Version 1.0.6 focuses on stability, fixing various startup and gameplay crashes, resolving collision/softlock bugs, and correcting visual and hitbox inconsistencies.
▼Nerfs1
- WeaponryTrio Modifier:Fixed a bug where the weapon trio modifier incorrectly granted the first upgrade on the first weapon picked.First upgrade given→Removed
✚Bug fixes12
- General
- Fixed a startup crash caused by certain controllers.
- Resolved corrupted weather effects for users with Intel Iris Xe graphics on Linux.
- Fixed a crash that occurred when talking to Gourdan while picking up his bonestone.
- Mina
- Bounce Plant:Fixed an issue where players could get stuck in walls after using a bounce plant and queueing an attack.
- Fishing Rod:Fixed a bug where players could get stuck ejecting from a wall when landing from a fishing rod jump onto a speed bump.
- Beast Mina Uppercut:Beast Mina's uppercut no longer clips through carryable objects like bouncy calciums.
- WeaponryHammer:Fixed an issue where the hammer upgrade could break Sandfalls TNT through unintended methods.Can break TNT→Cannot break TNT
- World & Entities
- Proto Spark:Fixed palette issues and spawning delays for entities and animation tiles near the bayou entrance during the proto spark sequence.
- Fixed a softlock where jumping off a ledge and respawning inside the Coltrane train after it left would trap the player.Softlock possible→Fixed
- Dead summoners can no longer fire projectiles immediately upon screen transition if the player is in range.Fire on transition→Fixed
- Fixed a bug where Pinky could cancel the player's death by grabbing them.Cancel death→Fixed
- Madd House:Added the missing hitbox for Madd House's right leg.Missing→Added
◆Other changes1
- World & EntitiesGodredd is no longer a nudist.Nudist→Clothed
subjects affected (4)
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Patch history
Recently Updated
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