Beta v1.0.3 focuses on stability fixes, significant rebalancing of siege engines, and AI improvements for siege warfare.
Images © Mount & Blade II: Bannerlord via Steam
▲Buffs3
▼Nerfs1
- General[PS4] Reduced save file limit from 32 to 16 to prevent file corruption.32→16 files
✚Bug fixes2
- General
- Fixed multiple crashes related to AI general formations, animation systems, post-battle transitions, and UI navigation.
- Fixed multiplayer crashes related to shield inverse kinematics and item pickup on crowded servers.
◆Other changes3
- MangonelsAI Targeting:Mangonels now prioritize battering rams and siege towers, then clumps of enemies; Fire Mangonels primarily target troops.
- Battering Rams and Siege TowersAI Targeting:Adjusted target boxes so defending mangonels can target them when they are closer.
- Siege AIArchers:Attacking archers now use line formation spacing instead of tight spacing when taking positions.tight→line
subjects affected (4)
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Patch history
- Patch Notes - WS v1.2.6 / BL v1.4.6Jun 11, 2026 · 2w−1→
- Patch Notes - WS v1.1.2 / BL v1.3.14Feb 3, 2026 · 4mo+2→
- Patch Notes - WS v1.0.7 / BL v1.3.11Dec 16, 2025 · 6mo+3→
- Beta Patch Notes - WS v1.1.0 / BL v1.3.12Dec 12, 2025 · 6mo+9−1→
- Patch Notes - WS v1.0.6 / BL v1.3.10Dec 8, 2025 · 6mo+2→
- Patch Notes - WS v1.0.5 / BL v1.3.9Dec 2, 2025 · 6mo+3→
- Patch Notes - WS v1.0.4 / BL v1.3.8Nov 29, 2025 · 7mo+3−3→
- Patch Notes - WS v1.0.3 / BL v1.3.7Nov 28, 2025 · 7mo+8−1→
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