A bugfix-focused update addressing critical hit registration issues, HUD layout overhauls for better visibility, and various character-specific ability fixes.
Images © Dead by Daylight via Steam
▲Buffs12
- Survivor
- Locomotion:Transition animations in survivor locomotion were updated to make controls feel more responsive.
- Interaction:Fixed an issue making it difficult to prioritize interacting with objects on the ground, such as bear traps.
- HUD
- Objective icons are now larger and shaded to improve visibility in bright environments.Small→Large
- The generator count number is now larger and easier to read.Small→Large
- The timer bar under player names in the status widget is now larger.Small→Large
- Players can now control the size of Skill Checks independently of the overall HUD scale.Linked→Independent
- KillerFixed a major issue where Killers appeared further away on survivor screens, resolving significant hit registration issues.Desynced→Synced
- The DemogorgonBlack Heart and Mew's Guts add-ons now correctly increase recovery speed.Unchanged→Increased
- The PlagueVile Purge:Vile Purge can now correctly infect window vaults.Broken→Working
- The LegionFeral Frenzy:Fixed an issue that reduced the Legion's acceleration while attacking during Feral Frenzy.Reduced→Correct
- Calm SpiritFixed a bug where survivors with Calm Spirit would still scream when caught in a bear trap.Screams in traps→Silent
- DeceptionFixed an issue where the 'Hide' prompt would appear but not be usable.Unusable→Usable
▼Nerfs3
- Survivor
- Crawling:Fixed a bug where survivors were crawling faster than the intended game speed.Faster→Intended
- Locker Entry:Injured survivor sounds are now correctly muffled when rush-entering a locker, preventing them from being too loud.Loud→Muffled
- The NurseBlink:Fixed a bug that allowed the Nurse to attack and skip the fatigue period immediately after a blink.Skippable→Required
✚Bug fixes8
- SurvivorPallet Stun:Fixed a bug that could cause survivors to end up on the wrong side of a pallet after stunning a killer.
- The WraithUncloak:Fixed an issue where the speed boost from The Serpent add-on triggered too early to be useful.Too Early→Correct
- The PlagueInfection:Survivor portraits now only highlight when maximum sickness is reached, rather than on every infection increase.Every increase→Max sickness only
- The DoctorShock Therapy / Static Blast:Fixed missing indicators for Shock Therapy, Static Blast, and missed Snap Out Of It skill checks.Missing→Visible
- The ShapeEvil Within III:The Shape now correctly plays recoil animations and sound effects when hitting obstructions in Evil Within III.Missing→Present
- The HuntressHatchets:The Huntress now correctly hears audio feedback when landing a long-range hatchet hit.Missing→Present
- Hex: The Third Seal / Hex: UndyingFixed an issue where hexed player counts were incorrectly reset when the Third Seal totem was destroyed while Undying was active.Incorrectly reset→Correct
- Crotus Penn AsylumResolved various collision issues across the Crotus Penn Asylum map.Buggy→Fixed
◆Other changes3
- SurvivorCrawling:Camera height while crawling has been restored to its original position for better visibility.→Original
- HUD
- Objectives moved to the bottom left and converted to icons for a cleaner interface.Top Center→Bottom Left
- Player status widgets moved to the lower left, sitting above the objectives.Top Left→Lower Left
subjects affected (15)
tap to see balance history
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Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 3mo
A bugfix patch focusing on character ability interactions, audio corrections, and map collision fixes.
+4−2→ - 9.6.1 | Bugfix PatchMay 5, 2026 · 3mo
A bugfix patch featuring minor buffs to The Doctor and Ghost Face, adjustments to Doctor's add-ons, and balancing/fixes for the 2v8 mode.
+2−4→ - 9.4.2 | Bugfix PatchFeb 10, 2026 · 6mo
A comprehensive update for the 2v8 event featuring the new Killer 'The Good Guy', the 'Torchbearer' Survivor class, new maps, and significant balance changes to Killer classes and team mechanics.
+26−3→ - 9.4.1 | Bugfix PatchFeb 3, 2026 · 6mo
A bugfix patch focusing on character interactions, perk reliability, and audio-visual corrections, with a heavy emphasis on fixing issues related to 'The First' and the 'Turn Back the Clock' perk.
+2−3→ - 9.3.2 | Bugfix PatchDec 9, 2025 · 8mo
Bugfix patch focusing on The Skull Merchant's power adjustments, reverting Survivor perks Breakdown and Wicked, and extensive map pallet and collision fixes.
+8−1→ - 9.2.3 | Bugfix PatchOct 21, 2025 · 10mo
A bugfix patch primarily focused on significant buffs to The Shape's Evil Incarnate and Slaughtering Strike mechanics, alongside numerous stability and interaction fixes for the Haunted by Daylight event.
+11−2→ - 9.2.2 | Bugfix PatchOct 7, 2025 · 10mo
A bugfix patch primarily focused on balancing The Krasue and adjusting the Off The Record perk, alongside numerous stability and map fixes.
+2−8→ - 9.2.1 | Bugfix PatchSep 30, 2025 · 10mo
Bugfix patch focusing on The Krasue's balance and numerous stability, audio, and map fixes across multiple characters.
+4−5→
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