A broad set of gameplay and UI quality-of-life improvements for Darkest Dungeon, including refined crit behavior, new class-specific trinkets placeholders, targeted crit heals adjustments, per-target effects, bug fixes, and enhanced hero cycling and text queuing.
▲Buffs1
- AOE crit behaviorAOE attacks:AOE crits are now rolled individually for each target instead of applying a single crit to the entire group, aligning with design intent and reducing the impact of one crit on the whole party.all for one→individually per target
✚Bug fixes2
- Plague Doctor self-cure fix Battlefield Medicine:Fixed self-cure interaction for Plague Doctor on Battlefield Medicine; removed issues with lingering blights/bleeds removal.
- Misc bug fixesGeneral bug fixes across various systems to improve stability and gameplay flow.
◆Other changes9
- Crit healsCrit heals:Crit heals now provide stress relief; additionally, crit heals will not occur on 0 HP heals, and crit multipliers differ between single heals and AOE heals.
- Crit heal mechanics distinctionCrit heals:Single heals have greater crit chance than AOE heals, changing how often heals crit depending on target count.
- Jester buffs visibilityInsipiring Tune:Friendly skill effects are now rolled per target instead of applying to the whole group, impacting stress relief and other per-target buffs.
- Brigand FusemanCannon usage:Brigand Fuseman gains an attack to use if the cannon dies first, adding a fallback offensive option.
- Surprise mechanics wordingReworded surprise-related buffs to better indicate what increases the party's or monsters' surprise chances.
- Hero cycling improvementsHero cycling on the Hero Panel/Character Sheet now supports quick navigation with next/previous arrows and q/e keys, contextual to current view (dungeon, roster, stagecoach, graveyard).
- New class-specific trinkets
- Arbalest Trinket:New Arbalest-specific trinkets implemented (art placeholder currently).
- Man-at-Arms Trinket:New Man-at-Arms-specific trinkets implemented (art placeholder currently).
- Pop-text queuing systemComprehensive improvements to how stuns, stress, heals, and similar events are displayed, reducing duplicates and improving order.
subjects affected (11)
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Patch history
- →Darkest Dungeon Update - Build 26186Jul 29, 2025 · 12mo
No gameplay balance changes detected; patch focuses on bug fixes and modding/ Localization tweaks.
- →Darkest Dungeon - Coming_in_Hot BuildJun 25, 2025 · 14mo
Patch focuses on fixes and localization adjustments, with no gameplay balance changes.
- →Darkest Dungeon - Coming_in_hot Build 25807Mar 4, 2025 · 17mo
Small build update focusing on FMOD rollback and two gameplay/nuisance fixes in Butcher Circus and UI.
- →Darkest Dungeon - Coming_in_hot Build 25807Feb 19, 2025 · 18mo
No gameplay balance changes detected; patch focuses on stability, 64-bit client release, and miscellaneous fixes.
- →Darkest Dungeon - Steam coming_in_hot Build #25869Dec 12, 2024 · 20mo
Darkest Dungeon Steam hotfix branch update focusing on unifying binaries; includes known Ubuntu SNAP issue with Steam and two fixes.
- →Darkest Dungeon - Steam Build #25632Aug 31, 2020 · 72mo
This patch for Darkest Dungeon addresses multiple stability fixes and quality-of-life issues in The Butcher's Circus mode, including crash fixes, bot behavior improvements, and string fixes.
- →Steam Build # 25563 - Butcher’s Circus HotfixJun 18, 2020 · 75mo
Hotfix addressing stability, desyncs in Butcher’s Circus, and several crash-related issues, with ongoing investigation into post-DLC stuttering.
- →Steam Build # 25559 - Butcher’s Circus HotfixJun 10, 2020 · 75mo
A hotfix patch for Butcher’s Circus and modding improvements, plus a Steam beta branch for network stability and several Known Issues notes.
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