Hotfix addressing critical bug fixes for The Immortal and Bulletproof, network stability improvements, and gameplay consistency adjustments following Evo.
▲Buffs2
- The ImmortalRevive:Fixed revive animation to prevent the character from being hit by meaty attacks on wakeup.
- BulletproofForward Special:Fixed a bug where hits 2 and 3 of the Forward Special had reduced hitstun, restoring intended combo potential.reduced→standard
▼Nerfs1
- GeneralUltimate/Super:Former point characters can no longer kara cancel into Ultimate or Super after an Active Tag.Allowed→Removed
✚Bug fixes1
- GeneralFixed title loading/saving issues for Xbox on PC; local playtime between June 30 and now will be reverted.
◆Other changes3
- The ImmortalUltimate:Added hitpause when the Ultimate is blocked, improving timing and visual clarity.→Added
- General
- Improved consistency of countertags against late active tags to ensure fair interactions.
- Fixed network degradation issues occurring during repeated rematches in long sets or lobbies.
subjects affected (3)
tap to see balance history
Patch history
- →Invincible VS Hotfix Patch Notes 8.10.2026Aug 17, 2026 · 2w
Bug fixes addressing recovery after snapback, hitbox reliability for tags, and recovery behavior after failed Heavy Active Tag connections.
- →Invincible VS Hotfix Patch Notes 07.02.2026Jul 2, 2026 · 2mo
Hotfix addressing UI skin availability, model polish, and Ultimate targeting bugs for specific characters.
- Invincible VS Season 1 Patch NotesJun 30, 2026 · 2mo
Season 1 launch introducing new fighters Universa and The Immortal, a reworked Ranked LP system, Endless Ladder mode, and extensive bug fixes.
+13−1→ - Invincible VS Hotfix Patch Notes May 26 & June 1Jun 12, 2026 · 2mo
A series of hotfixes focusing on core combat systems, motion control reliability, Sudden Death rework, and extensive character-specific balance and bug fixes.
+14−13→ - MAY 05 2026 Hotfix Patch NotesMay 5, 2026 · 3mo
A launch hotfix focusing on critical bug fixes for Conquest, ranked matchmaking stability, and quality-of-life improvements for motion input users.
+2−1→
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