A technical update focusing on spectator bug fixes, grenade jump-throw consistency, and a significant expansion of map scripting capabilities.
▲Buffs1
- General GameplayGrenades:Improved the consistency of grenade jump throws and the accuracy of the preview camera.→Improved
✚Bug fixes3
- Spectator Mode
- Fixed a post-processing glitch that occurred when switching targets between different post-processing volumes.
- Fixed an issue where x-ray silhouettes would remain stuck on screen when switching spectator targets.
- Fixed the spectator damage overlay effect for better visual accuracy.
◆Other changes5
- General GameplayAdded a new limit to apply ladder inaccuracy to players boosted by a specific number of players.→2
- Cache
- Adjusted window cover models to correctly show collision and decals when shot.
- Adjusted player and grenade clipping around windows, covers, and vent entrances for smoother movement and utility.
- Map Scripting
- Added numerous new scripting functions for player controllers, pawns, and weapon states (e.g., money management, helmet status, scoped state).→Added
- OnPlayerUse:Changed the activator to always be the player and the caller to always be the used entity for OnPlayerUse.
subjects affected (4)
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Patch history
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