Patch v1.3.1 focuses on AI behavior improvements, campaign experience/training logic, UI polish, and expanded modding capabilities, alongside the announcement of the 'Wave II' roadmap.
Images © Master of Command via Steam
▲Buffs6
- Campaign
- Drilling Stance:Drilling stance no longer consumes ammo when training units that have already reached max veterancy (9).Required→0
- Post-battle Experience:Experience is no longer wasted on max veterancy units; it is now prioritized for units below veterancy 9.Equal→Targeted
- Local Guides Doctrine:Fixed an issue where encamped armies near settlements were not being revealed as intended.
- Hall of FamePlayers can now save units to the Hall of Fame mid-campaign via the command tent in camp view.Post-campaign→Mid-campaign
- Modding
- Introduced 'Extended Functionality' mod to provide more scripting support for modders.→Extended
- Mustering Stance:The HRE-unique mustering stance can now be modded into other nations and stacked with other stances.HRE Only→Modular/Moddable
▼Nerfs1
- Cavalry CarbinesFixed a bug allowing players to skip reload by toggling auto-target or switching targets.Skippable→Required
✚Bug fixes4
- CampaignFixed a bug where players could potentially receive two of the same doctrine rewards.
- AIDefensive Stance:Fixed a bug where rallied units would blindly walk back into enemy lines to reach their defensive parameter.
- Santa Cruz TreatiseOpen Order:Fixed a bug where the accuracy buff was not being displayed in the UI while in open order.Hidden→Visible
- GeneralImplemented possible crash fixes for DirectX12.
◆Other changes6
- AI
- Defensive Personality:Defensive AI will now break stance and attack more willingly if they are being heavily damaged by artillery or skirmishers.High→Low
- Defensive Stance:Defensive AI will no longer take a defensive position if they lack artillery units.Random→Artillery Required
- InfantryTroops will no longer complete a reload animation if they have completely run out of ammo.Finish reload→Stop reload
- Santa Cruz TreatiseNow only equippable by light infantry to align with its open order accuracy bonus.General→Light Infantry
- General
- Added horse and cannon icons to the upgrade tree for better unit type identification.
- Added new generic emblems available for all nations.→Added
subjects affected (8)
tap to see balance history
Patch history
- Patch 1.5.2Jun 2, 2026 · 14h+2−11→
- Patch 1.5.1Jun 1, 2026 · 1d+1−2→
- Patch v1.4.1Apr 14, 2026 · 1mo+16−12→
- Patch v1.3.2Mar 13, 2026 · 2mo+2−2→
- Patch v1.2.3 Localization BugfixesJan 7, 2026 · 4mo+5−1→
- Patch v1.2.2 Shop BugfixesDec 20, 2025 · 5mo+3→
- Patch v1.2.1 HRE BugfixesDec 19, 2025 · 5mo+13−2→
- Patch v1.1.2 Artillery improvements, bugfixesDec 2, 2025 · 6mo+7−1→
Recently Updated
6

Version 1.0.5 [r148080]
Version 1.0.5 focuses on stability, input fixes, and various bug fixes across the game world and mechanics.


V Rising 1.1 Hot Fix 11
Hot Fix 11 addresses localization issues where some translated text was appearing in English.


Game Update 1.0.2
Game Update 1.0.2 focuses on critical stability fixes, resolving multiple game-breaking crashes, progression blockers across various chapters, and bug fixes for the Tactical Simulation mode.



Space Haven - Version 1.0.2 Released as Stable.
Version 1.0.2 focuses on quality of life improvements and various bug fixes regarding missions, UI, and game stability.


Store Update 1.31.0
Store Update 1.31.0 introduces the new Sheath Set and updated weekly offers, while the team continues investigating technical issues.

Scale the Depths - V1.0.2.1 Patch
A minor hotfix addressing a UI indicator for the almanac, an achievement trigger bug, and ultra-wide monitor display issues.
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