Patch v1.3.1 focuses on AI behavior improvements, campaign experience/training logic, UI polish, and expanded modding capabilities, alongside the announcement of the 'Wave II' roadmap.
Images © Master of Command via Steam
▲Buffs6
- Campaign
- Drilling Stance:Drilling stance no longer consumes ammo when training units that have already reached max veterancy (9).Required→0
- Post-battle Experience:Experience is no longer wasted on max veterancy units; it is now prioritized for units below veterancy 9.Equal→Targeted
- Local Guides Doctrine:Fixed an issue where encamped armies near settlements were not being revealed as intended.
- Hall of FamePlayers can now save units to the Hall of Fame mid-campaign via the command tent in camp view.Post-campaign→Mid-campaign
- Modding
- Introduced 'Extended Functionality' mod to provide more scripting support for modders.→Extended
- Mustering Stance:The HRE-unique mustering stance can now be modded into other nations and stacked with other stances.HRE Only→Modular/Moddable
▼Nerfs1
- Cavalry CarbinesFixed a bug allowing players to skip reload by toggling auto-target or switching targets.Skippable→Required
✚Bug fixes4
- CampaignFixed a bug where players could potentially receive two of the same doctrine rewards.
- AIDefensive Stance:Fixed a bug where rallied units would blindly walk back into enemy lines to reach their defensive parameter.
- Santa Cruz TreatiseOpen Order:Fixed a bug where the accuracy buff was not being displayed in the UI while in open order.Hidden→Visible
- GeneralImplemented possible crash fixes for DirectX12.
◆Other changes6
- AI
- Defensive Personality:Defensive AI will now break stance and attack more willingly if they are being heavily damaged by artillery or skirmishers.High→Low
- Defensive Stance:Defensive AI will no longer take a defensive position if they lack artillery units.Random→Artillery Required
- InfantryTroops will no longer complete a reload animation if they have completely run out of ammo.Finish reload→Stop reload
- Santa Cruz TreatiseNow only equippable by light infantry to align with its open order accuracy bonus.General→Light Infantry
- General
- Added horse and cannon icons to the upgrade tree for better unit type identification.
- Added new generic emblems available for all nations.→Added
subjects affected (8)
tap to see balance history
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Patch history
- Patch 1.5.8Jul 8, 2026 · 1w
Patch 1.5.8 focuses on stability, UI fixes for widescreen users, and a reward buff for a specific gameplay encounter.
+1→ - Patch 1.5.7Jun 22, 2026 · 3w
Patch 1.5.7 reduces late-game attrition for the Swedish death march and nerfs artillery damage to balance army compositions.
+1−1→ - Patch 1.5.5Jun 14, 2026 · 1mo
Patch 1.5.5 focuses on artillery effectiveness, bracing mechanics, and significant balance adjustments for Swedish and Polish nations, alongside various unit stat tweaks.
+22−5→ - Patch 1.5.4Jun 5, 2026 · 1mo
Patch 1.5.4 focuses on unit balance for cavalry, doctrine fixes, and significant quality-of-life improvements to mission generation and localization.
+11−3→ - Patch 1.5.3Jun 3, 2026 · 1mo
Patch 1.5.3 focuses on Polish faction refinements, trait balancing, and various visual and quality-of-life improvements.
+9−4→ - Patch 1.5.2Jun 2, 2026 · 1mo
Patch 1.5.2 focuses on balancing Swedish reforms, refining Polish cavalry stamina mechanics, and implementing various visual and localization polish.
+2−11→ - Patch 1.5.1Jun 1, 2026 · 1mo
Patch 1.5.1 focuses on achievement bugfixes, minor economy nerfs to muskets and veterancy, and a map editor quality-of-life update.
+1−2→ - Patch v1.4.1Apr 14, 2026 · 3mo
Patch v1.4.1 focuses on Campaign balancing in Acts II and III, refining AI personality traits, and adjusting combat momentum and item costs.
+16−12→
Recently Updated
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Patch Note #3
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1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.
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