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Invincible VS
Invincible VS
ActionAdventure
Quarter Up · Skybound Games·$49.99
Jun 12, 2026 · 1d ago

Invincible VS Hotfix Patch Notes May 26 & June 1

AI summary2h

A series of hotfixes focusing on core combat systems, motion control reliability, Sudden Death rework, and extensive character-specific balance and bug fixes.

Buffs14

  • Block Strings
    • Magic Chain:Magic Chain (5L -> 5M -> 5H) is now a true block string, improving pressure.True Block String
    • Light Attacks:All light attacks (5L -> 2L -> 5L) are now true block strings.True Block String
    • Defenders now gain Boost Meter slightly faster while in Block Stun.Faster
  • Sudden Death
    • Fighters not in point position at the start of Sudden Death now remain alive until killed.Die immediatelyRemain alive
    • Point fighters now always have increased boost regeneration.NormalIncreased
  • Motion Controls
    • Increased the damage bonus for players using Motion Input from 5% to 8%.5%8% %
    • DP:Loosened DP inputs (→ ↓ ↘) to make them more reliable.Improved
    • QCF:Improved the reliability of transitioning from a forward walk into a QCF (↓ ↘ →).Improved
  • Atom EveSuper 1:Super 1 now has more damage, higher hitstun, and a wider projectile spread.Increased
  • InvincibleSuper 2:Active Assist out of Super 2 should now reliably connect.UnreliableReliable
  • Robot
    • Forward Special:Increased damage for both Boosted and Normal versions of Forward Special.Increased
    • Jumping Down Medium:Increased projectile speed but shortened the active hitbox.Increased
  • General
    • Throws:Forward and back throws now make the attacker invulnerable.NoYes
    • Push block is now more reliable to help combat unblockable setups.More Reliable

Nerfs13

  • Assists
    • Assists used in combos now scale based on usage frequency, with Forward and Back assists scaling independently.Dynamic
    • Back Assist:Fixed a bug where Back Assists sometimes had a 3s cooldown instead of 6s during aerial combos.3s6s s
    • Assists now regenerate Boost meter and Red Health slower during matches.Slower
    • Assists no longer regenerate Red Health during Ultimate animations.EnabledDisabled
  • Sudden DeathFighters cannot regenerate red health by any means during Sudden Death.EnabledDisabled
  • Atom Eve
    • Reduced dash distance for ground (forward/back) and air forward dashes.Reduced
    • Back Assist:Back Assist now starts further forward and has a slightly longer recovery.Longer
    • Super 2:Super 2 now has slower startup on super armor and more recovery on block.Slower
    • Super 1:Fixed Super 1 damage scaling in combos, resulting in less damage.Fixed
  • Invincible
    • Neutral Special:Neutral Special now has less pushback on block and slower recovery, making it more punishable.Slower
    • Forward Special:Forward Special moves less distance forward and causes less pushback on block.Reduced
    • Down Heavy:Down Heavy now has less pushback on block.Reduced
  • RobotAir Down Heavy:Air Down Heavy has slightly less block stun and can no longer cancel into specials or supers on block.Reduced

Other changes4

  • Assists
    • Forward Assist:Forward Assist now scales in 3-second intervals up to 12 seconds.3s s
    • Back Assist:Back Assist now scales in 2-second intervals up to 12 seconds.2s s
  • Sudden DeathRemoved Round Resets and Punch-Ins during Sudden Death.EnabledRemoved
  • GeneralMinimum input delay has been increased from 0 to 1 frame.01 frame

subjects affected (8)

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official notes
Invincible VS · Jun 12, 2026
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Patch history

see all 2

  1. MAY 05 2026 Hotfix Patch Notes
    May 5, 2026 · 1mo
    +21

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