General Gameplay
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯BehaviorBoat Reclaimingautomation
Boats are now automatically reclaimed at the port unless two vessels are present.
behavior
- ▲🛠QoLParty Summaryaccessibility—→Loot Phase
Party Summary can now be opened during the loot phase to help distribute gear.
quality
- ▲🛠QoLCombat Tutorialsdistribution
Combat tutorials are now spaced out across multiple combats to reduce information overload.
quality
- ▲🎯BehaviorDeath Markinteraction
Protect and Star Matter now correctly block Death Mark.
behavior
- ▼🐛Bug fixEquipping Weaponsaction cost0→1
Fixed a bug where equipping weapons did not consume a secondary action, correcting the combat economy.
Fixed action economy
- ≈🐛Bug fixBoomerang Weaponstext trigger2x→1x
Fixed text triggering twice after attacking with any boomerang weapon.
Fixed text bug
- ≈🐛Bug fixBerserker Traitnotification
Fixed the notification for unlocking the Berserker trait appearing at inappropriate times.
UI fix
- ≈🐛Bug fixFocus Refund
Fixed an issue where current-turn Action Points were removed if Focus Refund was not fully completed on the previous turn.
Bugfix
- ≈🐛Bug fixBoat Repair Cost
Fixed an issue where Landboat and Boat repairs would not decrement gold correctly.
Bugfix
- ≈🐛Bug fixWeapon Acquisitioncould acquire non-droppable→cannot acquire non-droppable
Fixed an issue where non-droppable weapons (Bosses & Scourges) could be acquired from certain encounters or markets.
Bugfix
- ≈🐛Bug fixrefund focus
Fixed an issue where refund focus was not being correctly applied during combat encounters.
Fixed focus application
- ≈🐛Bug fixmovementbugged→fixed
Fixed the 'running man' bug where party members would run on overworld hexes, causing softlocks and desyncs.
Fixed running man bug
- ≈🐛Bug fixTreasure Chestinteractionsoftlock→fixed
Fixed softlocks that occurred when passing treasure chests after overworld combat.
Fixed softlock
- ≈🛠QoLCameratransitionrough→smooth
Smoothed out camera transitions during scourge Haunt fights.
QoL