A stability and balance patch focusing on enemy spawn logic, Pit Jaw behavior, and economy adjustments for gold and season rewards.
Images © Deep Rock Galactic via Steam
▲Buffs1
- GoldCompressed gold now provides the same credit payout as regular gold, removing the penalty for compressed resources.lower→same as regular credits
▼Nerfs4
- Pit Jaws
- Colony:Reduced the number of Pit Jaws that spawn in colonies to better match Cave Leech Cluster amounts.higher→lower
- Pit Jaws now require line of sight to target players, preventing them from attacking through walls.no LOS→line of sight
- Ossium
- Reduced the credit reward for Ossium from 500 to 200.500→200 credits
- Reduced the XP reward for Ossium from 1000 to 420.1000→420 XP
✚Bug fixes3
- Scrabs
- Fixed a bug where an unlimited number of Scrabs could spawn, preventing potential performance crashes and overwhelming hordes.unlimited→limited
- Fixed an issue where sounds were not playing for flying and ground attack animations.
- Cave LeechFixed an issue where Cave Leech audio did not correctly follow its head position.
◆Other changes4
- Pit Jaws
- Increased spawn spread from 300 to 800, making their appearances less clustered.300→800 units
- Increased difficulty rating to 100 to align with Cave Leech values.80→100
- Increased rarity value from 0.5 to 1.0, affecting how often they appear.0.5→1.0
- OssiumBone Collector:Added logic to handle cases where the Bone Collector wanders away instead of leading to the cave entrance.→Added
subjects affected (5)
tap to see balance history
Patch history
- PATCH NOTES - S06.04Mar 2, 2026 · 2mo+1→
- Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 3mo+1→
- PATCH NOTES - S06.03Feb 11, 2026 · 3mo+2→
- PATCH NOTES - S06.01Jan 30, 2026 · 3mo+2−1→
- →PATCH NOTES - S05.11Oct 23, 2025 · 7mo
- Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 10mo+2→
- →PATCH NOTES - S05.10.1Jul 2, 2025 · 10mo
- PATCH NOTES - S05.10Jul 1, 2025 · 10mo+2→
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