Major system overhaul focusing on game tempo, input accuracy, and combat flow, including a new dedicated Tag button and reworked Assist/Link Attack mechanics.
- Assemble AssistCancel Assistscreen freeze20→10 frames
Screen freeze duration when calling an Assist via cancelling reduced from 20 to 10 frames.
- Wall BreakWall Breakframe advantage0→25 frames
The initiator of a Wall Break now has a +25 frame advantage.
- Combo & DamageAerial Normalscombo limit consumption100%→50%
Reduced combo limit consumption of aerial normals by half.
- Tagging & Member ChangeMember Changeanimation duration30→20 frames
Member change animation duration reduced from 30 to 20 frames for smoother transitions.
- Assemble AssistShooter/Vertical/Assault Assisttrigger—→Added
Shooter, Vertical, and Assault Assists can now be triggered by cancelling an attack.
- Assemble AssistAssemble Rushinput commandVarious→Neutral + X
Assemble Rush now only triggers when the directional lever is in neutral position during a cancel.
- Assemble AssistConsecutive Assistsinput—→Neutral + X
Consecutive assists can now be triggered using neutral + X, calling characters in slot order (2→3→4).
- Assemble AssistAerial Assisttrigger heightJump start→Above normal jump
Aerial Assists now only trigger when the character is higher than a normal jump height.
- Link AttacksLink Attackwhiff cancellingEnabled→Removed
Removed whiff cancelling for Link Attacks; Standing L whiffs no longer trigger Link Attack L.
- +9 more
