Hot Fix 2.4.1 focuses on AI targeting fixes, balance adjustments for the Deutsches Afrikakorps, and several bug fixes for US, British, and Wehrmacht forces.
Images © Company of Heroes 3 via Steam
▲Buffs4
- Free French BattlegroupOld Guard:Fixed a bug where Old Guard incorrectly increased damage taken on retreat instead of reducing it.increased→decreased
- Canadian ShockOffensive Resupply:Fixed a bug where Offensive Resupply failed to generate its pulse aura.missing→active
- Special Service BattlegroupLewes Bombs:Lewes Bombs no longer stick to friendly vehicles, preventing accidental friendly fire.sticks to friendly→ignores friendly
- Deutsches AfrikakorpsCombined Arms:Fixed an issue where Combined Arms attack speed bonuses on team weapons overrode other bonuses like veterancy.overriding→stacking
▼Nerfs7
- General GameplayWeapon conversions and upgrades no longer grant extra veterancy when experience modifiers are active, preventing unintended rapid leveling.
- SturmtigerFixed an issue where the Sturmtiger dealt excessive damage to buildings and non-squad entities.over-tuned→intended
- Stuka AceAutocannons:Fixed a bug where the Stuka Ace continued firing autocannons even after being destroyed.fires on death→stops on death
- Ace SquadronAutocannon:Reduced the AoE radius to prevent massive overlapping damage and make the ability easier to avoid.6→4 m
- Skirmisher Package
- Increased the cost of the upgrade to reduce early-game efficiency.60→75 credits
- Panzergrenadiers with Skirmisher Package can no longer pick up additional weapons.allows additional→exclusive
- Reinforcement rate for Skirmisher Panzergrenadiers outside the base is now equal to standard Panzergrenadiers.buffed→standard
✚Bug fixes1
- Deutsches AfrikakorpsEspionage Battlegroup:Fixed a bug allowing Disruption Operation and Transfer Depots to be picked simultaneously.both→exclusive
◆Other changes3
- General GameplayAI will no longer waste damaging abilities on non-combat structures or capture points.
- Special Service BattlegroupDesert Raider:Corrected the Desert Raider tooltip to accurately reflect that it is a passive ability.Offensive/Timed→Passive
- 251 Flamethrower HalftrackFixed the visual effect of the flamethrower shooting at an incorrect downward angle.downward angle→corrected
subjects affected (10)
tap to see balance history
Patch history
- Hot Fix 2.5.3Aug 7, 2026 · 3w
Hot Fix 2.5.3 addresses saved perk states, Final Stand visibility, pathing for enemy vehicles, perk behavior on Afrikakorps vehicles, Critical Location usability, AI movement in General Gameplay, and stability/performance crashes with added logging.
+2→ - Hot Fix 2.5.2Jul 31, 2026 · 1mo
Hot Fix 2.5.2 focuses on Final Stand stability, AI behavior improvements, and critical bug fixes for US Forces unit unlocks.
+6−1→ - →Final Stand Hot Fix - 2.5.1Jul 30, 2026 · 1mo
Introduces a new lobby system for Final Stand Co-Op mode and adds missing localizations.
- Hot Fix 2.4.2May 27, 2026 · 3mo
Hot Fix 2.4.2 focuses on bug fixes for unit interactions, AI behavior, and balancing the SSB Commandos' ambush bonuses.
+4−4→ - Hot Fix 2.3.1Apr 2, 2026 · 5mo
Hot Fix 2.3.1 addresses stability crashes, critical unit bugs for US and Wehrmacht forces, and map accessibility improvements.
+3→ - Update 2.2.5Jan 29, 2026 · 7mo
Update 2.2.5 focuses on multiplayer metagame cleanup, adjusting cover penalties for automatic weapons, refining HMG and Artillery performance, and implementing significant nerfs to the Partisan Battlegroup and US early-game tempo.
+16−25→ - Hot Fix 2.2.3Dec 15, 2025 · 8mo
Hot Fix 2.2.3 addresses experience gain bugs for Wehrmacht Battlegroups and fixes a persistent burn damage issue on strategic points.
+1→ - Hot Fix 2.2.2Dec 9, 2025 · 8mo
Hot Fix 2.2.2 focuses on balancing the Wehrmacht Sturmpioneer Squad, improving M4A4 Firefly mobility, and addressing various AI and gameplay bugs.
+7−8→
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