PatchDiff
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Darkest Dungeon®
Darkest Dungeon®
IndieRPGStrategy
Red Hook Studios · Red Hook Studios·-85%$3.74
Jun 15, 2015 · 136mo ago

New PC and Mac Build #9110

AI summary6h

A broad set of gameplay and UI quality-of-life improvements for Darkest Dungeon, including refined crit behavior, new class-specific trinkets placeholders, targeted crit heals adjustments, per-target effects, bug fixes, and enhanced hero cycling and text queuing.

Buffs1

  • AOE crit behaviorAOE attacks:AOE crits are now rolled individually for each target instead of applying a single crit to the entire group, aligning with design intent and reducing the impact of one crit on the whole party.all for oneindividually per target

Bug fixes2

Other changes9

  • Crit healsCrit heals:Crit heals now provide stress relief; additionally, crit heals will not occur on 0 HP heals, and crit multipliers differ between single heals and AOE heals.
  • Crit heal mechanics distinctionCrit heals:Single heals have greater crit chance than AOE heals, changing how often heals crit depending on target count.
  • Jester buffs visibilityInsipiring Tune:Friendly skill effects are now rolled per target instead of applying to the whole group, impacting stress relief and other per-target buffs.
  • Brigand FusemanCannon usage:Brigand Fuseman gains an attack to use if the cannon dies first, adding a fallback offensive option.
  • Surprise mechanics wordingReworded surprise-related buffs to better indicate what increases the party's or monsters' surprise chances.
  • Hero cycling improvementsHero cycling on the Hero Panel/Character Sheet now supports quick navigation with next/previous arrows and q/e keys, contextual to current view (dungeon, roster, stagecoach, graveyard).
  • New class-specific trinkets
    • Arbalest Trinket:New Arbalest-specific trinkets implemented (art placeholder currently).
    • Man-at-Arms Trinket:New Man-at-Arms-specific trinkets implemented (art placeholder currently).
  • Pop-text queuing systemComprehensive improvements to how stuns, stress, heals, and similar events are displayed, reducing duplicates and improving order.

subjects affected (11)

tap to see balance history

How did this patch land?
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official notes
Darkest Dungeon® · Jun 15, 2015

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Patch history

see all 85

  1. Darkest Dungeon Update - Build 26186Jul 29, 2025 · 12mo

    No gameplay balance changes detected; patch focuses on bug fixes and modding/ Localization tweaks.

  2. Darkest Dungeon - Coming_in_Hot BuildJun 25, 2025 · 14mo

    Patch focuses on fixes and localization adjustments, with no gameplay balance changes.

  3. Darkest Dungeon - Coming_in_hot Build 25807Mar 4, 2025 · 17mo

    Small build update focusing on FMOD rollback and two gameplay/nuisance fixes in Butcher Circus and UI.

  4. Darkest Dungeon - Coming_in_hot Build 25807Feb 19, 2025 · 18mo

    No gameplay balance changes detected; patch focuses on stability, 64-bit client release, and miscellaneous fixes.

  5. Darkest Dungeon - Steam coming_in_hot Build #25869Dec 12, 2024 · 20mo

    Darkest Dungeon Steam hotfix branch update focusing on unifying binaries; includes known Ubuntu SNAP issue with Steam and two fixes.

  6. Darkest Dungeon - Steam Build #25632Aug 31, 2020 · 72mo

    This patch for Darkest Dungeon addresses multiple stability fixes and quality-of-life issues in The Butcher's Circus mode, including crash fixes, bot behavior improvements, and string fixes.

  7. Steam Build # 25563 - Butcher’s Circus HotfixJun 18, 2020 · 75mo

    Hotfix addressing stability, desyncs in Butcher’s Circus, and several crash-related issues, with ongoing investigation into post-DLC stuttering.

  8. Steam Build # 25559 - Butcher’s Circus HotfixJun 10, 2020 · 75mo

    A hotfix patch for Butcher’s Circus and modding improvements, plus a Steam beta branch for network stability and several Known Issues notes.

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