PatchDiff
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Animals

GeneralWildlife · Combat · Farming · Animals · Livestock · Husbandry · Customization · Hunting · World
8 patcheslast touched 8mo ago▲ +13

Power trajectory

Up = buffed, down = nerfed
0+13Apr 29, 2021Oct 16, 2025Apr 29, 2021 — Update to v0.5.0.5 - TEST BRANCH +2 / -0 (cum +2)Sep 28, 2021 — Update to v1.0.0.6 - PUBLIC STAGING +4 / -0 (cum +6)Oct 26, 2021 — Update to v1.0.0.8 - PUBLIC STAGING +2 / -0 (cum +8)Nov 9, 2021 — Update to v1.0.0.9 - PUBLIC STAGING +2 / -0 (cum +10)Jul 12, 2024 — Patch 2.1.1.0 on the Public Branch +1 / -0 (cum +11)Jul 19, 2024 — Patch 2.1.1.1 on the Public Branch +2 / -0 (cum +13)Nov 29, 2024 — Patch 2.2.0.6 on the Test Branch +2 / -2 (cum +13)Oct 16, 2025 — Patch 2.4.1.3 on the Public Branch +0 / -0 (cum +13)
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Patch history

    • 🐛Bug fixMovement speedslownormal

      Corrected fish movement speed which was incorrectly tied to high frame rates.

      Fixed fish moving slowly at high frame rates (>100 fps).

    • 🐛Bug fixHP/Damage Multipliers

      Ensured that animal HP and damage multipliers are consistently applied across all scenarios.

      Fixed multipliers not affecting animals in certain cases.

    • 🐛Bug fixfleeing behavior

      Reduced the probability of fleeing animals getting stuck in the environment.

      bugfix

    • 📊NumericGoosehousefeather yieldLower

      Geese now leave fewer feathers in the Goosehouse.

      numeric

    • 📊NumericGoosehouseegg yieldHigher

      Geese now leave more eggs in the Goosehouse.

      numeric

    • 📊Numericfood consumptionHigher

      Adult geese now consume more food.

      numeric

    • 📊NumericFeedingfood consumptionLower

      Goats now consume less food, reducing the cost of livestock maintenance.

      Reduced cost

    • 📊NumericBreedingoffspring chanceHigher

      Cows now have a higher chance of producing offspring.

      Increased breeding

    • 🛠QoLperformance

      General optimizations applied to animals for better game performance.

      Optimization

    • 📊NumericGeesefood consumptionLower

      Geese now require less food, reducing maintenance costs.

      Less food needed

    • 🐛Bug fixinteraction

      Fixed an issue where cows, sheep, and goats would not stop for player interaction.

      Cows, sheep, goats stopping

    • 🐛Bug fixMilkingvisual bug

      Fixed a bug where buckets remained permanently attached to cows/goats after taking damage during milking.

      Bucket attachment

    • 🎯Behaviorreaction

      Tweaked how rabbits, deer, and moose react to other animals.

      Rabbit, deer, moose

    • 🐛Bug fixNamingLostKept

      Animals now correctly keep their names after growing up.

      bugfix

    • 🎯BehaviorSpoilageAllLast stack

      If an item is about to spoil this season, only the last stack will spoil.

      behavior

    • NewnamingAdded

      Players can now give custom names to their animals.

      Custom name for animals.

    • 🛠QoLIK

      Improved Inverse Kinematics for animals, leading to more natural movement and positioning.

      Further animal IK improvements.

    • 📊Numericspeed40%

      Hurt prey animals are now slowed down to 40% of their max speed, making them easier to catch.

      Hurt prey speed

    • 🎯Behaviorbehavior

      Animals will now stay still briefly upon the first hit with a projectile.

      Stun on hit

    • 🎯Behaviorspeed

      Aggressive animals are now slowed down when entering the fleeing state.

      Fleeing state slow

    • 🎯Behaviorcollisionbounce off legspierce

      Spears no longer bounce off animal legs and do not bounce off animals when hitting beside legs.

      Spear collision

    • 🐛Bug fixspawn locationVillage centerCorrect

      Fixed a bug where wild animals would spawn inside the player's village after loading old saves.

    • 🐛Bug fixspawn pointsBrokenWorking

      Fixed several non-functional animal spawn points across the map.