PatchDiff
gamesnewsabout
JC

Johnny Cage

HeroRushdown · Pressure · Fast · Zoner
6 patcheslast touched 68mo ago-3

Power trajectory

Up = buffed, down = nerfed
-50Aug 13, 2019Nov 17, 2020Aug 13, 2019 — [8/13/19] August PC Patch Update +0 / -1 (cum -1)Oct 8, 2019 — [10/8/19] PC Patch Notes +1 / -1 (cum -1)Jan 28, 2020 — Patch Notes [1/28/20] +0 / -2 (cum -3)Mar 17, 2020 — [3/17/20] PC Patch Notes +0 / -2 (cum -5)May 26, 2020 — [5/26/20] May PC Patch Notes +1 / -1 (cum -5)Nov 17, 2020 — [11/17/2020] PC Patch Notes +2 / -0 (cum -3)
Zoom into one ability:11 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 🎯BehaviorPissed Offarmor breakAdded

      Pissed Off now ignores armor, increasing its effectiveness against armored attacks.

      Pissed Off now breaks armor

    • 📊NumericHop Kickactive frames35 frames

      Hop Kick is now slightly easier to land due to more active frames.

      Hop Kick now has 5 active frames (up from 3)

    • 📊NumericFix It In Postblockstun-5 frames

      Fix It In Post now provides less blockstun.

      Reduced blockstun.

    • NewFlippy Kickarmor breakAdded

      Flippy Kick now breaks armor.

      Now breaks armor.

    • 🎯BehaviorNut PunchparryHigh/Low

      Nut Punch is now parriable by both high and low attacks.

      Can now be parried by both high and low attacks.

  1. Mar 17, 2020·[3/17/20] PC Patch Notes-2
    • 🎯BehaviorRising StarAmplifyalloweddisabled

      Rising Star can no longer be Amplified when it is Flawless Blocked.

      Cannot amplify if Flawless Blocked.

    • 📊NumericRising Star Amplifiedcoststandard1 off + 1 def bar

      Rising Star Amplified now costs one bar of both offensive and defensive meter if the move is blocked or misses.

      Higher cost on block or miss.

  2. Jan 28, 2020·Patch Notes [1/28/20]-2
    • 📊NumericForceball (High/Low)startup911 frames

      Increased startup frames for both high and low forceballs.

    • 📊NumericRise And Shinestartup79 frames

      Increased startup frames for the getup/block attack.

  3. Oct 8, 2019·[10/8/19] PC Patch Notes+1-1
    • 📊NumericForceballblockstun+5 frames

      Forceballs now lock the opponent in block for longer, aiding pressure.

      High and Low Forceball blockstun increased by 5 frames.

    • 📊NumericRising Starstartup79 frames

      Rising Star is slightly slower, making it a marginally worse anti-air/reversal.

      Rising Star startup is now 9 frames (was 7).

    • 📊NumericThrowing ShadeKB damage17090 damage

      Throwing Shade Krushing Blow damage reduced from 170 to 90, but now causes a true stun.

      Damage significantly reduced, but now causes true stun.

Johnny Cage balance history — Mortal Kombat 11 · PatchDiff