Patch v1.0.1 focuses on reducing the oppressive nature of AI artillery in the late game, adjusting campaign economy and experience, and fixing various UI and gameplay bugs.
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▲Buffs7
- Dutch ArtilleryMovement speed increased from 5 to 10 to fix issues with limber chest interactions.5→10
- General ArtilleryCanister/Grapeshot:Canister and grapeshot damage increased by 20%.→+20% %
- Campaign
- Starting Funds:All compositions now start with 50 extra thalers.→+50 thalers
- Experience:Mid-tier unit experience gain increased from 1.75x to 2x.1.75x→2x multiplier
- Experience:High-tier unit experience gain increased from 0.75x to 1x.0.75x→1x multiplier
- Austrian Crownland Corps:Austrian Crownland Corps now starts with a Bronze 6-lb gun instead of an Iron one.Iron 6-lb gun→Bronze 6-lb gun
- Battle MechanicsGrenadiers:Grenadiers now only need 90% of troops formed up to throw grenades instead of 100%.100%→90% %
▼Nerfs6
- Shuvalov GunDamage reduced from 65 to 60 to prevent excessive losses in the end game.65→60
- High-Tier ArtilleryAccuracy of high-tier guns reduced by approximately 4%.→-4% %
- AIWeapon Upgrades:Reduced the chance of AI units receiving high-tier weapon upgrades in the Act 3 final battle.90%→80% %
- CampaignRaiding:Chance of HQ notification during raiding increased from 15% to 25% per day.15%→25% %
- Battle Mechanics
- Brace:Brace gain rate slowed by 20% to make cavalry charges more effective.→-20% %
- Open Order:Open order accuracy reduced by 5%.→-5% %
✚Bug fixes4
- General ArtilleryFixed a bug where artillery would stop responding to movement orders after limbering.
- General
- Fixed rounding issues on tooltips to show correct flat percentages.
- Fixed a bug where light infantry were sometimes not holding their weapons.
- Fixed a bug where moving a unit to reserves and back to the main force instantly replenished all losses.
◆Other changes5
- General ArtilleryUnicorn gun renamed to Licorne.Unicorn gun→Licorne
- AI
- Defensive Stance:AI is less likely to camp in defensive stance when artillery counts are equal, leading to more aggressive gameplay.Equal or +1-2 batteries→+1-3 batteries
- Army Composition:AI fielded artillery reduced in Acts 2 and 3 to prevent oppressive massing of guns.
- CampaignPatrols:Act 1 patrols are more balanced; they can no longer field 3 cavalry or 3 artillery units (except rare all-cav patrols).
- GeneralDifficulty Settings:Difficulty settings renamed to thematic ranks; Captain and Lieutenant now include easy modifiers.Standard→Captain, Lieutenant, Colonel, General
subjects affected (8)
tap to see balance history
Patch history
- Patch 1.5.1Jun 1, 2026 · 10h+1−2→
- Patch v1.4.1Apr 14, 2026 · 1mo+16−12→
- Patch v1.3.2Mar 13, 2026 · 2mo+2−2→
- Patch v1.3.1 + New Roadmap!Mar 3, 2026 · 3mo+6−1→
- Patch v1.2.3 Localization BugfixesJan 7, 2026 · 4mo+5−1→
- Patch v1.2.2 Shop BugfixesDec 20, 2025 · 5mo+3→
- Patch v1.2.1 HRE BugfixesDec 19, 2025 · 5mo+13−2→
- Patch v1.1.2 Artillery improvements, bugfixesDec 2, 2025 · 6mo+7−1→
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