General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯Behaviorcountertags
Improved consistency of countertags against late active tags to ensure fair interactions.
behavior
- ▼✂️RemovedUltimate/Superkara cancelAllowed→Removed
Former point characters can no longer kara cancel into Ultimate or Super after an Active Tag.
mechanic
- ≈🎯Behaviornetwork quality
Fixed network degradation issues occurring during repeated rematches in long sets or lobbies.
system
- ≈🐛Bug fixXbox on PC Save Data
Fixed title loading/saving issues for Xbox on PC; local playtime between June 30 and now will be reverted.
bugfix
- ≈🐛Bug fixZero Suit Mark skin
Fixed an issue where the Zero Suit Mark skin was unavailable in the UI.
- ≈✨NewEndless Ladder—→Added
Added Endless Ladder to Arcade Mode for limitless winstreak challenges.
New Arcade mode.
- ▲✨NewSave System—→Added
Introduced a rolling save system and Steam Cloud support to prevent data loss.
Steam Cloud support and rolling saves.
- ▲✨NewTutorials—→5 New
Added 5 new tutorials covering launchers, high-low strings, active tagging, boost dash cancelling, and combo meter manipulation.
Added new learning modules.
- ▲🎯BehaviorOnline Performance
Implemented several performance optimizations to improve the feel of online matches.
General optimizations.
- ▲🔁ReworkThrowsinvulnerabilityNo→Yes
Forward and back throws now make the attacker invulnerable.
mechanic
- ▲🛠QoLPush block—→More Reliable
Push block is now more reliable to help combat unblockable setups.
quality
- ≈📊NumericInput Delay0→1 frame
Minimum input delay has been increased from 0 to 1 frame.
numeric