AI
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorDefensive Personalityaggression thresholdHigh→Low
Defensive AI will now break stance and attack more willingly if they are being heavily damaged by artillery or skirmishers.
behavior
- ≈🎯BehaviorDefensive Stanceactivation requirementRandom→Artillery Required
Defensive AI will no longer take a defensive position if they lack artillery units.
behavior
- ≈🐛Bug fixDefensive Stancepathing
Fixed a bug where rallied units would blindly walk back into enemy lines to reach their defensive parameter.
bugfix
- ≈🎯BehaviorLight Infantrypositioning
Improved AI behavior for light infantry to prevent excessive shuffling and ineffective usage.
AI was shuffling light infantry too much.
- ≈🎯BehaviorFrontline ChargeaggressionUltra→Nuanced
AI is now less likely to death charge the front line when the player lacks cavalry.
Behavior change
- ≈🎯BehaviorCavalry ProtectionbehaviorProtect Shattered→Ignore Shattered
AI cavalry will no longer attempt to protect shattered units, such as broken artillery.
Behavior change
- ≈🎯BehaviorDefensive Stanceactivation thresholdEqual or +1-2 batteries→+1-3 batteries
AI is less likely to camp in defensive stance when artillery counts are equal, leading to more aggressive gameplay.
AI will be more aggressive if artillery parity exists.
- ≈🎯BehaviorArmy Compositionbattery count
AI fielded artillery reduced in Acts 2 and 3 to prevent oppressive massing of guns.
AI in Act 2/3 now swaps one battery for a veteran musketeer unit.
- ▼📊NumericWeapon Upgradesupgrade chance90%→80%
Reduced the chance of AI units receiving high-tier weapon upgrades in the Act 3 final battle.
Affects final battle of Act 3.