Darkest Dungeon patch Update #8957 focuses on PROT overhaul, broad balance adjustments, bug fixes, and QoL tweaks across multiple heroes and mechanics.
▲Buffs6
- Man-at-ArmsGuard:Guard provides a stronger PROT shield, improving survivability against direct hits.→increased % / mitigation
- Leper
- Withstand:Leper gains a stronger PROT-based mitigation through Withstand, boosting frontline resilience.→increased %
- AIM:Leper's Aim buff grants higher critical chance, sharpening its damage output.→increased
- OccultistWeakening Curse:Occultist's curses deal more frequent and stronger debuffs, amplifying crowd-control effects.→increased
- Nation-wide balancing
- Enemy curses apply stronger debuffs, increasing party challenge unless countered.→increased
- Light-based effects scale slightly stronger with certain hero skills.→increased
▼Nerfs4
- Man-at-Arms
- riposte:Riposte no longer stuns; reduces utility and disruption on counter-attack.present→Removed
- riposte:Man-at-Arms' basic offensive output reduced; impact on early combat durability and threat.high→lowered
- Vestal
- Illumination:Vestal's light-based offense is toned down, prioritizing support/utility.→reduced
- Hand of Light:Hand of Light loses some raw crit, but benefits from stronger debuffs and potency.→reduced
✚Bug fixes3
- General bugfixes and QoL
- Bug causing negative camping points fixed to restore normal camping point calculations.
- Exploit related to camping skills patched to ensure fair play.
- General fix: damaging bug in build #8949Damage calculation error that reduced damage output in the referenced build has been corrected.
◆Other changes4
- PROT overhaulPROT is now direct damage mitigation; 30% PROT reduces 30% of incoming non-DOT damage with a cap, replacing the old PROT% x maxHP method.→new direct damage mitigation model (30% example) %
- General bugfixes and QoL
- Moving toggle behavior improved so moves are not left active when not in combat.
- Tooltip information for skills and buffs corrected for clarity.
- Torch tooltipTorch tooltip now updates correctly during enemy turns for accurate information.
subjects affected (9)
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Patch history
- →Darkest Dungeon Update - Build 26186Jul 29, 2025 · 12mo
No gameplay balance changes detected; patch focuses on bug fixes and modding/ Localization tweaks.
- →Darkest Dungeon - Coming_in_Hot BuildJun 25, 2025 · 14mo
Patch focuses on fixes and localization adjustments, with no gameplay balance changes.
- →Darkest Dungeon - Coming_in_hot Build 25807Mar 4, 2025 · 17mo
Small build update focusing on FMOD rollback and two gameplay/nuisance fixes in Butcher Circus and UI.
- →Darkest Dungeon - Coming_in_hot Build 25807Feb 19, 2025 · 18mo
No gameplay balance changes detected; patch focuses on stability, 64-bit client release, and miscellaneous fixes.
- →Darkest Dungeon - Steam coming_in_hot Build #25869Dec 12, 2024 · 20mo
Darkest Dungeon Steam hotfix branch update focusing on unifying binaries; includes known Ubuntu SNAP issue with Steam and two fixes.
- →Darkest Dungeon - Steam Build #25632Aug 31, 2020 · 72mo
This patch for Darkest Dungeon addresses multiple stability fixes and quality-of-life issues in The Butcher's Circus mode, including crash fixes, bot behavior improvements, and string fixes.
- →Steam Build # 25563 - Butcher’s Circus HotfixJun 18, 2020 · 75mo
Hotfix addressing stability, desyncs in Butcher’s Circus, and several crash-related issues, with ongoing investigation into post-DLC stuttering.
- →Steam Build # 25559 - Butcher’s Circus HotfixJun 10, 2020 · 75mo
A hotfix patch for Butcher’s Circus and modding improvements, plus a Steam beta branch for network stability and several Known Issues notes.
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