Patch v1.0.3 introduces the Marsh map, significant campaign quality-of-life improvements for Prussia and Britain, cover effectiveness buffs, and various AI and visual polish.
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▲Buffs10
- Prussia
- Cantonist Composition:Prussian cantonist composition now starts with a dragoon to provide a more reliable cavalry foundation for new players.→Dragoon
- Increased starting manpower to prevent the initial depot battle from severely handicapping the player.100→350
- Junker Aristocracy:National buff now doubles officer veterancy gain, allowing faster access to legendary commander buffs like 'fire by rank'.+50%→200% %
- Britain
- Expeditionary Force:British expeditionary force now starts with a light dragoon to ensure a high-quality starting force.→Light Dragoon
- Increased starting manpower to better absorb losses from the depot battle.100→350
- Replaced starting carbine with excellent-quality light saddles since the light dragoon already possesses a carbine.Carbine→Excellent Light Saddles
- Subsidy Jaegers:Subsidy Jaegers now start with a superior Potzdam musket.Rustic Musket→Potzdam Musket
- CoverIncreased base cover effectiveness at 100% cover to make the mechanic more impactful.-25%→-35% %
- ArtilleryImproved formation drawing, allowing Dutch artillery to be drawn as a full line.→Full Line
- GeneralReduced starvation rate by 60%, giving players more time to reach settlements when out of food.→-60% %
▼Nerfs4
- Cavalry
- General cavalry reload speed has been reduced.→-5
- British cavalry reload speed received a more significant reduction.→-10
- Carbine:Slightly reduced the reload speed of carbines.→Reduced
- DeployablesIncreased the time required to place deployables.10s→15s s
✚Bug fixes1
- GeneralFixed issues in 'gambler's den' and 'food needed' encounters where choices could be made without meeting conditions.→Fixed
◆Other changes8
- Marsh MapAdded the Marsh map to reduce map repetitiveness for players.→Added
- RussiaCadet Corps Doctrine:Russian cadet corps doctrine now focuses on officer survival rather than experience gain.Experience Gain→Reduced Death Chance
- DeployablesDeployables are now removed faster after a charge impact to prevent visual bugs during melee.5s→2s s
- General
- Fixed mis-aligned colors in French flag generation and player palettes.→Aligned
- Added 'no units left' message to barracks, improved speed control padding, and fixed victory screen background box.→Improved
- Added Italian localization to the game.→Italian
- AI
- Frontline Charge:AI is now less likely to death charge the front line when the player lacks cavalry.Ultra→Nuanced
- Cavalry Protection:AI cavalry will no longer attempt to protect shattered units, such as broken artillery.Protect Shattered→Ignore Shattered
subjects affected (10)
tap to see balance history
Patch history
- Patch 1.5.8Jul 8, 2026 · 1mo
Patch 1.5.8 focuses on stability, UI fixes for widescreen users, and a reward buff for a specific gameplay encounter.
+1→ - Patch 1.5.7Jun 22, 2026 · 2mo
Patch 1.5.7 reduces late-game attrition for the Swedish death march and nerfs artillery damage to balance army compositions.
+1−1→ - Patch 1.5.5Jun 14, 2026 · 2mo
Patch 1.5.5 focuses on artillery effectiveness, bracing mechanics, and significant balance adjustments for Swedish and Polish nations, alongside various unit stat tweaks.
+22−5→ - Patch 1.5.4Jun 5, 2026 · 2mo
Patch 1.5.4 focuses on unit balance for cavalry, doctrine fixes, and significant quality-of-life improvements to mission generation and localization.
+11−3→ - Patch 1.5.3Jun 3, 2026 · 2mo
Patch 1.5.3 focuses on Polish faction refinements, trait balancing, and various visual and quality-of-life improvements.
+9−4→ - Patch 1.5.2Jun 2, 2026 · 3mo
Patch 1.5.2 focuses on balancing Swedish reforms, refining Polish cavalry stamina mechanics, and implementing various visual and localization polish.
+2−11→ - Patch 1.5.1Jun 1, 2026 · 3mo
Patch 1.5.1 focuses on achievement bugfixes, minor economy nerfs to muskets and veterancy, and a map editor quality-of-life update.
+1−2→ - Patch v1.4.1Apr 14, 2026 · 4mo
Patch v1.4.1 focuses on Campaign balancing in Acts II and III, refining AI personality traits, and adjusting combat momentum and item costs.
+16−12→
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