Update 2.2.5 focuses on multiplayer metagame cleanup, adjusting cover penalties for automatic weapons, refining HMG and Artillery performance, and implementing significant nerfs to the Partisan Battlegroup and US early-game tempo.
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▲Buffs16
- Heavy Machine Gun Teams
- HMG long-range accuracy increased by 15%.→+15% %
- Veterancy 2:Veterancy 2 suppression bonus increased from 30% to 40%.30%→40% %
- Light Artillery
- Area of effect far damage increased from 15% to 20%.15%→20% %
- Experience requirements reduced from 1000/3000/6000 to 850/2550/5100.1000/3000/6000→850/2550/5100 xp
- Pack and Le.IG projectile arcs reverted to fire over obstacles.→Reverted
- Projectile speed increased from 50 to 65.50→65
- Mortars
- Infantry mortar experience requirements reduced from 1000/3000/6000 to 750/2250/4500.1000/3000/6000→750/2250/4500 xp
- Mortar halftrack experience requirements reduced from 1000/3000/6000 to 800/2400/4800.1000/3000/6000→800/2400/4800 xp
- Veterancy 2:Veterancy 2 scatter bonus changed to +10% damage.scatter reduction→+10% damage %
- Veterancy 1:Veterancy 1 health boost replaced with +10% rate of fire.health boost→+10% rate of fire %
- M8 Greyhound Armored CarFire-aim time reduced from 1 to 0.125.1→0.125 s
- Captain RetinueBuild time sped up from 45 to 30 seconds.45→30 s
- Paratrooper SquadBazooka Upgrade:Now has 3 bazookas rather than 2 when upgraded.2→3
- Partisan Resistance FightersAmbush:Ambush accuracy and scatter debuff penalties reduced from 40% to 30%.40%→30% %
- Hulldown
- Casemate units gain +10 range when in hulldown, rather than +5.+5→+10 m
- Increases the cone of fire for fixed gun/casemate vehicle by 10 and weapon traverse by 5.→+10 / +5
▼Nerfs25
- Automatic Rifles and LMGs
- Damage penalty against heavy cover and garrisons increased from 30% to 40%.30%→40% %
- Accuracy penalty against heavy cover increased from 45% to 50%.45%→50% %
- Accuracy penalty against garrisons increased from 40% to 45%.40%→45% %
- Heavy Machine Gun Teams
- Set-up time increased from 3 to 3.5 seconds.3→3.5 s
- Veterancy requirements increased from 500/1500/3000 to 700/2100/4200.500/1500/3000→700/2100/4200 xp
- Suppression
- Scatter penalty increased from 33% to 125%.33%→125% %
- Reload penalty increased from 25% to 75%.25%→75% %
- Mobile Heavy Anti-tank GunsFuel cost increased from 40 to 50.40→50 fuel
- Handheld Anti-tank
- Moving accuracy reduced from 0.5 to 0.35.0.5→0.35
- Handheld AT moving scatter increased from 25% to 50%.25%→50% %
- BazookasReady aim-time increased from 0.5/1 to 1/1.125.0.5/1→1/1.125 s
- M1918 Browning Automatic RiflesResearch time increased from 30 to 60 seconds.30→60 s
- M8 Greyhound Armored Car
- Fuel cost increased from 45 to 50.45→50 fuel
- Reload increased from 2.333/2.333 to 3.25/3.375.2.333/2.333→3.25/3.375 s
- Target size increased from 16 to 18.16→18
- Captain RetinueM1919 LMG:Must now purchase its M1919 Light Machine Gun for 50 munitions.0→50 munitions
- Paratrooper SquadBazooka Upgrade:Bazooka munitions cost increased from 80 to 100.80→100 munitions
- Partisan Resistance Fighters
- Manpower cost increased from 220 to 240 manpower.220→240 manpower
- Molotov Assault:Molotov Assault wind-up increased from 0.875 to 1.125.0.875→1.125 s
- Molotov Assault:Molotov Assault area of effect radius reduced from 4 to 3.5.4→3.5 m
- Molotov Assault:Molotov Assault burn damage radius reduced from 6 to 4.6→4 m
- Molotov Assault:Molotov Assault munition cost increased from 30 to 35.30→35 munitions
- Panzerbuchse:Panzerbuchse ready aim time increased from 0.75 to 1.0.75→1 s
- Tunnel Network
- Recharge time increased from 15 to 25 seconds.15→25 s
- OSS Coordination / Retreat:OSS Coordination and Resistance Fighter Retreat when in Garrisons now trigger the Tunnel Network cooldown.no trigger→triggers cooldown
◆Other changes2
subjects affected (15)
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