PatchDiff
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Mina

HeroProtagonist · Combat · Movement
6 patcheslast touched 3w ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Jun 2, 2026Jun 26, 2026Jun 2, 2026 — Version 1.0.5 [r148053] +0 / -0 (cum 0)Jun 3, 2026 — Version 1.0.5 [r148122] +3 / -0 (cum +3)Jun 4, 2026 — Version 1.0.5 [r148188] +0 / -0 (cum +3)Jun 6, 2026 — Version 1.0.6 [r148213] +0 / -0 (cum +3)Jun 10, 2026 — Version 1.0.6 [r148299] +0 / -0 (cum +3)Jun 26, 2026 — Version 1.0.6 [r148641] +1 / -0 (cum +4)
Zoom into one ability:12 abilities tracked
Filter by change type:3 types in this subject

Patch history

  1. Jun 26, 2026·Version 1.0.6 [r148641]+1
    • 🛠QoLShield Tossinput mappingAdded

      Players can now map Shield Toss to the ability input for better accessibility.

      Added option to put Shield Toss on ability input

    • 🎯BehaviorMist Shifthang time

      Mist Shift now has consistent hang time, improving movement predictability.

      Mist shift consistent hang time

    • 🎯BehaviorMist Shiftwater interactionsimilar to pits

      Mist Shift interaction with water now behaves similarly to pits.

      Mist shift water similar to pits

    • 🐛Bug fixBurrowCollision

      Fixed an issue where Beast Mina could get stuck if hit while charging a burrow attack under glass.

      Beast Mina fix

    • 🐛Bug fixBurrowInteraction

      Fixed an inability to burrow out of the Hustle Bustle + Tumbling Tutu combination.

      Skill combo fix

    • 🐛Bug fixDodgeFeat counter

      Fixed an issue where dodging pendulum feat damage did not correctly reset the counter.

      Pendulum feat fix

    • 🐛Bug fixJumpHang time

      Fixed jump hang time inconsistencies occurring at certain frame rates and game speeds.

      Frame rate fix

    • 🐛Bug fixBounce Plantcollision

      Fixed an issue where players could get stuck in walls after using a bounce plant and queueing an attack.

      behavior

    • 🐛Bug fixFishing Rodcollision

      Fixed a bug where players could get stuck ejecting from a wall when landing from a fishing rod jump onto a speed bump.

      behavior

    • 🐛Bug fixBeast Mina Uppercutcollision

      Beast Mina's uppercut no longer clips through carryable objects like bouncy calciums.

      behavior

    • 🐛Bug fixCollision

      Fixed an issue where Pinky could throw Mina into a wall.

      Bugfix

    • 🐛Bug fixLunging Cutgravity

      Lunging cut no longer causes the player to lose gravity, ensuring more consistent movement.

    • 🐛Bug fixDodgeinteraction

      Fixed a softlock that occurred when falling into a pit on the exact frame the proto spark effect began.

    • 🐛Bug fixMovementcollision

      Fixed an issue where the player could not walk through spark doors upon respawning.

    • 🐛Bug fixGrabstate

      Fixed a bug where Mina could get stuck in the grab state if an enemy grab broke her shield.

      bugfix