Patch v1.0.2 introduces a new hilly map, significant nerfs to artillery effectiveness and maintenance, and various campaign economy and localization fixes.
Images © Master of Command via Steam
▲Buffs6
- MapFixed several maps where certain terrain incorrectly failed to provide cover.
- Artillery
- The Bronze 3lb gun has been made more common.→Increased
- Limber Chests:Limber chests no longer reduce movement speed, preventing artillery from reaching 0 speed.Reduced→No change
- Campaign
- High-end bayonet prices have been reduced by approximately 20.→-20 gold
- Drilling:Daily drilling ammunition consumption reduced from 10 to 8 per regiment.10→8 ammo/reg/day
- Carbine costs have been reduced by 10.→-10 gold
▼Nerfs15
- Map
- Rivers now reduce accuracy by 50% instead of 35%, making river crossings more dangerous.-35%→-50% %
- Movement reduction in rivers increased from 75% to 80%.-75%→-80% %
- Artillery
- All artillery units now deal 10 less shot damage.→-10
- Canister:Canister range has been marginally reduced to prevent it from being too effective.→Reduced
- Bronze artillery no longer deal extra damage compared to iron counterparts, as they already possess range and reload advantages.Extra→Removed
- High-caliber artillery, such as 12-pounders, now take longer to reload.→Increased
- Bronze-tier and high-caliber artillery now consume more supply.→Increased
- All artillery units' stamina skill reduced by 5, causing them to wear out faster and lose accuracy.→-5
- The range bonus for bronze guns compared to iron guns reduced from +50 to +35.+50→+35
- Howitzer:Howitzer blast radius has been slightly reduced.→Reduced
- Shuvalov Cannon:Shuvalov cannon ball splash damage radius reduced for consistency with other howitzers.→Reduced
- Bronze cannons no longer receive an effective range bonus, making them harder to get kills at maximum range.Bonus→Removed
- Limber Chests:Limber chests now reduce stamina instead of movement speed; tired crews are less accurate.→Reduced
- Light InfantryOpen Order:Light infantry accuracy bonus from being in open order reduced from 20% to 15%.+20%→+15% %
- CampaignFixed a bug where some Austrian armies in Act 3 fielded 5 units in their artillery brigade instead of 4.5 units→4 units
✚Bug fixes1
- ArtilleryFixed bugs regarding limber/unlimbering and cannons being unresponsive to orders.
◆Other changes3
subjects affected (5)
tap to see balance history
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Patch history
- Patch 1.5.8Jul 8, 2026 · 1w
Patch 1.5.8 focuses on stability, UI fixes for widescreen users, and a reward buff for a specific gameplay encounter.
+1→ - Patch 1.5.7Jun 22, 2026 · 3w
Patch 1.5.7 reduces late-game attrition for the Swedish death march and nerfs artillery damage to balance army compositions.
+1−1→ - Patch 1.5.5Jun 14, 2026 · 1mo
Patch 1.5.5 focuses on artillery effectiveness, bracing mechanics, and significant balance adjustments for Swedish and Polish nations, alongside various unit stat tweaks.
+22−5→ - Patch 1.5.4Jun 5, 2026 · 1mo
Patch 1.5.4 focuses on unit balance for cavalry, doctrine fixes, and significant quality-of-life improvements to mission generation and localization.
+11−3→ - Patch 1.5.3Jun 3, 2026 · 1mo
Patch 1.5.3 focuses on Polish faction refinements, trait balancing, and various visual and quality-of-life improvements.
+9−4→ - Patch 1.5.2Jun 2, 2026 · 1mo
Patch 1.5.2 focuses on balancing Swedish reforms, refining Polish cavalry stamina mechanics, and implementing various visual and localization polish.
+2−11→ - Patch 1.5.1Jun 1, 2026 · 1mo
Patch 1.5.1 focuses on achievement bugfixes, minor economy nerfs to muskets and veterancy, and a map editor quality-of-life update.
+1−2→ - Patch v1.4.1Apr 14, 2026 · 3mo
Patch v1.4.1 focuses on Campaign balancing in Acts II and III, refining AI personality traits, and adjusting combat momentum and item costs.
+16−12→
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