Patch v1.1.1 focuses on difficulty modifier rebalancing, AI improvements for light infantry, and various unit and combat adjustments to refine the campaign experience.
▲Buffs5
- Inaccurate ReportsFixed a bug where Inaccurate Reports mistakenly accelerated the HQ rally time by 24 days, providing players more breathing room.-24 days→ days
- DragoonsDragoons (and Hessian cavalry for Britain) now have a slim chance to appear in Act 1, fixing an issue where some nations had no heavy cavalry options.0→Slim
- Retired VeteranFixed a bug where the retired veteran encounter would incorrectly deduct thalers when choosing the free recruitment option.Variable→0 thalers
- Austrian Veteran HussarsReduced veterancy cost to upgrade into Austrian Veteran Hussars from 8 to 6.8→6 veterancy
- CombatBayonet:Fixed a bug where removing a bayonet incorrectly decreased the reload skill.
▼Nerfs7
- Scouting PartiesHQ rally time is now 14 days closer to maintain difficulty balance after other fixes.→-14 days days
- Corrupt CommissarsIncreased resource and item cost penalty from 20% to 25% to keep higher difficulties challenging.20%→25% %
- Logistical CollapseIncreased ammo and food consumption penalty from 20% to 25%.20%→25% %
- CossacksRaiding:Reduced raiding bonus from +3 to +2 thalers per regiment.3→2 thalers
- White HorseCombat effectiveness bonus reduced from 15% to 10% to match intended design.15%→10% %
- French Volontaires FusilierReload:Reduced reload skill by 5 to ensure they do not overshadow German fusiliers.→-5 points
- CombatBayonet:Toggling bayonets now resets brace to 0, requiring tactical timing when equipping bayonets before a charge.Maintained→0 points
◆Other changes4
- Campaign
- HQ Rally:HQ rally time is now 5 days faster in Act 2.→-5 days days
- HQ Rally:HQ rally time is now 10 days faster in Act 3.→-10 days days
- AILight Infantry:Improved AI behavior for light infantry to prevent excessive shuffling and ineffective usage.
- LocalizationFixed missing localization text for several new UI screens.
subjects affected (14)
tap to see balance history
Patch history
- Patch 1.5.8Jul 8, 2026 · 1mo
Patch 1.5.8 focuses on stability, UI fixes for widescreen users, and a reward buff for a specific gameplay encounter.
+1→ - Patch 1.5.7Jun 22, 2026 · 2mo
Patch 1.5.7 reduces late-game attrition for the Swedish death march and nerfs artillery damage to balance army compositions.
+1−1→ - Patch 1.5.5Jun 14, 2026 · 2mo
Patch 1.5.5 focuses on artillery effectiveness, bracing mechanics, and significant balance adjustments for Swedish and Polish nations, alongside various unit stat tweaks.
+22−5→ - Patch 1.5.4Jun 5, 2026 · 2mo
Patch 1.5.4 focuses on unit balance for cavalry, doctrine fixes, and significant quality-of-life improvements to mission generation and localization.
+11−3→ - Patch 1.5.3Jun 3, 2026 · 3mo
Patch 1.5.3 focuses on Polish faction refinements, trait balancing, and various visual and quality-of-life improvements.
+9−4→ - Patch 1.5.2Jun 2, 2026 · 3mo
Patch 1.5.2 focuses on balancing Swedish reforms, refining Polish cavalry stamina mechanics, and implementing various visual and localization polish.
+2−11→ - Patch 1.5.1Jun 1, 2026 · 3mo
Patch 1.5.1 focuses on achievement bugfixes, minor economy nerfs to muskets and veterancy, and a map editor quality-of-life update.
+1−2→ - Patch v1.4.1Apr 14, 2026 · 4mo
Patch v1.4.1 focuses on Campaign balancing in Acts II and III, refining AI personality traits, and adjusting combat momentum and item costs.
+16−12→
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