A launch hotfix focusing on critical bug fixes for Conquest, ranked matchmaking stability, and quality-of-life improvements for motion input users.
- ConquestJump Charged MediumchainingInfinite→Removed
Fixed a bug where Jump Charged Medium could be chained into itself infinitely.
- ConquestJump Charged Mediumdamage scaling
Jump Charged Medium now scales damage correctly when repeated within the same combo.
- Motion Inputslobby passwords—→Fixed
Fixed a bug that prevented motion input players from entering passwords for lobbies.
- Story ModeAI damage+5%→0%
Fixed a bug where AI received a 5% damage increase if Player 2 was set to motion controls in Local Versus.
- General GameplayRollback VFX—→Fixed
Fixed Rollback handling of VFX to remove strobe effects and lingering animations during online play.
- Motion InputsBoosted Dashmeter cost1 bar→— bar
Improved handling of Boosted Dash inputs to prevent unintentional meter consumption when plinking.
- Ranked Modedisconnect messaging—→Added
Added clear in-game messaging when an opponent disconnects to confirm the win.
- Ranked Modeconcede messaging—→Added
Improved messaging when using 'Return to Main Menu' to clarify that the player is conceding and will lose LP.
- General GameplayMatch IntrosRequired→Skippable
Players can now skip match introductions.
