Patch v1.0.3 introduces the Marsh map, significant campaign quality-of-life improvements for Prussia and Britain, cover effectiveness buffs, and various AI and visual polish.
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▲Buffs10
- Prussia
- Cantonist Composition:Prussian cantonist composition now starts with a dragoon to provide a more reliable cavalry foundation for new players.→Dragoon
- Increased starting manpower to prevent the initial depot battle from severely handicapping the player.100→350
- Junker Aristocracy:National buff now doubles officer veterancy gain, allowing faster access to legendary commander buffs like 'fire by rank'.+50%→200% %
- Britain
- Expeditionary Force:British expeditionary force now starts with a light dragoon to ensure a high-quality starting force.→Light Dragoon
- Increased starting manpower to better absorb losses from the depot battle.100→350
- Replaced starting carbine with excellent-quality light saddles since the light dragoon already possesses a carbine.Carbine→Excellent Light Saddles
- Subsidy Jaegers:Subsidy Jaegers now start with a superior Potzdam musket.Rustic Musket→Potzdam Musket
- CoverIncreased base cover effectiveness at 100% cover to make the mechanic more impactful.-25%→-35% %
- ArtilleryImproved formation drawing, allowing Dutch artillery to be drawn as a full line.→Full Line
- GeneralReduced starvation rate by 60%, giving players more time to reach settlements when out of food.→-60% %
▼Nerfs4
- Cavalry
- General cavalry reload speed has been reduced.→-5
- British cavalry reload speed received a more significant reduction.→-10
- Carbine:Slightly reduced the reload speed of carbines.→Reduced
- DeployablesIncreased the time required to place deployables.10s→15s s
✚Bug fixes1
- GeneralFixed issues in 'gambler's den' and 'food needed' encounters where choices could be made without meeting conditions.→Fixed
◆Other changes8
- Marsh MapAdded the Marsh map to reduce map repetitiveness for players.→Added
- RussiaCadet Corps Doctrine:Russian cadet corps doctrine now focuses on officer survival rather than experience gain.Experience Gain→Reduced Death Chance
- DeployablesDeployables are now removed faster after a charge impact to prevent visual bugs during melee.5s→2s s
- General
- Fixed mis-aligned colors in French flag generation and player palettes.→Aligned
- Added 'no units left' message to barracks, improved speed control padding, and fixed victory screen background box.→Improved
- Added Italian localization to the game.→Italian
- AI
- Frontline Charge:AI is now less likely to death charge the front line when the player lacks cavalry.Ultra→Nuanced
- Cavalry Protection:AI cavalry will no longer attempt to protect shattered units, such as broken artillery.Protect Shattered→Ignore Shattered
subjects affected (10)
tap to see balance history
Patch history
- Patch 1.5.1Jun 1, 2026 · 10h+1−2→
- Patch v1.4.1Apr 14, 2026 · 1mo+16−12→
- Patch v1.3.2Mar 13, 2026 · 2mo+2−2→
- Patch v1.3.1 + New Roadmap!Mar 3, 2026 · 3mo+6−1→
- Patch v1.2.3 Localization BugfixesJan 7, 2026 · 4mo+5−1→
- Patch v1.2.2 Shop BugfixesDec 20, 2025 · 5mo+3→
- Patch v1.2.1 HRE BugfixesDec 19, 2025 · 5mo+13−2→
- Patch v1.1.2 Artillery improvements, bugfixesDec 2, 2025 · 6mo+7−1→
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