PatchDiff
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Master of Command
Master of Command
Strategy
Armchair Interactive · Armchair Interactive·-20%$23.99
Oct 29, 2025 · 7mo ago

Patch v1.0.1 Artillery Rebalance!

AI summary6h

Patch v1.0.1 focuses on reducing the oppressive nature of AI artillery in the late game, adjusting campaign economy and experience, and fixing various UI and gameplay bugs.

Images © Master of Command via Steam

Buffs7

  • Dutch ArtilleryMovement speed increased from 5 to 10 to fix issues with limber chest interactions.510
  • General ArtilleryCanister/Grapeshot:Canister and grapeshot damage increased by 20%.+20% %
  • Campaign
    • Starting Funds:All compositions now start with 50 extra thalers.+50 thalers
    • Experience:Mid-tier unit experience gain increased from 1.75x to 2x.1.75x2x multiplier
    • Experience:High-tier unit experience gain increased from 0.75x to 1x.0.75x1x multiplier
    • Austrian Crownland Corps:Austrian Crownland Corps now starts with a Bronze 6-lb gun instead of an Iron one.Iron 6-lb gunBronze 6-lb gun
  • Battle MechanicsGrenadiers:Grenadiers now only need 90% of troops formed up to throw grenades instead of 100%.100%90% %

Nerfs6

  • Shuvalov GunDamage reduced from 65 to 60 to prevent excessive losses in the end game.6560
  • High-Tier ArtilleryAccuracy of high-tier guns reduced by approximately 4%.-4% %
  • AIWeapon Upgrades:Reduced the chance of AI units receiving high-tier weapon upgrades in the Act 3 final battle.90%80% %
  • CampaignRaiding:Chance of HQ notification during raiding increased from 15% to 25% per day.15%25% %
  • Battle Mechanics
    • Brace:Brace gain rate slowed by 20% to make cavalry charges more effective.-20% %
    • Open Order:Open order accuracy reduced by 5%.-5% %

Bug fixes4

  • General ArtilleryFixed a bug where artillery would stop responding to movement orders after limbering.
  • General
    • Fixed rounding issues on tooltips to show correct flat percentages.
    • Fixed a bug where light infantry were sometimes not holding their weapons.
    • Fixed a bug where moving a unit to reserves and back to the main force instantly replenished all losses.

Other changes5

  • General ArtilleryUnicorn gun renamed to Licorne.Unicorn gunLicorne
  • AI
    • Defensive Stance:AI is less likely to camp in defensive stance when artillery counts are equal, leading to more aggressive gameplay.Equal or +1-2 batteries+1-3 batteries
    • Army Composition:AI fielded artillery reduced in Acts 2 and 3 to prevent oppressive massing of guns.
  • CampaignPatrols:Act 1 patrols are more balanced; they can no longer field 3 cavalry or 3 artillery units (except rare all-cav patrols).
  • GeneralDifficulty Settings:Difficulty settings renamed to thematic ranks; Captain and Lieutenant now include easy modifiers.StandardCaptain, Lieutenant, Colonel, General

subjects affected (8)

tap to see balance history

How did this patch land?
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official notes
Master of Command · Oct 29, 2025
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Patch history

see all 13

  1. Patch 1.5.1
    Jun 1, 2026 · 10h
    +12
  2. Patch v1.4.1
    Apr 14, 2026 · 1mo
    +1612
  3. Patch v1.3.2
    Mar 13, 2026 · 2mo
    +22
  4. Patch v1.3.1 + New Roadmap!
    Mar 3, 2026 · 3mo
    +61
  5. Patch v1.2.3 Localization Bugfixes
    Jan 7, 2026 · 4mo
    +51
  6. Patch v1.2.2 Shop Bugfixes
    Dec 20, 2025 · 5mo
    +3
  7. Patch v1.2.1 HRE Bugfixes
    Dec 19, 2025 · 5mo
    +132
  8. Patch v1.1.2 Artillery improvements, bugfixes
    Dec 2, 2025 · 6mo
    +71

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