PatchDiff
gamesnewsabout

Survivor

GeneralSurvivor · Mechanic
6 patcheslast touched 12mo ago-2

Power trajectory

Up = buffed, down = nerfed
-20+1Feb 23, 2021May 26, 2025Feb 23, 2021 — 4.5.2 | Bugfix Patch +2 / -2 (cum 0)Feb 2, 2022 — 5.5.1 | Bugfix Patch +1 / -0 (cum +1)Jan 31, 2023 — 6.5.1 | Bugfix Patch +0 / -2 (cum -1)Feb 8, 2023 — 6.5.2 | Bugfix Patch +2 / -1 (cum 0)Oct 16, 2024 — 8.3.1 | Bugfix Patch +0 / -1 (cum -1)May 26, 2025 — 8.7.2 | Bugfix Patch +0 / -1 (cum -2)
Zoom into one ability:13 abilities tracked
Filter by change type:3 types in this subject

Patch history

  1. May 26, 2025·8.7.2 | Bugfix Patch-1
    • 🎯BehaviorAbandon Matchoutcomedrawloss

      Abandoning a match while all remaining Survivors are in the Dying state now counts as a loss instead of a draw.

      behavior change

  2. Oct 16, 2024·8.3.1 | Bugfix Patch-1
    • 🎯BehaviorFlashlightsusageusable while screamingdisabled while screaming

      Flashlights can no longer be used while screaming.

      Flashlights cannot be used during scream animations.

  3. Feb 8, 2023·6.5.2 | Bugfix Patch+2-1
    • 🐛Bug fixWigglebloodpointsnonegranted

      Wiggle skill checks now correctly grant Bloodpoints.

      Bugfix

    • 🐛Bug fixMangledinteraction penaltyappliesdoes not apply

      The Mangled effect no longer applies to Mend, Snap Out of It, and Recover interactions.

      Bugfix

    • 🐛Bug fixMap Readingdurationindefinitefinite

      Fixed a bug where aura reading from maps could remain active indefinitely.

      Bugfix

  4. Jan 31, 2023·6.5.1 | Bugfix Patch-2
    • 🐛Bug fixGeneratorPotential Energy Tokens

      Fixed an exploit where Survivors could avoid losing Potential Energy Tokens by letting go of a generator during a failed skill check.

      Missing a skill check when letting go of a generator now loses tokens.

    • 🐛Bug fixMap ItemAura readingIndefinite

      Fixed a bug that allowed the Map Item to provide infinite aura reading.

      No longer allows for indefinite aura reading.

  5. Feb 2, 2022·5.5.1 | Bugfix Patch+1
    • 🎯BehaviorWiggleprogress regressionregressesno longer regresses

      Wiggle progress is now preserved when not actively wiggling, making it easier for survivors to escape killer carries.

      Wiggle progress no longer regresses when not actively wiggling.

    • 🐛Bug fixDead Hardinteraction

      Fixed a bug allowing survivors to Dead Hard from the balcony onto shelves in RPD, preventing unintended positioning.

      Fixed Dead Hard interaction on RPD balcony.

  6. Feb 23, 2021·4.5.2 | Bugfix Patch+2-2
    • 🛠QoLCrawlingcamera heightOriginal

      Camera height while crawling has been restored to its original position for better visibility.

      Raised camera to original position when crawling

    • 🛠QoLLocomotionresponsiveness

      Transition animations in survivor locomotion were updated to make controls feel more responsive.

      Changed transition animations

    • 🐛Bug fixCrawlingmovement speedFasterIntended

      Fixed a bug where survivors were crawling faster than the intended game speed.

      Fixed issue causing survivors to crawl faster than intended

    • 🐛Bug fixInteractionpriority

      Fixed an issue making it difficult to prioritize interacting with objects on the ground, such as bear traps.

      Fixed camera-based interaction priority

    • 🐛Bug fixPallet Stunpositioning

      Fixed a bug that could cause survivors to end up on the wrong side of a pallet after stunning a killer.

      Fixed ending up on wrong side of pallets

    • 🐛Bug fixLocker Entryaudio volumeLoudMuffled

      Injured survivor sounds are now correctly muffled when rush-entering a locker, preventing them from being too loud.

      Injured sounds now muffled after rush-entering locker