Frost
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericIcy Mauldamage30→50
Icy Maul now deals more damage.
Increased damage.
- ▲📊NumericOut Colddamage58.5→67.5
Out Cold now deals more damage.
Increased damage.
- ▲✨NewCyber-Headarmor break—→Added
Cyber-Head now breaks armor and has a unique hit reaction.
Now breaks armor.
- ▲📊NumericCryogenic Crowndamage1→3
Increased base damage of Cryogenic Crown.
- ▲📊NumericCryogenic Crowndamage scaling—→decreased
Decreased combo damage scaling, allowing for higher damage in strings.
- ▲📊NumericCryogenic Crownactive frames—→+2 frames
Added more active frames to make the move easier to land.
- ▼📊NumericIce Augerstartup16→20 frames
Amplified Ice Auger is slower, making it more punishable.
Ice Auger Amplified starts up in 20 frames now (was 16).
- ▼📊NumericCore Overloadrecovery—→+9 frames
Core Overload now leaves Frost more vulnerable after use.
Core Overload has 9 more frames of recovery.
- ▲📊NumericHeadbuttstartup16→11 frames
Headbutt startup reduced to 11 frames and recovers 8 frames faster.
Faster startup and recovery.
- ▲📊NumericGlacier Calvingshield duration1.5s→2s s
Glacier Calving shield duration increased to 2 seconds (3 seconds when amplified).
Increased shield duration.
- ▼📊NumericGetup Attack/Flawless Block (Up+Back Punch)damage9→5 damage
Getup Attack is now correctly immune to jumping attacks/throws but damage reduced from 9 to 5.
Corrected immunity and visuals
- ▼📊NumericFatal Blowthrow immunityimmune→vulnerable
Fatal Blow is no longer throw immune during some of its startup and active frames.
Startup and active frames
- ≈🐛Bug fixWhirring Drillvisuals
Fixed a graphical glitch on Whirring Drill that occurred when Temporal Anti-Aliasing (TAA) was turned off.
Fixed graphical glitch when TAA is disabled.
- ≈🐛Bug fixunlock statusLocked→Unlocked
Fixed a progression bug that could lock Frost after completing specific story chapters.
Fixed issue where deactivating DLC after chapter 4 would lock the character.