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GeneralSystem · UI · Quality of Life · Optimization · Performance · Stability · Bugfix
3 patcheslast touched 1d ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3May 28, 2026Jun 1, 2026May 28, 2026 — 1.0.2 - performance issues +2 / -0 (cum +2)May 30, 2026 — patch 1.0.3 - Rebirth +0 / -0 (cum +2)Jun 1, 2026 — patch 1.0.4 - Backup system + Specialisations memory +1 / -0 (cum +3)
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Filter by change type:5 types in this subject

Patch history

    • Newsave systemAdded

      Implemented a backup system to prevent save file loss during crashes while rewriting files.

      Backup system

    • 🎯Behaviorspecialisations

      Specialisations locked in a previous colony now remain unlocked and selected when starting a new colony.

      Persistence

    • Newtooltip sizeAdded

      Added a setting to scale the hover tooltip box size to improve readability on smaller screens.

      UI Scaling

    • 🐛Bug fixKorean text

      Fixed the display of effect description values in the Korean language.

      Localization fix

    • ✂️Removederase save buttonPresentRemoved

      Removed the 'erase save file' button from the settings menu.

      UI Cleanup

    • ✂️Removedtitle screen save buttonsPresentRemoved

      Removed save buttons from the settings menu when accessed from the title screen.

      UI Cleanup

  1. May 30, 2026·patch 1.0.3 - Rebirth
    • 🛠QoLperformance

      Implemented various performance improvements to increase game stability and smoothness.

      Optimization

    • 🐛Bug fixMiracle achievement

      Fixed the 'Miracle' achievement, ensuring it now triggers correctly upon completion.

    • 🐛Bug fixrun timer

      Fixed a bug where the run timer failed to reset after a victorious run.

    • Newrendering APIVulcan

      Added a Vulcan start option to resolve GPU incompatibility, graphical glitches, and startup crashes.

    • 🐛Bug fixmemory usage

      Fixed multiple memory leaks to reduce crashes and lag, specifically benefiting lower-end devices.