
Major system overhaul focusing on game tempo, input accuracy, and combat flow, including a new dedicated Tag button and reworked Assist/Link Attack mechanics.
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▲Buffs11
- Tagging & Member ChangeMember Change:Member change animation duration reduced from 30 to 20 frames for smoother transitions.30→20 frames
- Assemble Assist
- Shooter/Vertical/Assault Assist:Shooter, Vertical, and Assault Assists can now be triggered by cancelling an attack.→Added
- Cancel Assist:Screen freeze duration when calling an Assist via cancelling reduced from 20 to 10 frames.20→10 frames
- Consecutive Assists:Consecutive assists can now be triggered using neutral + X, calling characters in slot order (2→3→4).→Neutral + X
- Wall Break
- Wall Break:Receiving end of a Wall Break is now in an untechable knockdown state instead of neutral.Neutral→Untechable Knockdown
- Wall Break:The initiator of a Wall Break now has a +25 frame advantage.0→25 frames
- Combo & Damage
- Aerial Normals:Reduced combo limit consumption of aerial normals by half.100%→50% %
- Stylish Rating:Added Stylish Rating, which improves minimum proration when using a variety of attacks in a combo.→Added
- Movement & Recovery
- Jump Cancel:Changed jump execution priority to make jump cancels easier during repeated button presses.Attack priority→Jump priority
- Homing Jump:Homing jump now triggers from a Jump input in addition to after a crouching H during a combo.Crouching H→Crouching H or Jump input
- Healing Gauge:Damage received while armor is triggered or chip damage while guarding now converts to healing gauge.Standard→Armor/Guard chip
▼Nerfs3
- Link Attacks
- Link Attack:Removed whiff cancelling for Link Attacks; Standing L whiffs no longer trigger Link Attack L.Enabled→Removed
- Link Attack:L, M, and H normal moves in a Link Attack are now limited to a maximum of 4 hits.Unlimited→4
- Link Attack to Skill:Only single-button route Link Attacks (e.g., L>L>L) can now combo into Skills.Various→Single button route
◆Other changes5
- Tagging & Member ChangeMember change functions moved from the Assemble button to a dedicated Tag button (L2) to reduce input errors.Assemble Button (X)→Tag Button (L2)
- Assemble Assist
- Assemble Rush:Assemble Rush now only triggers when the directional lever is in neutral position during a cancel.Various→Neutral + X
- Aerial Assist:Aerial Assists now only trigger when the character is higher than a normal jump height.Jump start→Above normal jump
- Link AttacksLink Attack Finisher:Link Attack finishes now only trigger when directional input is neutral or forward.Any→Neutral or Forward
- Wall BreakSuper Skill:Super Skills no longer cause Wall Breaks to minimize input-dead time.Enabled→Removed
subjects affected (6)
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