Version 1.0.5 focuses on stability and bug fixes, addressing various collision issues, room transition glitches, and specific feat requirements.
▲Buffs1
- Sniper DaggerFeat:Reduced the vertical requirement for the Sniper Dagger feat, making it easier to trigger.Higher→Lower
▼Nerfs1
- Bellow BustlesBurrow:Bellow bustles can no longer chain burrow, removing a broken interaction.Enabled→Disabled
✚Bug fixes11
- General
- Fixed a bug where players could get stuck when catching an object during a room transition.
- Fixed an invisible key sign in the Ossex area for better navigation.Invisible→Visible
- Fixed an issue where portrait contents would spawn inside walls if the player left and returned after killing the portrait.In wall→Correct
- Resolved a general out-of-bounds issue.
- MinaFixed an issue where Pinky could throw Mina into a wall.
- Spark
- Burrow Wall Ejection:Fixed Spark getting stuck inside burrow wall ejections.
- Burrow Wall Warp:Fixed Spark snapping position when entering a room via a burrow wall warp.Snapping→Smooth
- Bosses
- Rock Attack:Fixed the Weapon Brother boss's rock attack.
- Feats:Kraken and Final Boss now process feats properly.Incorrect→Correct
- Enemies
- Charging:Fixed an issue where Bats would not charge sometimes.Intermittent→Consistent
- Fixed Gator going out of bounds.OOB→In-bounds
◆Other changes4
- GeneralUpdated GLIBC version to 2.34 for Linux users to improve compatibility.→2.34
- Spark
- Collision Ejection:Shrank the collision ejection box so Spark is no longer ejected when barely inside a collision.Large→Small
- Collision Ejection:Spark no longer attempts collision ejection when overlapping chests, snowballs, or other breakables.All→Filtered
- EnemiesTransitions:Fixed Tomato Farmer and Abbot displaying the wrong animations during screen transitions.Wrong→Correct
subjects affected (7)
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Patch history
Recently Updated
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