
Y7S2 Testing Grounds focuses on a second round of Lawbringer balance adjustments and global reductions to Dodge Forward Bash Strike timings for multiple heroes.
Images © FOR HONOR™ via Steam
▲Buffs15
- Lawbringer
- Impale:Impale after Parry now has a longer window, making it easier to land.800→1100 ms
- Branching Heavy:The timing window to branch into a heavy after a parry has been slightly increased.500-666→600-700 ms
- Long Arm:Long Arm no longer consumes or pauses stamina, improving flow.Yes→No
- 2nd Heavy:The damage of the second heavy attack in a sequence has been increased.20→26
- Dodge Forward Bash Strike:The startup time for the Dodge Forward Bash Strike has been reduced.500→433 ms
- GryphonDodge Forward Bash Strike:Dodge Forward Bash Strike is now faster, making it a more viable offensive option.500→466 ms
- CenturionDodge Forward Bash Strike:Dodge Forward Bash Strike is now faster, improving the hero's agility.500→433 ms
- Jiang JunDodge Forward Bash Strike:Dodge Forward Bash Strike is now significantly faster.500→400 ms
- ShugokiDodge Forward Bash Strike:Dodge Forward Bash Strike is now faster.500→466 ms
- KyoshinDodge Forward Bash Strike:Dodge Forward Bash Strike is now faster.500→433 ms
- GladiatorDodge Forward Bash Strike:Dodge Forward Bash Strike is now significantly faster.500→400 ms
- ZhanhuDodge Forward Bash Strike:Dodge Forward Bash Strike is now faster.500→466 ms
- ShinobiDodge Forward Bash Strike:Dodge Forward Bash Strike is now faster.500→433 ms
- JormungandrDodge Forward Bash Strike:Dodge Forward Bash Strike is now significantly faster.500→400 ms
- ConquerorDodge Forward Bash Strike:Dodge Forward Bash Strike is now faster.500→466 ms
▼Nerfs8
- Lawbringer
- Heavy Finisher:Heavy Finishers no longer possess Super Armor, making them more interruptible.Yes→Removed
- Long Arm:Long Arm can no longer be performed immediately following a Guard Break.After Guard Break→Removed
- Back Throw:The distance pushed during the final phase of a back throw has been reduced.10→5 units
- Top Heavy:Top Heavy no longer causes a stun when performed after a parry.Yes→Removed
- Parry Top Heavy Finisher:Damage dealt by the Top Heavy Finisher after a parry has been reduced.32→25
- Heavy Finisher:General damage for all Heavy Finishers has been lowered and standardized.30-32→28
- Light Parry Punish:Damage for the dedicated light attack parry punish has been reduced.16→12
- ConquerorDodge Forward Bash:The earliest possible branching for the Dodge Forward Bash has been increased, making it slightly slower to react.100→300 ms
◆Other changes1
- LawbringerImpale:Previous changes to Impale follow-ups have been reverted to their original state.Modified→Reverted
subjects affected (11)
tap to see balance history
Patch history
- Patch Notes 2.47.1 – FOR HONOROct 26, 2023 · 32mo+6−2→
- Warrior’s Den Recap – October 19thOct 19, 2023 · 32mo+1→
- Patch Notes 2.46.0Sep 14, 2023 · 33mo+11−8→
- →Warrior’s Den Recap September 7th, 2023Sep 14, 2023 · 33mo
- Patch Notes 2.45.1 – For HonorJul 27, 2023 · 35mo+5−4→
- Patch Notes 2.44.0Jun 15, 2023 · 36mo+12−2→
- Warriors Den Recap June 8, 2023Jun 8, 2023 · 36mo+1→
- Patch Notes 2.43.0 - For HonorMay 3, 2023 · 37mo+7−15→
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