
Hotfix v0.12.1 focuses on critical bug fixes regarding zombie AI, map collisions, character death logic in the Rest Area, and mission softlocks.
▲Buffs1
- Rest AreaCharacters will no longer die from bleeding or deep wounds while in the Rest Area, preventing a bug where dead characters remained interactable.can die→cannot die
✚Bug fixes5
- 14 Everton AvenueZombies in the reading room now correctly attack survivors instead of simply running into them.
- Stanton & SonsFixed a collision bug where open doors would block player movement.
- TracyFixed a mission softlock that occurred if players entered 14 Everton Avenue without first visiting as Tracy.softlock→fixed
- Mercer HighFixed a bug where Charlie would still be visible at Mercer High after being recruited.visible→hidden
- Chiefways Admin ComplexFixed a collision issue that caused players to get stuck on the roof of the Admin Complex.stuck→fixed
◆Other changes2
- Chiefways Transport DepotFixed a visual bug causing a light to flicker in the Transport Depot.flickering→stable
- Darrel's Baseball BatRestored missing sound effects for Darrel's baseball bat.missing→added
subjects affected (8)
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Patch history
- Patch Notes: Hotfix v0.15.1Jun 25, 2026 · 1w+2→
- →Patch Notes: Hotfix v0.14.1Jun 8, 2026 · 4w
- Patch Notes: Hotfix v0.13.2May 12, 2026 · 1mo+1→
- Patch Notes: Hotfix v0.13.1May 7, 2026 · 2mo+4−4→
- Patch Notes: Hotfix v0.12.2Apr 6, 2026 · 3mo+2−1→
- Patch Notes: Hotfix v0.11.3Feb 19, 2026 · 4mo+2→
- Patch Notes: Hotfix v0.11.1Feb 13, 2026 · 4mo+9→
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