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Mortal Kombat 11
Mortal Kombat 11
Action
NetherRealm Studios, QLOC, Shiver · Warner Bros. Games, Warner Bros. Interactive Entertainment·$49.99
May 31, 2019 · 86mo ago

May Patch Notes 5

AI summary1mo

A comprehensive update focusing on frame data consistency for getup attacks, fixing throw immunity bugs on Fatal Blows, and resolving various UI and Krypt-related issues.

Buffs3

  • GeneralThe Soul Shrine related to Shinnok’s Amulet has had its price significantly decreased.10,0001,000 souls
  • BarakaThrow Krushing Blow:Throw Krushing Blow requirements no longer sometimes reset after escaping an opponent's throw.sometimes resetsfixed
  • CetrionGetup Attack/Flawless Block (Up+2):Fixed Getup Attack/Flawless Block Attack Up+2 not being immune to air attacks and throws.vulnerableimmune

Nerfs8

  • BarakaForward Throw Krushing Blow:Landing a Back Throw Krushing Blow no longer allows a Forward Throw Krushing Blow without a failed Throw Escape.allowed after back throwrequires failed escape
  • Cassie CageFatal Blow:Fatal Blow is no longer throw immune during some of its startup frames while still on the ground.immunevulnerable
  • Frost
    • Getup Attack/Flawless Block (Up+Back Punch):Getup Attack is now correctly immune to jumping attacks/throws but damage reduced from 9 to 5.95 damage
    • Fatal Blow:Fatal Blow is no longer throw immune during some of its startup and active frames.immunevulnerable
  • Geras
    • Gauntlet of the Ages:Gauntlet of the Ages will no longer retain its charge level after hitting with Uppercut or Gauntlet of the Ages Krushing Blows.retainedlost
    • Reverse Time:Fixed bug that allowed Geras to block during some of the recovery frames of Reverse Time.can blockcannot block
  • Liu Kang
    • Dragon Parry:Dragon Parry is no longer throw immune during some of its recovery frames.immunevulnerable
    • Energy Parry:Energy Parry can no longer create multiple projectiles from one single successful parry while Dragon Fire is active.multiplesingle

Bug fixes2

  • GeneralFixed several rare online desync causes to improve connectivity.
  • Shao KahnShoulder Charger Amplify:Fixed a bug preventing opponents from being able to Breakaway after being hit by Shoulder Charger Amplify.preventedallowed

Other changes5

  • General
    • Adjusted throw vulnerable states to remove a 2 frame window when recovering from a block for regular throws and a 1 frame window for special move grabs.2 frames0 frames frames
    • General improvements to AI logic and move list corrections.
  • Cassie CageFlying Glow Kick:Flying Glow Kick now requires the correct button to be held when Krushing Blow held check is enabled.loosestrict
  • CetrionGetup Attack/Flawless Block (Up+Front Kick):Getup Attack/Flawless Block Attack now has the correct visual effect indicating it is invincible.incorrectcorrect
  • Shao KahnD1 and F3:Fixed issue causing D1 and F3 to be set as low parry vulnerable instead of high parry vulnerable.lowhigh

subjects affected (8)

tap to see balance history

How did this patch land?
🔗
official notes
Mortal Kombat 11 · May 31, 2019

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Patch history

see all 30

  1. [12/11/20] PC Patch NotesDec 14, 2020 · 68mo

    General gameplay polish and character-specific balance adjustments focusing on frame data, throw immunity, and bug fixes.

    +411
  2. [11/17/2020] PC Patch NotesNov 17, 2020 · 69mo

    A comprehensive balance patch focusing on frame data adjustments for low attacks, general gameplay refinements to throw and block windows, and character-specific tuning to improve competitive fairness.

    +129
  3. [10/21/2020] PC Patch NotesOct 21, 2020 · 70mo

    Minor PC update focusing on King of the Hill stability, Krypt progression tracking, and a Kitana projectile fix.

    +2
  4. [9/29/20] PC Patch NotesSep 29, 2020 · 70mo

    PC-specific quality of life updates focusing on UI fixes, lobby stability, and the release of the Hallow's Eve Skin Pack.

    +3
  5. [9/15/20] PC Patch NotesSep 15, 2020 · 71mo

    PC patch focusing on UI navigation fixes, mouse input improvements, and addressing lobby issues in specific modes.

  6. [8/25/2020] PC Patch NotesAug 25, 2020 · 71mo

    A series of bug fixes and interaction corrections for various characters, primarily focusing on Krushing Blow triggers and move behavior.

    +51
  7. [6/16/20] PC Patch NotesJun 16, 2020 · 74mo

    PC-specific update focusing on Ultrawide support, input fixes, and Fatal Blow breakaway adjustments for several characters.

    +53
  8. [5/26/20] May PC Patch NotesMay 26, 2020 · 74mo

    A comprehensive PC update focusing on character balance, armor-breaking mechanics, and significant overhauls to the Augment system and Practice Mode.

    +375

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