Season 1 launch introducing new fighters Universa and The Immortal, a reworked Ranked LP system, Endless Ladder mode, and extensive bug fixes.
Images © Invincible VS via Steam
▲Buffs13
- Anissa
- Neutral Heavy:Neutral Heavy now moves forward correctly after a Neutral Medium, preventing the attack from whiffing.
- Forward Special:Fixed an issue where Forward Special would sometimes lack forward momentum during block strings in the corner.
- Monster Girl
- Jumping Forward Special:Jumping Forward Special can now be more easily cancelled on hit, improving combo conversion.
- Jumping Forward Special:Monster Girl can now Boosted Dash Cancel her Jumping Forward Special on block.→Added
- Omni-Man
- Jumping Charged Down Medium:Jumping Charged Down Medium received a consistency pass on both hits.
- Super 2:Super 2 now has improved alignment when hitting multiple characters.
- Lucan
- Floating:Fixed an issue where Lucan would perform a Light or Medium attack instead of Floating when using the dash macro.Attack→Floating
- Super2:Lucan's Super2 now overkills.→Overkills
- Ranked System
- Diamond IV now begins at 6,400 LP, making it significantly easier to reach.9600→6400 LP
- Guardians of the Globe IV now begins at 9,600 LP.16200→9600 LP
- General
- Introduced a rolling save system and Steam Cloud support to prevent data loss.→Added
- Added 5 new tutorials covering launchers, high-low strings, active tagging, boost dash cancelling, and combo meter manipulation.→5 New
- Implemented several performance optimizations to improve the feel of online matches.
▼Nerfs1
- Ella MentalAutoCombo 2:Ella Mental no longer continues to AutoCombo 2 if AutoCombo 1 is blocked and Heroic Strike'd.continues→stops
✚Bug fixes5
- AnissaSuper2:Super2 no longer teleports the point fighter when striking the assist.teleport→fixed
- Monster GirlSuper2:Super2 no longer teleports the point fighter when striking the assist.teleport→fixed
- Invincible
- Super2:Fixed an issue with Super2 when connecting with an assist character.
- Super1:Fixed an issue with Super1 when interrupted by Robot Assist.
- Rex SplodeJumping Down Heavy:Jumping Down Heavy no longer teleports the opponent if it strikes on the same frame as Robot assist.teleport→fixed
◆Other changes5
- UniversaUniversa joins the roster as a new playable fighter.→Added
- The ImmortalThe Immortal joins the roster as a new playable fighter.→Added
- AnissaAir Super2:Added lip sync during Air Super2.→Added
- Ranked SystemHigher rank divisions compressed from 600/800 LP to 400 LP brackets to ease the grind.600-800→400 LP
- GeneralAdded Endless Ladder to Arcade Mode for limitless winstreak challenges.→Added
subjects affected (11)
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Patch history
- →Invincible VS Hotfix Patch Notes 8.10.2026Aug 17, 2026 · 1d
Bug fixes addressing recovery after snapback, hitbox reliability for tags, and recovery behavior after failed Heavy Active Tag connections.
- Invincible VS Hotfix Patch Notes 07.09.2026Jul 9, 2026 · 1mo
Hotfix addressing critical bug fixes for The Immortal and Bulletproof, network stability improvements, and gameplay consistency adjustments following Evo.
+2−1→ - →Invincible VS Hotfix Patch Notes 07.02.2026Jul 2, 2026 · 1mo
Hotfix addressing UI skin availability, model polish, and Ultimate targeting bugs for specific characters.
- Invincible VS Hotfix Patch Notes May 26 & June 1Jun 12, 2026 · 2mo
A series of hotfixes focusing on core combat systems, motion control reliability, Sudden Death rework, and extensive character-specific balance and bug fixes.
+14−13→ - MAY 05 2026 Hotfix Patch NotesMay 5, 2026 · 3mo
A launch hotfix focusing on critical bug fixes for Conquest, ranked matchmaking stability, and quality-of-life improvements for motion input users.
+2−1→
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