Patch v1.1.2 focuses on significant quality-of-life and balance improvements for Artillery, alongside various bug fixes for achievements, modding, and unit stats.
Images © Master of Command via Steam
▲Buffs7
- Artillery
- Round Shot:Increased morale damage by 20% when using round shot for counter-battery fire, making it easier to knock out enemy artillery.→+20% %
- Mid-tier and high-tier artillery now consume ammunition slightly slower.→Decreased
- Canister Shot:Slightly increased the range for both canister and double canister shots.→Increased
- Canister/Grapeshot:Increased damage for canister and grapeshot, with the most significant boost applied to basic ammo types.+5, +10, +15→+8, +12, +16
- Field Gun:Field guns now have 10% more effective range, reducing the frequency of misses at long distances.→+10% %
- Increased cannon ball velocity by 20%, making it significantly easier to hit advancing AI units.→+20% %
- Shattered ModifierReduced the casualty increase from 40% to 35%, making cavalry builds slightly more sustainable.40%→35% %
▼Nerfs1
- CarbinesReduced melee and charge stats by approximately 50% to bring them in line with intended design.100%→50% %
✚Bug fixes8
- ArtilleryFixed a bug where artillery units would continue to reload even after they had died.
- General
- Fixed a bug that prevented players from resetting their keybindings.→Fixed
- Fixed the 'Gott Schutzen den Konig' achievement not triggering correctly.→Fixed
- Fixed a discrepancy where unit info showed 699 men while the battle UI showed 700.699→700 men
- Fixed a bug where clicking the raid objective marker would reveal invisible settlements.→Fixed
- Modding
- Fixed an issue where the console would open frequently while using the map editor.→Fixed
- Fixed modding issues occurring when a nation had no assigned flag data.→Fixed
- Fixed the background key for modded flag patterns.→Fixed
◆Other changes6
- ArtilleryFixed a bug where grapeshot was incorrectly labeled as canistershot during ammo changes in battle.canistershot→grapeshot
- General
- Improved controls for players using laptop touchpads.→Improved
- Removed a unit model that was appearing outside of the map boundaries.→Fixed
- Added tooltips to the disband and unit tree buttons in the camp menu.→Added
- Modding
- Fire by Rank:Added support for the 'fire by rank' ability to be used as a doctrine in mods.→Added
- Modded nations without an assigned officer uniform now use a generic one and trigger an error for the modder.→Generic fallback
subjects affected (5)
tap to see balance history
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Patch history
- Patch 1.5.8Jul 8, 2026 · 1w
Patch 1.5.8 focuses on stability, UI fixes for widescreen users, and a reward buff for a specific gameplay encounter.
+1→ - Patch 1.5.7Jun 22, 2026 · 3w
Patch 1.5.7 reduces late-game attrition for the Swedish death march and nerfs artillery damage to balance army compositions.
+1−1→ - Patch 1.5.5Jun 14, 2026 · 1mo
Patch 1.5.5 focuses on artillery effectiveness, bracing mechanics, and significant balance adjustments for Swedish and Polish nations, alongside various unit stat tweaks.
+22−5→ - Patch 1.5.4Jun 5, 2026 · 1mo
Patch 1.5.4 focuses on unit balance for cavalry, doctrine fixes, and significant quality-of-life improvements to mission generation and localization.
+11−3→ - Patch 1.5.3Jun 3, 2026 · 1mo
Patch 1.5.3 focuses on Polish faction refinements, trait balancing, and various visual and quality-of-life improvements.
+9−4→ - Patch 1.5.2Jun 2, 2026 · 1mo
Patch 1.5.2 focuses on balancing Swedish reforms, refining Polish cavalry stamina mechanics, and implementing various visual and localization polish.
+2−11→ - Patch 1.5.1Jun 1, 2026 · 1mo
Patch 1.5.1 focuses on achievement bugfixes, minor economy nerfs to muskets and veterancy, and a map editor quality-of-life update.
+1−2→ - Patch v1.4.1Apr 14, 2026 · 3mo
Patch v1.4.1 focuses on Campaign balancing in Acts II and III, refining AI personality traits, and adjusting combat momentum and item costs.
+16−12→
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