Major revamp for Lawbringer, removal of Reflex Guard for Assassins and Shaolin, and balance adjustments for Medjay, Orochi, Hitokiri, and Pirate.
▲Buffs11
- Assassins & ShaolinReflex Guard is replaced by Static Guard, removing the need to refresh guard between hits and eliminating the guard expiration window.Reflex Guard→Static Guard
- Lawbringer
- Swift Justice:Swift Justice can now be accessed after Heavy Openers and Top Heavy Finisher hits.Limited→Heavy Openers/Top Heavy Finisher
- Chained Heavy Attacks:Chained Heavy Attacks now gain Uninterruptible Stance at 100ms.→Uninterruptible
- Make Way:Make Way stamina cost reduced from 60 to 30.60→30
- Zone Attack:Zone Attack stamina cost reduced from 60 to 30.60→30
- Long Arm:Long Arm now pins for 1333ms instead of 1200ms.1200ms→1333ms ms
- OrochiStorm Rush:Storm Rush damage increased to 20 to compensate for the removal of guaranteed follow-up lights.16→20
- HitokiriZone Attack:Zone Attack stamina cost reduced from 60 to 20.60→20
- Pirate
- Heavy Finishers:Heavy Finishers damage increased from 22 to 24.22→24
- Cavalier Dance:Cavalier Dance attack speed improved from 800ms to 700ms.800ms→700ms ms
- Pistol Blast:Pistol Blast recoveries improved to provide better frame advantage upon returning to neutral.→Faster ms
▼Nerfs8
- Lawbringer
- Impaling Riposte:Impaling Riposte is no longer guaranteed after Heavy Parries to reduce burst damage.Light/Heavy Parries→Light Parries only
- Heavy Openers:Heavy Openers now deal 20 damage instead of 24.24→20
- Heavy Chained Attacks:Chained Heavy Attacks damage reduced to 26.27-28→26
- Heavy Chain Finishers:Heavy Chain Finishers damage reduced to 28.30-32→28
- Blind Justice:Blind Justice damage reduced from 32 to 25.32→25
- Medjay
- Staff Mode Chained Heavy:Staff Mode Chained Heavy Attacks damage reduced to 28.30-32→28
- Staff Mode Finisher Heavy:Staff Mode Finisher Heavy Attacks damage reduced to 30.32-34→30
- OrochiStorm Rush:Storm Rush no longer pins opponents in unpinnable states and prevents opponents from being pinned by others during the hit reaction.Universal→Restricted
✚Bug fixes2
- General
- Black Prior:Fixed camera shake when Black Prior performs Dodge Attack into Bulwark Stance.
- Ocelotl:Fixed Skull Smash not feeding proper Revenge score.
◆Other changes1
- LawbringerAll instances of Stamina Drain, Stamina Regeneration Pause, and Stun have been removed from Lawbringer's moves.Present→Removed
subjects affected (7)
tap to see balance history
Patch history
- Patch Notes 2.47.1 – FOR HONOROct 26, 2023 · 32mo+6−2→
- Warrior’s Den Recap – October 19thOct 19, 2023 · 32mo+1→
- →Warrior’s Den Recap September 7th, 2023Sep 14, 2023 · 33mo
- Patch Notes 2.45.1 – For HonorJul 27, 2023 · 35mo+5−4→
- Y7S2 Testing GroundsJun 15, 2023 · 36mo+15−8→
- Patch Notes 2.44.0Jun 15, 2023 · 36mo+12−2→
- Warriors Den Recap June 8, 2023Jun 8, 2023 · 36mo+1→
- Patch Notes 2.43.0 - For HonorMay 3, 2023 · 37mo+7−15→
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