Implementation of Animgraph 2 to optimize CPU/networking, alongside engine updates, improved player occlusion, and various audio refinements.
▲Buffs3
- Player MovementIn-air crouching transitions are now smoother, improving visual fluidity during movement.
- General GameplayPlayer occlusion now uses a GPU query to prevent visual clipping through thin walls when the player is not visible.→GPU query
- Animgraph 2The animation system has been updated to reduce CPU and networking overhead.→Reduced
◆Other changes4
- Player MovementRefactored player height logic on sloped surfaces for consistency, which may affect grenade lineups.variable→consistent
- Audio
- C4:Added a new sound effect when equipping the C4.→Added
- Audio occlusion transitions are now smoother on Nuke and Vertigo.
- Animgraph 2All third-person animations have been updated for better quality and accuracy.→Re-authored
subjects affected (4)
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Patch history
- Counter-Strike 2 UpdateJun 10, 2026 · 3w+1→
- Counter-Strike 2 UpdateMay 29, 2026 · 1mo+3→
- Counter-Strike 2 UpdateMay 22, 2026 · 1mo+1→
- Counter-Strike 2 UpdateMay 18, 2026 · 1mo+1→
- →Counter-Strike 2 UpdateMay 14, 2026 · 1mo
- →Counter-Strike 2 UpdateMay 7, 2026 · 2mo
- →Counter-Strike 2 UpdateApr 30, 2026 · 2mo
- →Counter-Strike 2 UpdateApr 29, 2026 · 2mo
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