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Artillery

WeaponRanged · Siege · Heavy · Artillery · Combat
5 patcheslast touched 3w ago-1

Power trajectory

Up = buffed, down = nerfed
-90Oct 30, 2025Jun 22, 2026Oct 30, 2025 — Patch v1.0.2 New Map and Balance Updates! +2 / -11 (cum -9)Oct 31, 2025 — Patch v1.0.3 New Marsh Map and Campaign Updates! +1 / -0 (cum -8)Dec 2, 2025 — Patch v1.1.2 Artillery improvements, bugfixes +6 / -0 (cum -2)Jun 14, 2026 — Patch 1.5.5 +3 / -1 (cum 0)Jun 22, 2026 — Patch 1.5.7 +0 / -1 (cum -1)
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Filter by change type:6 types in this subject

Patch history

  1. Jun 22, 2026·Patch 1.5.7-1
    • 📊NumericBombardmentdamage per hit100%90%

      Damage per hit reduced by roughly 10%, reducing the number of casualties caused by each successful strike.

      Reduced casualties

  2. Jun 14, 2026·Patch 1.5.5+3-1
    • 📊NumericGrapeshot/Canisterammo consumption100%80%

      Grapeshot and canister shot now consume 20% less ammunition.

      Reduced ammo usage

    • 📊Numericmorale damage receivedIncreased

      Artillery now takes higher morale damage from all sources of gunfire.

      More vulnerable to gunfire

    • 📊Numericdamage radius+15%

      Damage radius against enemy artillery crews increased by 15%, making near misses more likely to hit crew.

      Better crew clipping

    • 📊Numericdamage vs artillery1x2x

      Artillery now deals double damage to other artillery to make counter-battery fire more viable.

      Counter-battery buff

    • 📊NumericRound Shotmorale damage+20%

      Increased morale damage by 20% when using round shot for counter-battery fire, making it easier to knock out enemy artillery.

      counter-battery fire

    • 📊Numericammo consumptionDecreased

      Mid-tier and high-tier artillery now consume ammunition slightly slower.

      mid and high tier

    • 📊NumericCanister ShotrangeIncreased

      Slightly increased the range for both canister and double canister shots.

      includes double canister

    • 📊NumericCanister/Grapeshotdamage+5, +10, +15+8, +12, +16

      Increased damage for canister and grapeshot, with the most significant boost applied to basic ammo types.

      basic ammo buffed most

    • 📊NumericField Guneffective range+10%

      Field guns now have 10% more effective range, reducing the frequency of misses at long distances.

      Howitzers unchanged

    • 📊Numericprojectile velocity+20%

      Increased cannon ball velocity by 20%, making it significantly easier to hit advancing AI units.

      helps against moving targets

    • 🐛Bug fixreloading

      Fixed a bug where artillery units would continue to reload even after they had died.

      bugfix

    • 📝Textammo namingcanistershotgrapeshot

      Fixed a bug where grapeshot was incorrectly labeled as canistershot during ammo changes in battle.

      text fix

    • 🛠QoLformation drawingFull Line

      Improved formation drawing, allowing Dutch artillery to be drawn as a full line.

      Dutch specific

    • 📊Numericshot damage-10

      All artillery units now deal 10 less shot damage.

      General damage reduction for all artillery.

    • 📊NumericCanisterrangeReduced

      Canister range has been marginally reduced to prevent it from being too effective.

      Canister shot effectiveness dialed back.

    • ✂️Removeddamage bonusExtraRemoved

      Bronze artillery no longer deal extra damage compared to iron counterparts, as they already possess range and reload advantages.

      Bronze artillery no longer deal more damage than iron.

    • 📊Numericreload timeIncreased

      High-caliber artillery, such as 12-pounders, now take longer to reload.

      High-caliber guns are slower to fire.

    • 📊Numericsupply costIncreased

      Bronze-tier and high-caliber artillery now consume more supply.

      Bronze and high-caliber guns are more expensive to maintain.

    • 📊Numericstamina skill-5

      All artillery units' stamina skill reduced by 5, causing them to wear out faster and lose accuracy.

      Artillery crews tire faster, reducing accuracy.

    • 📊Numericrange bonus+50+35

      The range bonus for bronze guns compared to iron guns reduced from +50 to +35.

      Reduced range advantage for bronze guns.

    • 📊NumericHowitzerblast radiusReduced

      Howitzer blast radius has been slightly reduced.

      Slightly smaller explosion area.

    • 📊NumericShuvalov Cannonsplash radiusReduced

      Shuvalov cannon ball splash damage radius reduced for consistency with other howitzers.

      Brought in line with other howitzers.

    • ✂️Removedeffective range bonusBonusRemoved

      Bronze cannons no longer receive an effective range bonus, making them harder to get kills at maximum range.

      Bronze guns now lose accuracy at range like iron guns.

    • 📊Numericspawn rateIncreased

      The Bronze 3lb gun has been made more common.

      Bronze 3lb guns are more common.

    • 🔁ReworkLimber Chestsmovement speedReducedNo change

      Limber chests no longer reduce movement speed, preventing artillery from reaching 0 speed.

      Removed the risk of 0 movement speed.

    • 🔁ReworkLimber ChestsstaminaReduced

      Limber chests now reduce stamina instead of movement speed; tired crews are less accurate.

      Movement penalty replaced by stamina drain.

    • 🐛Bug fixresponsiveness

      Fixed bugs regarding limber/unlimbering and cannons being unresponsive to orders.

      Fixed order and limbering bugs.