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GeneralMechanics · Grenades · Engine · Visibility · Netcode · QoL · System · Movement · Gunplay
7 patcheslast touched 4d ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Aug 31, 2023May 18, 2026Aug 31, 2023 — Release Notes for 8/31/2023 +0 / -0 (cum 0)Sep 27, 2023 — Release Notes for 9/27/2023 +1 / -0 (cum +1)Nov 9, 2023 — Release Notes for 11/8/2023 +1 / -0 (cum +2)Feb 7, 2024 — Release Notes for 2/6/2024 +1 / -0 (cum +3)Feb 6, 2025 — Counter-Strike 2 Update +0 / -0 (cum +3)Apr 1, 2026 — Counter-Strike 2 Update +1 / -0 (cum +4)May 18, 2026 — Counter-Strike 2 Update +1 / -0 (cum +5)
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Filter by change type:4 types in this subject

Patch history

  1. May 18, 2026·Counter-Strike 2 Update+1
    • Newweapon_accuracy_stack_boost_limit2

      Added a new limit to apply ladder inaccuracy to players boosted by a specific number of players.

      new

    • 🛠QoLGrenadesjump throw consistencyImproved

      Improved the consistency of grenade jump throws and the accuracy of the preview camera.

      quality

    • 🎯Behaviorplayer occlusionGPU query

      Player occlusion now uses a GPU query to prevent visual clipping through thin walls when the player is not visible.

      Prevents players clipping through thin walls.

    • 🐛Bug fixInspect/Reloadprediction errors

      Fixed prediction errors that occurred when pressing the inspect or reload buttons.

      bugfix

    • Newbuy menuRefund All

      Added a 'Refund All' button to the buy menu for faster equipment resets.

      QoL button

    • 🎯Behaviorloadout changesalloweddisabled

      Loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman to ensure consistency.

      During queue

    • 🎯Behaviorinput renderingnext frame

      Sub-tick input feedback, including movement acceleration and muzzle flashes, now always renders on the next frame for better consistency.

      visual/audio feedback

    • 🎯Behaviorshooting spread synchronizationclient-sideserver-synced

      Random numbers for shooting spread are now synchronized between clients and servers, ensuring tracers and decals match actual trajectories.

      tracers/decals

    • 🐛Bug fixJumpjump heightinconsistentconsistent

      Fixed a bug where pressing a movement key immediately after jumping caused inconsistent jump heights.

      movement bug

    • 🎯Behaviormovement collision

      Improved player-against-player movement collision for smoother interactions.

      Improved player-against-player movement collision

    • 🎯Behaviorbullet penetration

      Bullet penetration is now more consistent across different surfaces.

      Improved consistency of bullet penetration

    • 🎯BehaviorSmokeheight coverage

      Smoke now consistently covers the full height of a player, preventing gaps where players could be seen.

      Adjusted smoke behavior to cover cases where smoke would stop less than a player's height

    • 🐛Bug fixHostage Rescueprediction

      Fixed a bug with hostage rescue prediction to improve movement and interaction smoothness.

      Bugfix

    • 🐛Bug fixCrouchingDuck Mode: Toggle

      Fixed inconsistent crouching behavior when using the Duck Mode: Toggle setting.

      Consistency fix