A series of hotfixes focusing on core combat systems, motion control reliability, Sudden Death rework, and extensive character-specific balance and bug fixes.
▲Buffs14
- Block Strings
- Magic Chain:Magic Chain (5L -> 5M -> 5H) is now a true block string, improving pressure.→True Block String
- Light Attacks:All light attacks (5L -> 2L -> 5L) are now true block strings.→True Block String
- Defenders now gain Boost Meter slightly faster while in Block Stun.→Faster
- Sudden Death
- Fighters not in point position at the start of Sudden Death now remain alive until killed.Die immediately→Remain alive
- Point fighters now always have increased boost regeneration.Normal→Increased
- Motion Controls
- Increased the damage bonus for players using Motion Input from 5% to 8%.5%→8% %
- DP:Loosened DP inputs (→ ↓ ↘) to make them more reliable.→Improved
- QCF:Improved the reliability of transitioning from a forward walk into a QCF (↓ ↘ →).→Improved
- Atom EveSuper 1:Super 1 now has more damage, higher hitstun, and a wider projectile spread.→Increased
- InvincibleSuper 2:Active Assist out of Super 2 should now reliably connect.Unreliable→Reliable
- Robot
- Forward Special:Increased damage for both Boosted and Normal versions of Forward Special.→Increased
- Jumping Down Medium:Increased projectile speed but shortened the active hitbox.→Increased
- General
- Throws:Forward and back throws now make the attacker invulnerable.No→Yes
- Push block is now more reliable to help combat unblockable setups.→More Reliable
▼Nerfs13
- Assists
- Assists used in combos now scale based on usage frequency, with Forward and Back assists scaling independently.→Dynamic
- Back Assist:Fixed a bug where Back Assists sometimes had a 3s cooldown instead of 6s during aerial combos.3s→6s s
- Assists now regenerate Boost meter and Red Health slower during matches.→Slower
- Assists no longer regenerate Red Health during Ultimate animations.Enabled→Disabled
- Sudden DeathFighters cannot regenerate red health by any means during Sudden Death.Enabled→Disabled
- Atom Eve
- Reduced dash distance for ground (forward/back) and air forward dashes.→Reduced
- Back Assist:Back Assist now starts further forward and has a slightly longer recovery.→Longer
- Super 2:Super 2 now has slower startup on super armor and more recovery on block.→Slower
- Super 1:Fixed Super 1 damage scaling in combos, resulting in less damage.→Fixed
- Invincible
- Neutral Special:Neutral Special now has less pushback on block and slower recovery, making it more punishable.→Slower
- Forward Special:Forward Special moves less distance forward and causes less pushback on block.→Reduced
- Down Heavy:Down Heavy now has less pushback on block.→Reduced
- RobotAir Down Heavy:Air Down Heavy has slightly less block stun and can no longer cancel into specials or supers on block.→Reduced
◆Other changes4
- Assists
- Forward Assist:Forward Assist now scales in 3-second intervals up to 12 seconds.→3s s
- Back Assist:Back Assist now scales in 2-second intervals up to 12 seconds.→2s s
- Sudden DeathRemoved Round Resets and Punch-Ins during Sudden Death.Enabled→Removed
- GeneralMinimum input delay has been increased from 0 to 1 frame.0→1 frame
subjects affected (8)
tap to see balance history
Patch history
Recently Updated
6

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v0057 introduces a new save system, campaign difficulty settings, and various stability and visual bug fixes.


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The Spell Brigade 1.0 - Patch 8
A hotfix addressing outfit unlocks, Covenant progression, and a scaling bug with Solar Pulse.

0.5.2 Patch Notes
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Patch 0.6.11 Hotfixes
A series of hotfixes focusing on UI quality of life, bug fixes for recruitment and gold systems, and balance adjustments to artillery and map objectives.


Cloudheim Update 43 & The Rabbit Haul Crossover
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