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AI

GeneralAI · Tactics · Combat
4 patcheslast touched 3mo ago-1

Power trajectory

Up = buffed, down = nerfed
-10Oct 29, 2025Mar 3, 2026Oct 29, 2025 — Patch v1.0.1 Artillery Rebalance! +0 / -1 (cum -1)Oct 31, 2025 — Patch v1.0.3 New Marsh Map and Campaign Updates! +0 / -0 (cum -1)Dec 1, 2025 — Patch v1.1.1 Difficulty adjustments, AI, Localization +0 / -0 (cum -1)Mar 3, 2026 — Patch v1.3.1 + New Roadmap! +0 / -0 (cum -1)
Zoom into one ability:7 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 🎯BehaviorDefensive Personalityaggression thresholdHighLow

      Defensive AI will now break stance and attack more willingly if they are being heavily damaged by artillery or skirmishers.

      behavior

    • 🎯BehaviorDefensive Stanceactivation requirementRandomArtillery Required

      Defensive AI will no longer take a defensive position if they lack artillery units.

      behavior

    • 🐛Bug fixDefensive Stancepathing

      Fixed a bug where rallied units would blindly walk back into enemy lines to reach their defensive parameter.

      bugfix

    • 🎯BehaviorLight Infantrypositioning

      Improved AI behavior for light infantry to prevent excessive shuffling and ineffective usage.

      AI was shuffling light infantry too much.

    • 🎯BehaviorFrontline ChargeaggressionUltraNuanced

      AI is now less likely to death charge the front line when the player lacks cavalry.

      Behavior change

    • 🎯BehaviorCavalry ProtectionbehaviorProtect ShatteredIgnore Shattered

      AI cavalry will no longer attempt to protect shattered units, such as broken artillery.

      Behavior change

    • 🎯BehaviorDefensive Stanceactivation thresholdEqual or +1-2 batteries+1-3 batteries

      AI is less likely to camp in defensive stance when artillery counts are equal, leading to more aggressive gameplay.

      AI will be more aggressive if artillery parity exists.

    • 🎯BehaviorArmy Compositionbattery count

      AI fielded artillery reduced in Acts 2 and 3 to prevent oppressive massing of guns.

      AI in Act 2/3 now swaps one battery for a veteran musketeer unit.

    • 📊NumericWeapon Upgradesupgrade chance90%80%

      Reduced the chance of AI units receiving high-tier weapon upgrades in the Act 3 final battle.

      Affects final battle of Act 3.