Counter-Strike 2 officially launches with the start of Premier Season One, introducing a new movement system, updated smoke behavior, and a revamped weekly reward system.
▲Buffs4
- General GameplaySmoke:Smoke now consistently covers the full height of a player, preventing gaps where players could be seen.
- Audio System
- Attackers now correctly receive audio headshot confirmation even when shooting through walls or smoke.
- Improved audio feedback for body shots through obstructions, matching the onlooker experience.
- EconomyDrops:Weekly drops are replaced by Care Packages, allowing players to choose their reward from a selection.Weekly Drops→Care Package
▼Nerfs2
- FamasReload:Fixed a bug where the Famas would begin reloading too early, correcting the weapon's timing.
- MatchmakingAnti-Cheat:Associates of cheaters now lose Profile Rank and CS Rating, discouraging playing with known cheaters.→Added
✚Bug fixes1
- Audio SystemFixed an issue where aiming down sights distorted the direction of incoming sounds.
◆Other changes6
- General Gameplay
- Improved player-against-player movement collision for smoother interactions.
- Bullet penetration is now more consistent across different surfaces.
- NegevAdded a bullet belt to the Negev model for better visual fidelity.→Added
- MatchmakingPremier:Prevents high-rated Premier players from queuing with unranked accounts to maintain competitive integrity.→Added
- Maps
- Refined how sound travels vertically on Nuke and Vertigo for more accurate positioning.
- Added an additional bell to Inferno, potentially adding new sound-based distractions.→Added
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