Patch 1.08 adds new small Vessel and builds, broad stability and collision improvements, UI and persistence fixes, and tweaks to enemy attack patterns and new melee for Wailer.
✚Bug fixes11
- Save rename / slot copySave rename and cross-slot copying glitches resolved for reliability.→rename/copy fixes
- Shade SpearsShade Spears properly provide sun-blocking when multiple are carried.bug→Fixed
- Pressure Plate roomCollision holes in the Pressure Plate room are now resolved to prevent grief or stucks.→fixed
- Battery itemBattery now properly breaks when durability reaches zero, preventing infinite use.→breaks at zero
- Eyes and badges on small vesselsCustomization on small Vessels is now locked to intended options.→Fixed
- Glow particlesGlow effects remain visible when near geometry, reducing visual popping.→stable
- Rebinding actionsInput rebinding issues resolved to restore customizable controls.→Fixed
- Crouch hold / spark moveCrouch hold binding no longer interferes with the spark move behavior.→corrected
- New/Load Game transitionsLoad/New game transitions are smoother without transition glitches.→stable
- New construct notification dotsNotifications about new constructs no longer misfire after reloads.→fixed
- Fall room navigationMovement through the fall room in Withered Manor is now reliable.→fixed
◆Other changes12
- Vessel
- Boing:Introduces a new small Vessel variant named Boing.→Added
- Boing:Boing and all small Vessels can hold a single item to manage inventory.→1 item
- ConstructsNew buildable constructs introduced across rarity tiers.→7
- Grief protectionPlayers can enable/disable grief protection to limit harmful actions outside Deep Layers.→per-player toggle
- Server securityPassword protections strengthened to reduce unauthorized access.→improved
- Password-protected server UIPlayers can quickly identify and filter password-protected servers in the server list.→added
- Ban persistenceBan decisions endure beyond single play sessions, enforcing restrictions longer-term.→across sessions
- DungeonsCosmetic spawns reduced to streamline dungeon visuals and performance.2→1
- TreasuresTreasure collisions are smoother, reducing clipping or misplacement issues.→improved
- Bunkbed meshBunkbed structures interact more reliably with player movement and collisions.→improved
- Brimstone citadel biomeCollision with walls in brimstone citadel is more consistent.→improved
- Construct placement networkConstruct placement updates are synchronized more reliably across clients.→improved
subjects affected (22)
tap to see balance history
- Vessel2
- Constructs1
- Grief protection1
- Server security1
- Password-protected server UI1
- Ban persistence1
- Save rename / slot copy1
- Dungeons1
- Shade Spears1
- Treasures1
- Bunkbed mesh1
- Brimstone citadel biome1
- Pressure Plate room1
- Battery item1
- Eyes and badges on small vessels1
- Glow particles1
- Rebinding actions1
- Crouch hold / spark move1
- Construct placement network1
- New/Load Game transitions1
- New construct notification dots1
- Fall room navigation1
Patch history
- →Patch 1.09Aug 28, 2026 · 3d
Patch 1.09 introduces quality-of-life and bugfixes, including recalibrating the Compass towards a Deep Layer grinder, corrected scrap value on Vibe Modulator, performance tweak for Vibe Modulator VFX, percentage-based health and stamina regen from resting on constructs, wall clipping fix with chairs, and fixing items saved on uncontrolled characters floating.
- Patch 1.04Aug 10, 2026 · 3w
Non-balance quality-of-life and bugfix patch for Grain Rot 1.04, focusing on multiplayer settings, UI improvements, and various collision/visibility fixes.
+2→ - →Patch 1.02Aug 9, 2026 · 3w
Patch 1.02 focuses on bug fixes, small quality-of-life tweaks, and minor world tweaks; no gameplay balance changes.
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