Patch v1.0.1 focuses on reducing the oppressive nature of AI artillery in the late game, adjusting campaign economy and experience, and fixing various UI and gameplay bugs.
Images © Master of Command via Steam
▲Buffs7
- Dutch ArtilleryMovement speed increased from 5 to 10 to fix issues with limber chest interactions.5→10
- General ArtilleryCanister/Grapeshot:Canister and grapeshot damage increased by 20%.→+20% %
- Campaign
- Starting Funds:All compositions now start with 50 extra thalers.→+50 thalers
- Experience:Mid-tier unit experience gain increased from 1.75x to 2x.1.75x→2x multiplier
- Experience:High-tier unit experience gain increased from 0.75x to 1x.0.75x→1x multiplier
- Austrian Crownland Corps:Austrian Crownland Corps now starts with a Bronze 6-lb gun instead of an Iron one.Iron 6-lb gun→Bronze 6-lb gun
- Battle MechanicsGrenadiers:Grenadiers now only need 90% of troops formed up to throw grenades instead of 100%.100%→90% %
▼Nerfs6
- Shuvalov GunDamage reduced from 65 to 60 to prevent excessive losses in the end game.65→60
- High-Tier ArtilleryAccuracy of high-tier guns reduced by approximately 4%.→-4% %
- AIWeapon Upgrades:Reduced the chance of AI units receiving high-tier weapon upgrades in the Act 3 final battle.90%→80% %
- CampaignRaiding:Chance of HQ notification during raiding increased from 15% to 25% per day.15%→25% %
- Battle Mechanics
- Brace:Brace gain rate slowed by 20% to make cavalry charges more effective.→-20% %
- Open Order:Open order accuracy reduced by 5%.→-5% %
✚Bug fixes4
- General ArtilleryFixed a bug where artillery would stop responding to movement orders after limbering.
- General
- Fixed rounding issues on tooltips to show correct flat percentages.
- Fixed a bug where light infantry were sometimes not holding their weapons.
- Fixed a bug where moving a unit to reserves and back to the main force instantly replenished all losses.
◆Other changes5
- General ArtilleryUnicorn gun renamed to Licorne.Unicorn gun→Licorne
- AI
- Defensive Stance:AI is less likely to camp in defensive stance when artillery counts are equal, leading to more aggressive gameplay.Equal or +1-2 batteries→+1-3 batteries
- Army Composition:AI fielded artillery reduced in Acts 2 and 3 to prevent oppressive massing of guns.
- CampaignPatrols:Act 1 patrols are more balanced; they can no longer field 3 cavalry or 3 artillery units (except rare all-cav patrols).
- GeneralDifficulty Settings:Difficulty settings renamed to thematic ranks; Captain and Lieutenant now include easy modifiers.Standard→Captain, Lieutenant, Colonel, General
subjects affected (8)
tap to see balance history
Patch history
- Patch 1.5.8Jul 8, 2026 · 1mo
Patch 1.5.8 focuses on stability, UI fixes for widescreen users, and a reward buff for a specific gameplay encounter.
+1→ - Patch 1.5.7Jun 22, 2026 · 2mo
Patch 1.5.7 reduces late-game attrition for the Swedish death march and nerfs artillery damage to balance army compositions.
+1−1→ - Patch 1.5.5Jun 14, 2026 · 2mo
Patch 1.5.5 focuses on artillery effectiveness, bracing mechanics, and significant balance adjustments for Swedish and Polish nations, alongside various unit stat tweaks.
+22−5→ - Patch 1.5.4Jun 5, 2026 · 2mo
Patch 1.5.4 focuses on unit balance for cavalry, doctrine fixes, and significant quality-of-life improvements to mission generation and localization.
+11−3→ - Patch 1.5.3Jun 3, 2026 · 3mo
Patch 1.5.3 focuses on Polish faction refinements, trait balancing, and various visual and quality-of-life improvements.
+9−4→ - Patch 1.5.2Jun 2, 2026 · 3mo
Patch 1.5.2 focuses on balancing Swedish reforms, refining Polish cavalry stamina mechanics, and implementing various visual and localization polish.
+2−11→ - Patch 1.5.1Jun 1, 2026 · 3mo
Patch 1.5.1 focuses on achievement bugfixes, minor economy nerfs to muskets and veterancy, and a map editor quality-of-life update.
+1−2→ - Patch v1.4.1Apr 14, 2026 · 4mo
Patch v1.4.1 focuses on Campaign balancing in Acts II and III, refining AI personality traits, and adjusting combat momentum and item costs.
+16−12→
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