Patch 1.0.3 focuses on enhancing the Rebirth mechanic, expanding its utility to more units, and providing minor economic and performance improvements.
▲Buffs7
- Rebirth
- Rebirth:Rebirth no longer costs Larvae, making the ability significantly cheaper to cast.Larvae→0
- Rebirth:Rebirth now affects BGHs and Tunnellers, allowing these units to be revived/recycled.→BGHs and Tunnellers
- Rebirth:BGHs now refund one Brain Matter and one Larva upon Rebirth.→Brain Matter + Larva
- Rebirth:Tunnellers now refund one Brain Matter upon Rebirth.→Brain Matter
- DNAAdded 5 additional DNA points to the player's pool.→+5 points
- Throwers' DenSlightly reduced the initial cost to build the Throwers' Den.→Reduced
- OrchardSlightly reduced the initial cost to build the Orchard.→Reduced
✚Bug fixes1
- LarvaeFixed issues with Larvae's movement patterns for more consistent behavior.
◆Other changes2
subjects affected (7)
tap to see balance history
Patch history
- patch 1.0.6 - More camera settingsJun 13, 2026 · 2mo
Patch 1.0.6 introduces new camera and UI settings, save system improvements, and a critical fix for trap production after Rebirth.
+3→ - patch 1.0.5 - Care Package scaling, very-end-game additionsJun 3, 2026 · 3mo
Patch 1.0.5 introduces scaling for Care Packages based on colony count and expands end-game progression with more Brain Matter and DNA milestones.
+3→ - patch 1.0.4 - Backup system + Specialisations memoryJun 1, 2026 · 3mo
Patch 1.0.4 introduces a save backup system, persistence for colony specializations, and various UI/UX improvements.
+1→ - 1.0.2 - performance issuesMay 28, 2026 · 3mo
Patch 1.0.2 focuses on stability, performance optimizations, and bug fixes for achievements and timers.
+2→
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