+F4 during death caused enemies and NPCs to disappear; players can fix this by resting in bed (unequip Ring of Tahoe first).
bugfix
- ≈🐛Bug fixend-game portal
Fixed the altar at the bottom of the Mine to allow players to open the portal to the end-game.
bugfix
- ≈🐛Bug fixammo stacks
Fixed a bug where ammo stacks (including those from traders) were limited to only one bullet.
bugfix
- ▲🛠QoLloading speed
Dead Man's Promise map now loads significantly faster.
improvement
- ≈🛠QoLcontroller support
General improvements to controller support for better accessibility.
improvement
- ≈🐛Bug fixitem sorting
Fixed a critical bug where sorting items could cause them to disappear from the inventory.
bugfix
- ≈🛠QoLHUD aspect ratio—→21:9
HUD now displays properly for players using 21:9 widescreen monitors.
quality
- ≈🐛Bug fixUI sliders
Restored missing sliders in the Journal and inventory screens.
bugfix
- ≈🐛Bug fixinput sensitivity
Fixed an issue where sensitivity settings did not update when switching input devices.
bugfix
- ≈🛠QoLitem wheel cameraunlocked→locked
The camera now remains locked when using the item wheel with a mouse for better control.
quality
- ≈🛠QoLammo display—→visible
Ammunition names are now visible when changing ammo types.
quality
- ≈🐛Bug fixaudio sliders
Fixed audio sliders not updating to the correct values.
bugfix
- ≈🐛Bug fixoptions menu
Fixed an issue where canceling the options menu would still save the changes.
bugfix
- ▲🎯Behaviorenemy reactionInstant→Delayed
Added a small delay between enemy spotting and attacking, making failed sneaks less punishing.
Stealth QoL
- ≈✨NewUI—→Added
Added customizable tooltip delay and an option to disable the crosshair.
QoL
- ≈🐛Bug fixskill points
Fixed a rare issue where players returning to the game did not receive their skill points after the skill-tree reset.
numeric
- ≈🐛Bug fixrope behavior
Fixed a specific rope in Chapter 3 that was erroneously killing players.
behavior
- ≈✨NewLanguage—→Hungarian
Added full Hungarian language support for the interface and subtitles.
Added Hungarian support
- ≈📝TextMin RAM4GB→8GB GB
Minimum RAM requirement corrected from 4GB to 8GB.
Updated requirements
- ≈📝TextHDD Space—→5GB GB
HDD space requirement increased to 5GB in preparation for Chapter 3.
Updated requirements
- ≈🐛Bug fixMap LoadingBugged→Fixed
Fixed an issue where changing maps would fail or crash on systems with low RAM.
Low RAM fix
- ▲🛠QoLNavigationClunky→Improved
Ladders and ropes have been polished to feel significantly smoother to use.
Ladders and ropes feel better
- ≈🐛Bug fixBushes ModifierPersistent→Fixed
Fixed a bug where the 'Hiding in Bushes' modifier would persist even after the player left the bushes.
Fixed bush hiding bug
- ≈🐛Bug fixstability
Fixed multiple crashes related to leeches in cultist caves, dynamite explosions, and projectile firing upon death.
bugfix
- ≈🛠QoLtooltips
Corrected item tooltips for Blood Bow, Owl's Shadow, Long Jack, Alvaro's Rib, Soul Catcher, and Yellow River to accurately reflect effects and durations.
quality
- ≈🎯BehaviorDetection MeterFreezes→Active
Detection meter no longer freezes while the player is on a ladder.
bugfix
- ≈🐛Bug fixNPC despawn
Fixed an issue where NPCs would not disappear when they were supposed to.
NPC fix
- ≈✨NewADS ModeHold→Toggle/Hold
Players can now choose whether aiming down sights functions as a hold or a toggle for better accessibility.
Added option to switch between key press and toggle for weapon zoom.
- ≈🐛Bug fixNPC Spawning
Fixed a bug where NPCs would despawn if the game was saved exactly when the player respawned or woke from sleep.
Fixed despawn bug during save/respawn.
- ▼🐛Bug fixAmmo
Fixed a rare bug that allowed players to clone ammo, ensuring resource scarcity is maintained.
Removed ammo duplication exploit.