PatchDiff
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Company of Heroes 3
Company of Heroes 3
ActionStrategy
Relic Entertainment · Relic Entertainment·$59.99
Jan 29, 2026 · 7mo ago

Update 2.2.5

AI summary3mo

Update 2.2.5 focuses on multiplayer metagame cleanup, adjusting cover penalties for automatic weapons, refining HMG and Artillery performance, and implementing significant nerfs to the Partisan Battlegroup and US early-game tempo.

Images © Company of Heroes 3 via Steam

Buffs16

  • Heavy Machine Gun Teams
    • HMG long-range accuracy increased by 15%.+15% %
    • Veterancy 2:Veterancy 2 suppression bonus increased from 30% to 40%.30%40% %
  • Light Artillery
    • Area of effect far damage increased from 15% to 20%.15%20% %
    • Experience requirements reduced from 1000/3000/6000 to 850/2550/5100.1000/3000/6000850/2550/5100 xp
    • Pack and Le.IG projectile arcs reverted to fire over obstacles.Reverted
    • Projectile speed increased from 50 to 65.5065
  • Mortars
    • Infantry mortar experience requirements reduced from 1000/3000/6000 to 750/2250/4500.1000/3000/6000750/2250/4500 xp
    • Mortar halftrack experience requirements reduced from 1000/3000/6000 to 800/2400/4800.1000/3000/6000800/2400/4800 xp
    • Veterancy 2:Veterancy 2 scatter bonus changed to +10% damage.scatter reduction+10% damage %
    • Veterancy 1:Veterancy 1 health boost replaced with +10% rate of fire.health boost+10% rate of fire %
  • M8 Greyhound Armored CarFire-aim time reduced from 1 to 0.125.10.125 s
  • Captain RetinueBuild time sped up from 45 to 30 seconds.4530 s
  • Paratrooper SquadBazooka Upgrade:Now has 3 bazookas rather than 2 when upgraded.23
  • Partisan Resistance FightersAmbush:Ambush accuracy and scatter debuff penalties reduced from 40% to 30%.40%30% %
  • Hulldown
    • Casemate units gain +10 range when in hulldown, rather than +5.+5+10 m
    • Increases the cone of fire for fixed gun/casemate vehicle by 10 and weapon traverse by 5.+10 / +5

Nerfs25

  • Automatic Rifles and LMGs
    • Damage penalty against heavy cover and garrisons increased from 30% to 40%.30%40% %
    • Accuracy penalty against heavy cover increased from 45% to 50%.45%50% %
    • Accuracy penalty against garrisons increased from 40% to 45%.40%45% %
  • Heavy Machine Gun Teams
    • Set-up time increased from 3 to 3.5 seconds.33.5 s
    • Veterancy requirements increased from 500/1500/3000 to 700/2100/4200.500/1500/3000700/2100/4200 xp
  • Suppression
    • Scatter penalty increased from 33% to 125%.33%125% %
    • Reload penalty increased from 25% to 75%.25%75% %
  • Mobile Heavy Anti-tank GunsFuel cost increased from 40 to 50.4050 fuel
  • Handheld Anti-tank
    • Moving accuracy reduced from 0.5 to 0.35.0.50.35
    • Handheld AT moving scatter increased from 25% to 50%.25%50% %
  • BazookasReady aim-time increased from 0.5/1 to 1/1.125.0.5/11/1.125 s
  • M1918 Browning Automatic RiflesResearch time increased from 30 to 60 seconds.3060 s
  • M8 Greyhound Armored Car
    • Fuel cost increased from 45 to 50.4550 fuel
    • Reload increased from 2.333/2.333 to 3.25/3.375.2.333/2.3333.25/3.375 s
    • Target size increased from 16 to 18.1618
  • Captain RetinueM1919 LMG:Must now purchase its M1919 Light Machine Gun for 50 munitions.050 munitions
  • Paratrooper SquadBazooka Upgrade:Bazooka munitions cost increased from 80 to 100.80100 munitions
  • Partisan Resistance Fighters
    • Manpower cost increased from 220 to 240 manpower.220240 manpower
    • Molotov Assault:Molotov Assault wind-up increased from 0.875 to 1.125.0.8751.125 s
    • Molotov Assault:Molotov Assault area of effect radius reduced from 4 to 3.5.43.5 m
    • Molotov Assault:Molotov Assault burn damage radius reduced from 6 to 4.64 m
    • Molotov Assault:Molotov Assault munition cost increased from 30 to 35.3035 munitions
    • Panzerbuchse:Panzerbuchse ready aim time increased from 0.75 to 1.0.751 s
  • Tunnel Network
    • Recharge time increased from 15 to 25 seconds.1525 s
    • OSS Coordination / Retreat:OSS Coordination and Resistance Fighter Retreat when in Garrisons now trigger the Tunnel Network cooldown.no triggertriggers cooldown

Other changes2

  • MortarsShell time on target increased from 3 to 3.125.33.125 s
  • HulldownReload and cooldown bonuses changed to overall attack speed.reload/cooldownoverall attack speed

subjects affected (15)

tap to see balance history

How did this patch land?
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official notes
Company of Heroes 3 · Jan 29, 2026

Patch history

see all 49

  1. Hot Fix 2.5.3Aug 7, 2026 · 3w

    Hot Fix 2.5.3 addresses saved perk states, Final Stand visibility, pathing for enemy vehicles, perk behavior on Afrikakorps vehicles, Critical Location usability, AI movement in General Gameplay, and stability/performance crashes with added logging.

    +2
  2. Hot Fix 2.5.2Jul 31, 2026 · 1mo

    Hot Fix 2.5.2 focuses on Final Stand stability, AI behavior improvements, and critical bug fixes for US Forces unit unlocks.

    +61
  3. Final Stand Hot Fix - 2.5.1Jul 30, 2026 · 1mo

    Introduces a new lobby system for Final Stand Co-Op mode and adds missing localizations.

  4. Hot Fix 2.4.2May 27, 2026 · 3mo

    Hot Fix 2.4.2 focuses on bug fixes for unit interactions, AI behavior, and balancing the SSB Commandos' ambush bonuses.

    +44
  5. Hot Fix 2.4.1May 21, 2026 · 3mo

    Hot Fix 2.4.1 focuses on AI targeting fixes, balance adjustments for the Deutsches Afrikakorps, and several bug fixes for US, British, and Wehrmacht forces.

    +47
  6. Hot Fix 2.3.1Apr 2, 2026 · 5mo

    Hot Fix 2.3.1 addresses stability crashes, critical unit bugs for US and Wehrmacht forces, and map accessibility improvements.

    +3
  7. Hot Fix 2.2.3Dec 15, 2025 · 8mo

    Hot Fix 2.2.3 addresses experience gain bugs for Wehrmacht Battlegroups and fixes a persistent burn damage issue on strategic points.

    +1
  8. Hot Fix 2.2.2Dec 9, 2025 · 8mo

    Hot Fix 2.2.2 focuses on balancing the Wehrmacht Sturmpioneer Squad, improving M4A4 Firefly mobility, and addressing various AI and gameplay bugs.

    +78

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