Hotfix 0.4.0.1 focuses on critical bug fixes for hero talents, legendary loot drop logic, and dungeon stability, alongside targeted buffs for Aeona and Elarion.
▲Buffs9
- Gunde
- Death’s Arc:Fixed a bug where Death's Arc would sometimes fail to grant proc and critical strike bonuses.
- Bloodcraze:Fixed an issue where Bloodcraze only dealt damage 2 times instead of 3, increasing total damage by 33.4%.2→3
- Harvester’s Toll:Fixed a bug where Harvester's Toll would only function once per lifetime until the hero died or changed dungeons.once per life→intended
- ElarionShimmering Silver Cape:Increased Shimmer stacks from 2 to 3, raising the total increased damage taken from 20% to 30%.2→3
- Aeona
- Paradoxical Twist:Increased Temporal Barrage main target damage bonus from 30% to 50%.30%→50% %
- Paradoxical Twist:Increased additional bolt power from 30% to 40%.30%→40% %
- Paradoxical Twist:Increased Stagger cleanse per bolt from 2% to 3% of target's maximum health.2%→3% %
- Echoes of Divinity:Increased Stagger cleanse from 1% to 1.5% of maximum health every second.1%→1.5% %
- Legendary LootLegendary items in end-of-dungeon chests now drop in addition to normal loot rather than replacing it.replaced normal loot→additional loot
▼Nerfs2
- ElarionRepeating Stars:Capped the cooldown reduction of Starfall Volley per Multishot cast to 3 seconds to prevent unreasonable scaling in high-target fights.unlimited→3s s
- The CelestialRank 1:Fixed a bug where Rank 1 granted a 105% chance for a Spirit Point; corrected to the intended 5%.105%→5% %
✚Bug fixes3
- Dungeons
- Xul, The Blood Monolith:Fixed a bug preventing players from entering the Pinnacle Dungeon after matchmaking.
- The Ransack of Drakheim:Fixed Shadow Conduit dealing damage to players even when they were not standing in lines during the Dark Ritual phase.
- GeneralGame Finder:Fixed an issue blocking players from progressing to the next league correctly in the Game Finder.
◆Other changes1
- DungeonsHeart of Tuzari:Fixed Barbed Roots getting stuck in idle behavior when interrupted by players in melee range.
subjects affected (7)
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Patch history
- Patch Notes - Hotfix 0.4.3.1Aug 14, 2026 · 4d
Hotfix 0.4.3.1 addresses several bug fixes across multiple heroes and systems, correcting skill procs, talent scaling, item interactions, tooltips, and dungeon mechanics.
−1→ - Patch Notes - Hotfix 0.4.0.7Jul 1, 2026 · 1mo
Hotfix 0.4.0.7 focuses on balancing the Pinnacle Dungeon bosses Vel’korath and Han-Eth, specifically adjusting Blood Orb interactions and damage values.
+3−1→ - Patch Notes - Hotfix 0.4.0.6Jun 29, 2026 · 1mo
Hotfix 0.4.0.6 focuses on significant damage and healing buffs for Xavian, adjustments to the Vel’korath encounter, and various item and progression bug fixes.
+14−3→ - Patch Notes - Hotfix 0.4.0.5Jun 28, 2026 · 1mo
Hotfix 0.4.0.5 introduces Hard and Nightmare difficulties for Xul, The Blood Monolith, alongside balance adjustments for Xavian and Mara, and various dungeon and item fixes.
+15−2→ - Patch Notes - Hotfix 0.4.0.3Jun 26, 2026 · 1mo
Hotfix 0.4.0.3 focuses on fixing ability blocking issues with 'The River' attunement, correcting cooldown reductions for Helena, and addressing dungeon score and account linking bugs.
+2−2→ - Patch Notes - Hotfix 0.4.0.2Jun 24, 2026 · 1mo
Hotfix 0.4.0.2 focuses on boss tuning in the Xul dungeon, general enemy health reductions, significant crafting cost decreases, and various system fixes for matchmaking and gear unlocking.
+11−7→ - Upcoming Hotfix - February 27Feb 26, 2026 · 5mo
A balance update focusing on damage buffs for Helena and Meiko, significant shield and utility reworks for Vigour, and nerfs to several weapon traits.
+10−4→ - Healer Hotfix Patch Notes (Updated)Feb 23, 2026 · 5mo
Healer balance update focusing on Aeona's healing mechanics and mana costs, while buffing Sylvie and Vigour to maintain competitiveness.
+9−1→
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