Version 1.0.6 focuses on extensive bug fixes across Linux compatibility, boss behavior, world collisions, and various gameplay interactions.
▼Nerfs1
- Combat & EquipmentShield:Fixed a bug where the shield would sometimes hit enemies every frame if attacking while blocking.
✚Bug fixes17
- General
- Fixed a substantial memory leak affecting some Linux systems.
- Fixed crashes occurring when switching between windowed and fullscreen modes on Linux.
- The 'Hide window border' setting is now correctly respected upon game relaunch.
- Fixed navigation issues within the Collection menu.
- Bosses
- Fixed a rare issue where the Brain Boss could accidentally fall into a pit and die.
- Phase 1/3:Fixed a bug where a second copy of The Congealed's phase 1 form could respawn if the player died and revived via Proto Spark in a pit.
- Fixed a bug where players could get stuck on the death flash when dying simultaneously with Grand Hand.
- Mina
- Burrow:Fixed an issue where Beast Mina could get stuck if hit while charging a burrow attack under glass.
- Burrow:Fixed an inability to burrow out of the Hustle Bustle + Tumbling Tutu combination.
- Dodge:Fixed an issue where dodging pendulum feat damage did not correctly reset the counter.
- Jump:Fixed jump hang time inconsistencies occurring at certain frame rates and game speeds.
- Combat & Equipment
- Dagger:Fixed Dagger upgrades discarding jump input when Weapon Ability Input was toggled.
- Fall Buster:Fixed an issue where a Fall Buster shot could occur even with zero ammo.
- Beastium Convergence:Fixed Beastium Convergence triggering with only 5 beastiums if the player only had 5 trinket slots available.5 slots→5 slots
- World & Map
- General hitbox fixes for the House area.
- Removed a tile of floor that was incorrectly appearing in the water of the Backwaters.
- Fixed collision issues related to 'long nose' geometry.
◆Other changes2
- General
- Linux users can now specify a Vulkan device via command line arguments.→Added
- Improved Wayland support for Linux users.
subjects affected (5)
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Patch history
- Version 1.0.6 [r148709]Jul 2, 2026 · 4w
Version 1.0.6 focuses on various bug fixes, including feat resets, item interactions, and technical improvements to rendering and localization.
+6→ - Version 1.0.6 [148662]Jun 26, 2026 · 1mo
Version 1.0.6 focuses on critical bug fixes regarding item purchasing, world state saving in the Astral Orrery, and Mist Shift movement mechanics.
+1→ - Version 1.0.6 [r148641]Jun 26, 2026 · 1mo
Version 1.0.6 focuses on extensive bug fixes, world boundary (OOB) corrections, and various damage and hitbox adjustments for enemies and abilities.
+2→ - Version 1.0.6 [r148460]Jun 18, 2026 · 1mo
Version 1.0.6 focuses primarily on stability, bug fixes for various game modifiers, and critical fixes for item interactions and world collisions.
+3−1→ - Version 1.0.6 [r148361]Jun 12, 2026 · 1mo
Version 1.0.6 focuses on a wide array of bug fixes across various maps, items, and system modifiers, including fixes for specific character interactions and HUD clarity.
+3→ - Version 1.0.6 [r148213]Jun 6, 2026 · 1mo
Version 1.0.6 focuses on stability, fixing various startup and gameplay crashes, resolving collision/softlock bugs, and correcting visual and hitbox inconsistencies.
−1→ - Version 1.0.5 [r148188]Jun 4, 2026 · 1mo
Version 1.0.5 focuses on stability and bug fixes, addressing various collision issues, room transition glitches, and specific feat requirements.
+1−1→ - Version 1.0.5 [r148122]Jun 3, 2026 · 1mo
Version 1.0.5 focuses on stability and bug fixes, addressing various crashes, softlocks, and spark-loss interactions.
+6→
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