Johnny Cage
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯BehaviorPissed Offarmor break—→Added
Pissed Off now ignores armor, increasing its effectiveness against armored attacks.
Pissed Off now breaks armor
- ▲📊NumericHop Kickactive frames3→5 frames
Hop Kick is now slightly easier to land due to more active frames.
Hop Kick now has 5 active frames (up from 3)
- ▼📊NumericFix It In Postblockstun—→-5 frames
Fix It In Post now provides less blockstun.
Reduced blockstun.
- ▲✨NewFlippy Kickarmor break—→Added
Flippy Kick now breaks armor.
Now breaks armor.
- ≈🎯BehaviorNut Punchparry—→High/Low
Nut Punch is now parriable by both high and low attacks.
Can now be parried by both high and low attacks.
- ▼🎯BehaviorRising StarAmplifyallowed→disabled
Rising Star can no longer be Amplified when it is Flawless Blocked.
Cannot amplify if Flawless Blocked.
- ▼📊NumericRising Star Amplifiedcoststandard→1 off + 1 def bar
Rising Star Amplified now costs one bar of both offensive and defensive meter if the move is blocked or misses.
Higher cost on block or miss.
- ▼📊NumericForceball (High/Low)startup9→11 frames
Increased startup frames for both high and low forceballs.
- ▼📊NumericRise And Shinestartup7→9 frames
Increased startup frames for the getup/block attack.
- ▲📊NumericForceballblockstun—→+5 frames
Forceballs now lock the opponent in block for longer, aiding pressure.
High and Low Forceball blockstun increased by 5 frames.
- ▼📊NumericRising Starstartup7→9 frames
Rising Star is slightly slower, making it a marginally worse anti-air/reversal.
Rising Star startup is now 9 frames (was 7).
- ▼📊NumericThrowing ShadeKB damage170→90 damage
Throwing Shade Krushing Blow damage reduced from 170 to 90, but now causes a true stun.
Damage significantly reduced, but now causes true stun.