PatchDiff
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Master of Command
Master of Command
Strategy
Armchair Interactive · Armchair Interactive·-20%$23.99
Dec 2, 2025 · 6mo ago

Patch v1.1.2 Artillery improvements, bugfixes

AI summary1d

Patch v1.1.2 focuses on significant quality-of-life and balance improvements for Artillery, alongside various bug fixes for achievements, modding, and unit stats.

Images © Master of Command via Steam

Buffs7

  • Artillery
    • Round Shot:Increased morale damage by 20% when using round shot for counter-battery fire, making it easier to knock out enemy artillery.+20% %
    • Mid-tier and high-tier artillery now consume ammunition slightly slower.Decreased
    • Canister Shot:Slightly increased the range for both canister and double canister shots.Increased
    • Canister/Grapeshot:Increased damage for canister and grapeshot, with the most significant boost applied to basic ammo types.+5, +10, +15+8, +12, +16
    • Field Gun:Field guns now have 10% more effective range, reducing the frequency of misses at long distances.+10% %
    • Increased cannon ball velocity by 20%, making it significantly easier to hit advancing AI units.+20% %
  • Shattered ModifierReduced the casualty increase from 40% to 35%, making cavalry builds slightly more sustainable.40%35% %

Nerfs1

  • CarbinesReduced melee and charge stats by approximately 50% to bring them in line with intended design.100%50% %

Bug fixes8

  • ArtilleryFixed a bug where artillery units would continue to reload even after they had died.
  • General
    • Fixed a bug that prevented players from resetting their keybindings.Fixed
    • Fixed the 'Gott Schutzen den Konig' achievement not triggering correctly.Fixed
    • Fixed a discrepancy where unit info showed 699 men while the battle UI showed 700.699700 men
    • Fixed a bug where clicking the raid objective marker would reveal invisible settlements.Fixed
  • Modding
    • Fixed an issue where the console would open frequently while using the map editor.Fixed
    • Fixed modding issues occurring when a nation had no assigned flag data.Fixed
    • Fixed the background key for modded flag patterns.Fixed

Other changes6

  • ArtilleryFixed a bug where grapeshot was incorrectly labeled as canistershot during ammo changes in battle.canistershotgrapeshot
  • General
    • Improved controls for players using laptop touchpads.Improved
    • Removed a unit model that was appearing outside of the map boundaries.Fixed
    • Added tooltips to the disband and unit tree buttons in the camp menu.Added
  • Modding
    • Fire by Rank:Added support for the 'fire by rank' ability to be used as a doctrine in mods.Added
    • Modded nations without an assigned officer uniform now use a generic one and trigger an error for the modder.Generic fallback

subjects affected (5)

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How did this patch land?
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official notes
Master of Command · Dec 2, 2025
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Patch history

see all 14

  1. Patch 1.5.2
    Jun 2, 2026 · 14h
    +211
  2. Patch 1.5.1
    Jun 1, 2026 · 1d
    +12
  3. Patch v1.4.1
    Apr 14, 2026 · 1mo
    +1612
  4. Patch v1.3.2
    Mar 13, 2026 · 2mo
    +22
  5. Patch v1.3.1 + New Roadmap!
    Mar 3, 2026 · 3mo
    +61
  6. Patch v1.2.3 Localization Bugfixes
    Jan 7, 2026 · 4mo
    +51
  7. Patch v1.2.2 Shop Bugfixes
    Dec 20, 2025 · 5mo
    +3
  8. Patch v1.2.1 HRE Bugfixes
    Dec 19, 2025 · 5mo
    +132

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