Animals
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixMovement speedslow→normal
Corrected fish movement speed which was incorrectly tied to high frame rates.
Fixed fish moving slowly at high frame rates (>100 fps).
- ≈🐛Bug fixHP/Damage Multipliers
Ensured that animal HP and damage multipliers are consistently applied across all scenarios.
Fixed multipliers not affecting animals in certain cases.
- ▲🐛Bug fixfleeing behavior
Reduced the probability of fleeing animals getting stuck in the environment.
bugfix
- ▼📊NumericGoosehousefeather yield—→Lower
Geese now leave fewer feathers in the Goosehouse.
numeric
- ▲📊NumericGoosehouseegg yield—→Higher
Geese now leave more eggs in the Goosehouse.
numeric
- ▼📊Numericfood consumption—→Higher
Adult geese now consume more food.
numeric
- ▲📊NumericFeedingfood consumption—→Lower
Goats now consume less food, reducing the cost of livestock maintenance.
Reduced cost
- ▲📊NumericBreedingoffspring chance—→Higher
Cows now have a higher chance of producing offspring.
Increased breeding
- ≈🛠QoLperformance
General optimizations applied to animals for better game performance.
Optimization
- ▲📊NumericGeesefood consumption—→Lower
Geese now require less food, reducing maintenance costs.
Less food needed
- ≈🐛Bug fixinteraction
Fixed an issue where cows, sheep, and goats would not stop for player interaction.
Cows, sheep, goats stopping
- ≈🐛Bug fixMilkingvisual bug
Fixed a bug where buckets remained permanently attached to cows/goats after taking damage during milking.
Bucket attachment
- ≈🎯Behaviorreaction
Tweaked how rabbits, deer, and moose react to other animals.
Rabbit, deer, moose
- ▲🐛Bug fixNamingLost→Kept
Animals now correctly keep their names after growing up.
bugfix
- ▲🎯BehaviorSpoilageAll→Last stack
If an item is about to spoil this season, only the last stack will spoil.
behavior
- ▲✨Newnaming—→Added
Players can now give custom names to their animals.
Custom name for animals.
- ▲🛠QoLIK
Improved Inverse Kinematics for animals, leading to more natural movement and positioning.
Further animal IK improvements.
- ▲📊Numericspeed—→40%
Hurt prey animals are now slowed down to 40% of their max speed, making them easier to catch.
Hurt prey speed
- ▲🎯Behaviorbehavior
Animals will now stay still briefly upon the first hit with a projectile.
Stun on hit
- ▲🎯Behaviorspeed
Aggressive animals are now slowed down when entering the fleeing state.
Fleeing state slow
- ▲🎯Behaviorcollisionbounce off legs→pierce
Spears no longer bounce off animal legs and do not bounce off animals when hitting beside legs.
Spear collision
- ▲🐛Bug fixspawn locationVillage center→Correct
Fixed a bug where wild animals would spawn inside the player's village after loading old saves.
- ▲🐛Bug fixspawn pointsBroken→Working
Fixed several non-functional animal spawn points across the map.