Survivor
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼🎯BehaviorAbandon Matchoutcomedraw→loss
Abandoning a match while all remaining Survivors are in the Dying state now counts as a loss instead of a draw.
behavior change
- ▼🎯BehaviorFlashlightsusageusable while screaming→disabled while screaming
Flashlights can no longer be used while screaming.
Flashlights cannot be used during scream animations.
- ▲🐛Bug fixWigglebloodpointsnone→granted
Wiggle skill checks now correctly grant Bloodpoints.
Bugfix
- ▲🐛Bug fixMangledinteraction penaltyapplies→does not apply
The Mangled effect no longer applies to Mend, Snap Out of It, and Recover interactions.
Bugfix
- ▼🐛Bug fixMap Readingdurationindefinite→finite
Fixed a bug where aura reading from maps could remain active indefinitely.
Bugfix
- ▼🐛Bug fixGeneratorPotential Energy Tokens
Fixed an exploit where Survivors could avoid losing Potential Energy Tokens by letting go of a generator during a failed skill check.
Missing a skill check when letting go of a generator now loses tokens.
- ▼🐛Bug fixMap ItemAura readingIndefinite→—
Fixed a bug that allowed the Map Item to provide infinite aura reading.
No longer allows for indefinite aura reading.
- ▲🎯BehaviorWiggleprogress regressionregresses→no longer regresses
Wiggle progress is now preserved when not actively wiggling, making it easier for survivors to escape killer carries.
Wiggle progress no longer regresses when not actively wiggling.
- ≈🐛Bug fixDead Hardinteraction
Fixed a bug allowing survivors to Dead Hard from the balcony onto shelves in RPD, preventing unintended positioning.
Fixed Dead Hard interaction on RPD balcony.
- ≈🛠QoLCrawlingcamera height—→Original
Camera height while crawling has been restored to its original position for better visibility.
Raised camera to original position when crawling
- ▲🛠QoLLocomotionresponsiveness
Transition animations in survivor locomotion were updated to make controls feel more responsive.
Changed transition animations
- ▼🐛Bug fixCrawlingmovement speedFaster→Intended
Fixed a bug where survivors were crawling faster than the intended game speed.
Fixed issue causing survivors to crawl faster than intended
- ▲🐛Bug fixInteractionpriority
Fixed an issue making it difficult to prioritize interacting with objects on the ground, such as bear traps.
Fixed camera-based interaction priority
- ≈🐛Bug fixPallet Stunpositioning
Fixed a bug that could cause survivors to end up on the wrong side of a pallet after stunning a killer.
Fixed ending up on wrong side of pallets
- ▼🐛Bug fixLocker Entryaudio volumeLoud→Muffled
Injured survivor sounds are now correctly muffled when rush-entering a locker, preventing them from being too loud.
Injured sounds now muffled after rush-entering locker