General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixArcade dancing
Fixed a bug where players could get stuck dancing at the Arcade if hit by a vehicle at the start of the animation.
Bugfix
- ▲🎯BehaviorGPU Stability—→Added safety checks
Added safety checks to mitigate rare GPU crashes.
Stability
- ≈📝TextBuild Tourist Desiresgoal name—→More descriptive
Updated the name of the 'Build Tourist Desires' town goal for better clarity.
Text update
- ≈🐛Bug fixTown Rankings Applocal coop exiterror→fixed
Fixed a crash/error occurring when a local coop player leaves the game after using the Town Rankings App.
Bugfix
- ▲🐛Bug fixfishing loot—→Fixed
Fixed an issue preventing players from harvesting player-specific loot from fishing spots.
Loot fix
- ≈🐛Bug fixstability
Fixed a rare crash that occurred when exiting to the title screen.
Crash fix
- ≈🛠QoLperformance
Explicitly pre-clear rendertarget resources for cumulative draw passes to support minority hardware.
Hardware optimization
- ≈🐛Bug fixdialogue—→Fixed
Fixed a bug where players could get stuck in infinite dialogue loops.
Loop fix
- ≈🐛Bug fixhouse visuals—→Fixed
Fixed an issue where visual variations were not correctly applied to constructed houses.
Visual fix
- ≈🐛Bug fixBook NookcraftingPossible→Removed
Fixed an issue where players could incorrectly craft items at the Book Nook.
Logic fix
- ▲🎯BehaviorCandy Shoptourist behaviorWindow shopping only→Buying
Fixed an issue where tourists would only window shop at the candy shop without purchasing.
Economy fix
- ≈🐛Bug fixTreasure Displaysnetwork sync—→Fixed
Fixed an issue where network clients did not have the correct lists of Treasures when interacting with displays.
Multiplayer fix
- ≈🛠QoLCrafting MinigameUI PromptsAlways visible→Hidden if no recipes
Hide Left/Right prompts in the crafting minigame if there are no other recipes to switch to.
UI cleanup
- ≈✨NewCreative Mode—→Added
Added Creative Mode and a corresponding Town Settings App.
New game mode.
- ▲✨NewTech Tree—→Added
Introduced a new Tech Tree with the ability to rebuy extra items.
Allows rebuying items.
- ≈🔁ReworkCharacter CustomizationIn-game→Pre-game
Players now customize their character before entering the game.
Changed flow of customization.
- ▲🔁ReworkCrafting Minigame—→Improved
Crafting minigame now uses a single prompt, has more generous hitboxes, and maintains speed when recipes run out.
Better hitboxes and speed retention.
- ≈📊NumericMetal Ingot Craft Time—→Standardized
Updated Metal Ingot craft time to be consistent with other industry resource craft times.
Matched other industry resources.
- ▲✨NewProfilesTown Profiles—→Added
Added the ability to create, name, and manage multiple Town Profiles for better save organization.
Save management
- ▲🐛Bug fixFluff spawn1 tile req→0 tile req
Removed the 1-tile free space requirement for Fluff, increasing their spawn rate.
Spawn fix
- ▲🐛Bug fixGrot TouristsVomiting→Stable
Grot tourists no longer throw up constantly thanks to 'tummy medicine'.
Health fix
- ▲🎯BehaviorEarly Game Pacing
Adjusted early game to make generating EGO and unlocking early packages easier.
Adjustment
- ▲📊NumericBook NookInput Storage—→Increased
Increased storage size for the Book Nook small fitout to accommodate new recipes.
Numeric
- ▲🐛Bug fixPerformance
Various performance improvements and fixes for crashes related to clown spawners.
Bugfix
- ≈✨Newterrain—→Added
Added new terrain tiles including Spring Orange/Yellow/Wildflower and Night Grass.
Added various Spring and Night grass tiles and interior tiles
- ≈✨Newdecorations—→Added
Added new decorative items like Buzzy Plushie, Picnic Hamper, and various rugs.
Added various Doodads and Decorations
- ▲🎯BehaviorStinky Grotsbehaviorimmediate→delayed
Stinky Grots now have a delay before applying their effect, preventing immediate sickness at town entrances.
Stinky Grots will now wait a while before stinking up the joint
- ▲📊NumericMarket Stallsauto-delivery slots—→5
Market stalls and vending machines now support up to 5 auto-delivered items.
Players can now set up to 5 items on Market Stalls and Vending Machines for couriers to auto-deliver
- ▲📊NumericCamerarotation—→increased
Improved camera flexibility by increasing the horizontal rotation limit.
Increased the default amount you can rotate the camera horizontally
- ≈🐛Bug fixbugs
Resolved multiple issues including worker watering empty plots and vehicle wheel rotation speeds.
Fixed various bugs including Gem visuals, collision, and worker behavior
- ≈🐛Bug fixNPC Assignment
Fixed a bug where players had to unassign an NPC before assigning a new one.
- ≈🐛Bug fixActor Movement
Fixed wonky movement for actors moving at higher tick rates.
- ≈🐛Bug fixHotdog RecipeCart Interaction
Fixed an issue where the Hotdog recipe could not be re-added to a cart after being removed.
- ≈🛠QoLPathfinding
Implemented various pathfinding optimizations for smoother NPC movement.
- ▲🛠QoLPathfindingperformance
Optimized pathfinding performance to reduce gameplay hitches.
Reduced hitches
- ▲🛠QoLItem Meshespoly count
Added Level of Detail (LOD) meshes to items to reduce polygon counts and improve performance.
Added LODs
- ▲🐛Bug fixPlayer Movementcollision
Fixed various issues where players, tourists, or workers could get stuck in buildings, vehicles, or during dance animations.
Fixed getting stuck
- ▲🐛Bug fixCo-oppassenger logic
Fixed a bug where a passenger player would get stuck if the driver left the co-op session.
Fixed passenger softlock
- ≈🎨VisualCosmetics—→Added
Added various new hairstyles, glasses, hats, backpacks, and dresses for player customization.
Visuals
- ▲✨NewUnstuck Option—→Added
Added an 'Unstuck' option to the pause menu to rescue players from trapped areas.
QoL
- ▲✨NewTownies—→+6
Added 6 new townies to the game.
Content
- ≈🎯Behaviorstorage
Optimized how items are stored in storage for better performance.
optimisation
- ≈🎯Behaviorcourier job search
Optimized the courier job search process.
optimisation
- ≈🎯Behaviorpath finding
Optimized path finding updates to improve game fluidity.
optimisation
- ≈🐛Bug fixitem storage
Fixed rare cases where items could not be stored.
bugfix
- ≈🐛Bug fixcourier item drops
Fixed edge cases where couriers would unexpectedly drop items.
bugfix
- ≈🐛Bug fixmemory leaks
Fixed several memory leaks to improve long-term stability.
bugfix
- ≈🐛Bug fixsave files
Fixed a very rare issue that prevented some save files from loading.
bugfix
- ▲🎯BehaviorIndustry Zonescannot delete→can delete
Players can now delete default large structures in Industry Zones, providing more building flexibility.
quality
- ≈🐛Bug fixgraphics artifactscolored blocks→fixed
Fixed an issue where some graphics cards (including Intel Integrated) produced strange colored blocks.
bugfix
- ≈🛠QoLperformance
Increased performance for item visibility, courier idle calculations, and memory management.
Optimization
- ≈🐛Bug fixco-op assignment
Fixed an issue where NPCs could be assigned to multiple jobs in co-op mode.
Bugfix
- ≈🐛Bug fixloading
Fixed issues where characters would get stuck on the loading screen.
Bugfix
- ≈🛠QoLmesh complexity
Optimized meshes for the most resource-heavy farm items to improve overall game performance.
Optimized heavy farm items
- ≈🐛Bug fixloading
Fixed a critical issue where characters could get stuck during the loading process.
Fixed stuck characters
- ≈🎨VisualCourier Guide ImageWith 'Hire' text→Without 'Hire' text
Removed 'Hire' text from the Courier Guide Entry image for visual consistency.
- ≈🐛Bug fixZone Time ClocksIncorrect→Correct
Fixed Zone Time Clocks to display the correct time.
- ≈🐛Bug fixFarm Time Clock WeathervaneBroken→Fixed
Fixed the weathervane on the Farm Time Clock.
- ≈🐛Bug fixBridgesRotation issues→Fixed
Fixed rotation issues occurring on Bridges.
- ≈🐛Bug fixWorker TransitionBugged→Fixed
Fixed an issue when switching a worker to maintenance if their previous action was 'harvest'.
- ▲🐛Bug fixMetro FountainNot counted→Counted
Metro Fountain now correctly counts toward the 'Build a Fountain' Leaderboard Challenge.
- ≈🐛Bug fixSewer PropsDeletable→Non-deletable
Fixed an issue allowing players to delete props located in the sewer.
- ▲•OtherStability—→Improved
Implemented various stability fixes to reduce crashes.