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Master of Command
Master of Command
Strategy
Armchair Interactive · Armchair Interactive·$29.99
Mar 3, 2026 · 4mo ago

Patch v1.3.1 + New Roadmap!

AI summary1mo

Patch v1.3.1 focuses on AI behavior improvements, campaign experience/training logic, UI polish, and expanded modding capabilities, alongside the announcement of the 'Wave II' roadmap.

Images © Master of Command via Steam

Buffs6

  • Campaign
    • Drilling Stance:Drilling stance no longer consumes ammo when training units that have already reached max veterancy (9).Required0
    • Post-battle Experience:Experience is no longer wasted on max veterancy units; it is now prioritized for units below veterancy 9.EqualTargeted
    • Local Guides Doctrine:Fixed an issue where encamped armies near settlements were not being revealed as intended.
  • Hall of FamePlayers can now save units to the Hall of Fame mid-campaign via the command tent in camp view.Post-campaignMid-campaign
  • Modding
    • Introduced 'Extended Functionality' mod to provide more scripting support for modders.Extended
    • Mustering Stance:The HRE-unique mustering stance can now be modded into other nations and stacked with other stances.HRE OnlyModular/Moddable

Nerfs1

  • Cavalry CarbinesFixed a bug allowing players to skip reload by toggling auto-target or switching targets.SkippableRequired

Bug fixes4

  • CampaignFixed a bug where players could potentially receive two of the same doctrine rewards.
  • AIDefensive Stance:Fixed a bug where rallied units would blindly walk back into enemy lines to reach their defensive parameter.
  • Santa Cruz TreatiseOpen Order:Fixed a bug where the accuracy buff was not being displayed in the UI while in open order.HiddenVisible
  • GeneralImplemented possible crash fixes for DirectX12.

Other changes6

  • AI
    • Defensive Personality:Defensive AI will now break stance and attack more willingly if they are being heavily damaged by artillery or skirmishers.HighLow
    • Defensive Stance:Defensive AI will no longer take a defensive position if they lack artillery units.RandomArtillery Required
  • InfantryTroops will no longer complete a reload animation if they have completely run out of ammo.Finish reloadStop reload
  • Santa Cruz TreatiseNow only equippable by light infantry to align with its open order accuracy bonus.GeneralLight Infantry
  • General
    • Added horse and cannon icons to the upgrade tree for better unit type identification.
    • Added new generic emblems available for all nations.Added

subjects affected (8)

tap to see balance history

How did this patch land?
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official notes
Master of Command · Mar 3, 2026

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Patch history

see all 19

  1. Patch 1.5.8Jul 8, 2026 · 1w

    Patch 1.5.8 focuses on stability, UI fixes for widescreen users, and a reward buff for a specific gameplay encounter.

    +1
  2. Patch 1.5.7Jun 22, 2026 · 3w

    Patch 1.5.7 reduces late-game attrition for the Swedish death march and nerfs artillery damage to balance army compositions.

    +11
  3. Patch 1.5.5Jun 14, 2026 · 1mo

    Patch 1.5.5 focuses on artillery effectiveness, bracing mechanics, and significant balance adjustments for Swedish and Polish nations, alongside various unit stat tweaks.

    +225
  4. Patch 1.5.4Jun 5, 2026 · 1mo

    Patch 1.5.4 focuses on unit balance for cavalry, doctrine fixes, and significant quality-of-life improvements to mission generation and localization.

    +113
  5. Patch 1.5.3Jun 3, 2026 · 1mo

    Patch 1.5.3 focuses on Polish faction refinements, trait balancing, and various visual and quality-of-life improvements.

    +94
  6. Patch 1.5.2Jun 2, 2026 · 1mo

    Patch 1.5.2 focuses on balancing Swedish reforms, refining Polish cavalry stamina mechanics, and implementing various visual and localization polish.

    +211
  7. Patch 1.5.1Jun 1, 2026 · 1mo

    Patch 1.5.1 focuses on achievement bugfixes, minor economy nerfs to muskets and veterancy, and a map editor quality-of-life update.

    +12
  8. Patch v1.4.1Apr 14, 2026 · 3mo

    Patch v1.4.1 focuses on Campaign balancing in Acts II and III, refining AI personality traits, and adjusting combat momentum and item costs.

    +1612

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