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MARVEL Tōkon: Fighting Souls
MARVEL Tōkon: Fighting Souls
ActionCasual
ARC SYSTEM WORKS CO., LTD · PlayStation Publishing LLC·$59.99
Mar 22, 2026 · 2mo ago

March 2026 System Changes

AI summary46m

Major system overhaul focusing on game tempo, input accuracy, and combat flow, including a new dedicated Tag button and reworked Assist/Link Attack mechanics.

Images © MARVEL Tōkon: Fighting Souls via Steam

Buffs11

  • Tagging & Member ChangeMember Change:Member change animation duration reduced from 30 to 20 frames for smoother transitions.3020 frames
  • Assemble Assist
    • Shooter/Vertical/Assault Assist:Shooter, Vertical, and Assault Assists can now be triggered by cancelling an attack.Added
    • Cancel Assist:Screen freeze duration when calling an Assist via cancelling reduced from 20 to 10 frames.2010 frames
    • Consecutive Assists:Consecutive assists can now be triggered using neutral + X, calling characters in slot order (2→3→4).Neutral + X
  • Wall Break
    • Wall Break:Receiving end of a Wall Break is now in an untechable knockdown state instead of neutral.NeutralUntechable Knockdown
    • Wall Break:The initiator of a Wall Break now has a +25 frame advantage.025 frames
  • Combo & Damage
    • Aerial Normals:Reduced combo limit consumption of aerial normals by half.100%50% %
    • Stylish Rating:Added Stylish Rating, which improves minimum proration when using a variety of attacks in a combo.Added
  • Movement & Recovery
    • Jump Cancel:Changed jump execution priority to make jump cancels easier during repeated button presses.Attack priorityJump priority
    • Homing Jump:Homing jump now triggers from a Jump input in addition to after a crouching H during a combo.Crouching HCrouching H or Jump input
    • Healing Gauge:Damage received while armor is triggered or chip damage while guarding now converts to healing gauge.StandardArmor/Guard chip

Nerfs3

  • Link Attacks
    • Link Attack:Removed whiff cancelling for Link Attacks; Standing L whiffs no longer trigger Link Attack L.EnabledRemoved
    • Link Attack:L, M, and H normal moves in a Link Attack are now limited to a maximum of 4 hits.Unlimited4
    • Link Attack to Skill:Only single-button route Link Attacks (e.g., L>L>L) can now combo into Skills.VariousSingle button route

Other changes5

  • Tagging & Member ChangeMember change functions moved from the Assemble button to a dedicated Tag button (L2) to reduce input errors.Assemble Button (X)Tag Button (L2)
  • Assemble Assist
    • Assemble Rush:Assemble Rush now only triggers when the directional lever is in neutral position during a cancel.VariousNeutral + X
    • Aerial Assist:Aerial Assists now only trigger when the character is higher than a normal jump height.Jump startAbove normal jump
  • Link AttacksLink Attack Finisher:Link Attack finishes now only trigger when directional input is neutral or forward.AnyNeutral or Forward
  • Wall BreakSuper Skill:Super Skills no longer cause Wall Breaks to minimize input-dead time.EnabledRemoved

subjects affected (6)

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MARVEL Tōkon: Fighting Souls · Mar 22, 2026
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