Lawbringer
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼🎯BehaviorImpaling RiposteguaranteeLight/Heavy Parries→Light Parries only
Impaling Riposte is no longer guaranteed after Heavy Parries to reduce burst damage.
Reduced damage potential
- ▲🎯BehaviorSwift JusticeaccessibilityLimited→Heavy Openers/Top Heavy Finisher
Swift Justice can now be accessed after Heavy Openers and Top Heavy Finisher hits.
Shortcut to finishers
- ▲✨NewChained Heavy Attacksstance—→Uninterruptible
Chained Heavy Attacks now gain Uninterruptible Stance at 100ms.
Better group fight utility
- ≈✂️Removedstamina drain/stunPresent→Removed
All instances of Stamina Drain, Stamina Regeneration Pause, and Stun have been removed from Lawbringer's moves.
Kit cleanup
- ▼📊NumericHeavy Openersdamage24→20
Heavy Openers now deal 20 damage instead of 24.
Damage reduction
- ▼📊NumericHeavy Chained Attacksdamage27-28→26
Chained Heavy Attacks damage reduced to 26.
Damage normalization
- ▼📊NumericHeavy Chain Finishersdamage30-32→28
Heavy Chain Finishers damage reduced to 28.
Damage reduction
- ▼📊NumericBlind Justicedamage32→25
Blind Justice damage reduced from 32 to 25.
Damage reduction
- ▲📊NumericMake Waystamina cost60→30
Make Way stamina cost reduced from 60 to 30.
Reduced cost
- ▲📊NumericZone Attackstamina cost60→30
Zone Attack stamina cost reduced from 60 to 30.
Reduced cost
- ▲📊NumericLong Armpin duration1200ms→1333ms ms
Long Arm now pins for 1333ms instead of 1200ms.
Increased pin
- ▲📊NumericImpaleparry window800→1100 ms
Impale after Parry now has a longer window, making it easier to land.
Increased window for Impale after Parry
- ▼✂️RemovedHeavy Finishersuper armorYes→Removed
Heavy Finishers no longer possess Super Armor, making them more interruptible.
Removed Super Armor on Heavy Finishers
- ▲📊NumericBranching Heavyparry follow-up window500-666→600-700 ms
The timing window to branch into a heavy after a parry has been slightly increased.
Increased window for parry to follow up heavy branching
- ≈🔁ReworkImpalefollow-upModified→Reverted
Previous changes to Impale follow-ups have been reverted to their original state.
Impale Follow-Up changes reverted
- ▼✂️RemovedLong ArmavailabilityAfter Guard Break→Removed
Long Arm can no longer be performed immediately following a Guard Break.
Removed Long Arm after Guard Break
- ▲🎯BehaviorLong Armstamina drainYes→No
Long Arm no longer consumes or pauses stamina, improving flow.
Long Arm no longer pause or drains stamina
- ▼📊NumericBack Throwdistance10→5 units
The distance pushed during the final phase of a back throw has been reduced.
Back throw distance reduced in last movement phase
- ▼✂️RemovedTop HeavystunYes→Removed
Top Heavy no longer causes a stun when performed after a parry.
Remove stun on Top Heavy after Parry
- ▲📊Numeric2nd Heavydamage20→26
The damage of the second heavy attack in a sequence has been increased.
Increased damage for 2nd Heavies
- ▼📊NumericParry Top Heavy Finisherdamage32→25
Damage dealt by the Top Heavy Finisher after a parry has been reduced.
Reduced damage for Parry Top Heavy Finisher
- ▼📊NumericHeavy Finisherdamage30-32→28
General damage for all Heavy Finishers has been lowered and standardized.
All Heavy Finisher damage normalized to 28
- ▼📊NumericLight Parry Punishdamage16→12
Damage for the dedicated light attack parry punish has been reduced.
Reduced dedicated light parry punish damage
- ▲📊NumericDodge Forward Bash Strikestartup500→433 ms
The startup time for the Dodge Forward Bash Strike has been reduced.
Faster Dodge Forward Bash Strike
- ▼📊NumericImpaling Chargetracking—→Reduced
Reduced the tracking of the Impaling Charge.
improvement
- ≈🐛Bug fixShovefall reactionLand on feet→Fall on back
Fixed issue where shoving an enemy about to fall would change their reaction to landing on their feet.
bugfix