Patch v1.0.10 focuses on quality-of-life improvements, save system robustness, and adjustments to potential gain and race rankings.
▲Buffs6
- SagasNon-classic sagas now start at D rank instead of E, providing a better starting point for players.E→D
- Player RacesIncreased the time allowed for player races, making them more forgiving.→Increased s
- E CompetitionsStamina:Stamina now provides a higher potential increase specifically within E rank competitions.→Buffed
- Race PotentialIncreased the potential modifier for finishing last in a race, reducing the penalty for failure.→Buffed
- HagglersHagglers can now be used at public works shops, expanding their utility.→Public Works Shops
- BoboEmbarrassed Mood:The Embarrassed mood is now less 'sticky', meaning it will clear more easily unless specific point values are maintained.High→Low
▼Nerfs1
- RelaysReduced the amount of potential earned from relay races.→Decreased
◆Other changes3
- Save SystemSave backups are now more robust with three distinct backup points to prevent loss of progress from corrupted saves.1→3
- TrialsAdded faint stars to upcoming trials that the player has previously won, improving navigation and tracking.→Added
- Hurdles RaceThe first hurdles race now explicitly states it requires Agility and Jump.→Agility + Jump
subjects affected (10)
tap to see balance history
Patch history
- Patch Notes v1.1.1May 17, 2026 · 6d+2→
- Hotfix v1.1.0aMay 17, 2026 · 6d+2−1→
- Patch Notes v1.0.13May 9, 2026 · 2w+3−3→
- Hotfix v1.0.12aMay 8, 2026 · 2w+3−1→
- Patch Notes v1.0.12May 7, 2026 · 2w+10−2→
- Patch Notes v1.0.11 - The Fake ID UpdateMay 5, 2026 · 2w+1−1→
- Patch Notes v1.0.9May 3, 2026 · 2w+3−4→
- →Hotfix v1.0.8aMay 2, 2026 · 3w
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