General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixconversation trigger
Fixed a bug where conversations would reopen after interacting with an army.
- ≈🐛Bug fixstability
Fixed a crash occurring when two armies besiege a settlement while the player is defending.
- ≈🐛Bug fixstability
Fixed a crash that occurred upon starting an encounter during the tutorial.
- ≈🐛Bug fixserver stability
Fixed a community server stability exploit in multiplayer; map ID names are now restricted to alphanumeric characters and underscores.
- ≈🐛Bug fixAlliancescalculationBroken→Fixed
Fixed a bug where shared wars were ignored in alliance calculations, which previously blocked some alliances from forming.
Shared wars now apply to alliance calculations.
- ≈🐛Bug fixKingdom RulerMultiple→Single
Corrected an issue where the player was erroneously listed as the ruler of more than one kingdom.
Fixed player being shown as ruler of multiple kingdoms.
- ≈🐛Bug fixStability
Resolved numerous crashes related to physics, rendering, formation calculations, and quest transitions.
Broad stability improvements across battles, quests, and campaign.
- ≈🐛Bug fixModding
Improved stability for modded content specifically regarding custom audio implementation.
Fixed crash in mods using custom audio.
- ▲🛠QoLCPU performance
Optimized general physics systems to improve frame rates in naval combat.
Improved CPU performance of naval battles by optimizing physics.
- ▲🐛Bug fixStability
Resolved several critical crashes to improve overall game stability.
Fixed multiple crashes related to naval storyline, ramming, and fleet management.
- ≈🛠QoLOpenGL
Improved OpenGL-related fixes and resolved a launcher crash caused by invalid render values.
improvement
- ▲🎯BehaviorOffline Play—→Enabled
Added a fix to allow offline play for the War Sails expansion.
feature
- ≈🛠QoLFont Clarity
Improved the clarity and sharpness of the Chinese localization font.
improvement
- ▲🐛Bug fixHideout LootBonus only→Bonus + Regular
Hideout victories now correctly grant both regular battle loot and bonus loot.
bugfix
- ≈🎨VisualTexturesBlue→Correct
Fixed an issue where certain scenes, such as arenas, displayed blue textures.
bugfix
- ≈🐛Bug fixStability
Fixed crashes related to overlapping quests in Tevea and excessive nameplates on the campaign map.
crashfix
- ▲📊Numericenemy reinforcement count3→2 ships
Reduced the number of enemy reinforcement ships in a specific quest to lower difficulty.
Reduced reinforcements in 'Free the Sea Hounds' Captives' quest.
- ≈🐛Bug fixstability
Resolved multiple crashes including those during game saves with mounts and retreating from sieges.
Fixed crashes related to mounts, tooltips, and siege retreats.
- ≈🐛Bug fixpirate parties
Corrected the number of ships pirate parties can possess.
Fixed bug causing pirate parties to have too many ships.
- ≈✨Newversion check—→Added
Added a warning and block if War Sails and Bannerlord versions are incompatible to prevent crashes.
Prevents crashes from mismatched versions.
- ≈🎯BehaviorNord HelmetsOther→Nord
Several Nord troop helmets now have the Nord culture, making them available in Nord towns.
Culture change for availability.
- ≈🐛Bug fixBannersHidden→Visible
Fixed a bug where friendly troop banners were not displayed when DLSS was enabled.
Fixed with DLSS on.
- ≈🐛Bug fixXbox SmithingCrash→Stable
Fixed a crash occurring when exiting the smithing screen on Xbox.
Stability fix for exiting screen.
- ≈🐛Bug fixDeploymentDeselected→Selected
Fixed a bug where selected formations were deselected after giving orders during deployment.
Fixed formation deselection.
- ▲🛠QoLloading time
Improved initial loading times for both the base game and War Sails expansion.
quality
- ≈🐛Bug fixstability
Fixed multiple crashes related to boarding, dialogue transitions, bartering, and stealth missions.
bugfix
- ≈🐛Bug fixtroop behavior
Fixed a bug where troops would leave their party when given a retreat order during a mission.
bugfix
- ≈🐛Bug fixquest logic
Fixed various quest-related issues including Vlandian Merchant escort and Sea Hounds ship controls.
bugfix
- ≈🎯Behaviorloading
Shifted a loading operation to occur after window creation to prevent the game from appearing unresponsive.
Optimization
- ≈🐛Bug fixlauncher
Resolved launcher issues caused by a build error.
Build fix
- ≈🐛Bug fixQuick Talkinput
Fixed a crash when ending a quick talk using the Space button on PC.
Fixed crash
- ≈🐛Bug fixPeace Votefaction elimination
Fixed a crash that occurred if the target faction was eliminated during a peace vote.
Fixed crash
- ≈🐛Bug fixinitial loading
Fixed a crash occurring on the initial loading screen.
Fixed crash
- ≈🐛Bug fixstability
Fixed multiple singleplayer crashes including settlement troop exchanges, party screen filters, riderless mounts, and mercenary contract dialogues.
- ≈🐛Bug fixstability
Fixed a multiplayer crash occurring when exiting the lobby during news item loading.
- ▲🔁Reworkinfrastructure
Implemented a multiplayer backend refactor to improve scalability and lobby connectivity during high-load events.
- ≈🎯Behaviordedicated server logsLogOutputPath→LocalOutputDir
Replaced the LogOutputPath launch argument with LocalOutputDir for Dedicated Servers.
- ▲📊Numericloading time—→Reduced
Console players will experience faster loading times.
Reduced loading time on consoles.
- ≈🐛Bug fixstability
A wide array of singleplayer and multiplayer crashes have been resolved to improve game stability.
Fixed numerous crashes in encyclopedia, formations, sieges, and menus.
- ≈🐛Bug fixstartup stability
Fixed startup crashes caused by corrupted brush, font, language, and spritesheet files.
bugfix
- ≈🐛Bug fixexit stability
Fixed a crash that occurred when exiting the game.
bugfix
- ≈🐛Bug fixstability
Fixed a crash that occurred when hovering on the settlement overlay tooltip while leaving the settlement.
Fixed crash when hovering on settlement overlay tooltip while leaving settlement.
- ≈🐛Bug fixstability
Fixed a crash that occurred when the mercenary player became a vassal of the same kingdom.
Fixed crash when mercenary player becomes a vassal of the same kingdom.
- ≈🐛Bug fixstability
Fixed a crash that occurred when a caravan or villager party tried to donate/sell hero prisoners.
Fixed crash when caravan/villager party sells hero prisoners.
- ≈🐛Bug fixstability
Fixed a crash that occurred when closing the game.
Fixed crash on game exit.
- ≈🐛Bug fixstability
Fixed a crash that occurred when trying to skip the initial video.
Fixed crash when skipping intro video.
- ≈🐛Bug fixstability
Fixed a crash that occurred when clicking the lobby Clan button using the GOG build.
Fixed GOG build crash on lobby Clan button.
- ≈🐛Bug fixC# assertions
Fixed a bug that prevented C# side assertions from showing up in the Modding Kit.
Fixed Modding Kit assertions.
- ≈🐛Bug fixtotal played time
Fixed a crash that occurred when the game attempted to update the total played time in singleplayer.
Fixed crash during time update
- ≈🐛Bug fixkick poll
Fixed a multiplayer crash that occurred when opening a kick poll immediately after a new player joined the session.
Fixed crash on player join
- ≈🐛Bug fixlobby exit
Fixed a crash on the lobby screen caused by confirming two consecutive exit popups.
Fixed crash on consecutive popups
- ≈🐛Bug fixAI targeting
Resolved a server-side crash caused by an issue with AI targeting logic.
Fixed server crash
- ≈🐛Bug fixstability
Fixed a crash that occurred when an agent executed a bash attack while holding a banner.
Fixed crash during bash attack with banner
- ≈🐛Bug fixstability
Fixed a crash that occurred when a banner bearer agent spawned as a reinforcement.
Fixed crash with banner bearer reinforcements
- ≈🐛Bug fixstability
Fixed a crash that occurred when entering a siege with siege engines in reserve.
Fixed crash when entering siege with reserve engines
- ≈🐛Bug fixserver stability
Fixed a dedicated server crash that more frequently occurred with Linux server files.
Fixed Linux dedicated server crash
- ≈🐛Bug fixconnectivity
Fixed a bug that caused the player to get disconnected from the lobby when their party was disbanded during the game search.
Fixed lobby disconnection on party disband
- ≈🐛Bug fixstability
Fixed multiple crashes in singleplayer related to agent weapon equipment and mission camera initialization.
- ≈🎯Behaviorstability
Improved lobby server stability and fixed connection issues for long-running official custom servers.
- ≈🐛Bug fixconversation
Fixed a bug that caused endless conversations with noble parties.
- ≈🐛Bug fixauto-battle damage
Fixed an issue where troops inflicted more damage than intended, leading to incorrect auto-battle outcomes.
- ≈🔁Reworkvoice chat
Updated the voice chat system to support flexible player counts in Skirmish matches, preventing crashes during team shifts.
- ≈🐛Bug fixcrash
Fixed a crash that occurred when ending missions.
- ≈🐛Bug fixcrash
Fixed a crash that occurred after occupying an alley.
- ≈🐛Bug fixcrash
Fixed a crash that occurred while loading a saved game.
- ≈🐛Bug fixstability
Fixed a vast number of crashes across singleplayer, including siege, keep battles, Order of Battle, and menu transitions.
bugfix
- ▲🔁Reworksave file sizeexponential→linear
Optimized the save system to reduce total file size and ensure sizes increase linearly rather than doubling over time.
quality
- ≈🐛Bug fixstability
Fixed multiple crashes related to AI general formations, animation systems, post-battle transitions, and UI navigation.
bugfix
- ▲🐛Bug fixmemory
Fixed a memory leak that occurred when returning to the main menu.
bugfix
- ▼📊Numericsave limit32→16 files
[PS4] Reduced save file limit from 32 to 16 to prevent file corruption.
numeric
- ≈🐛Bug fixmultiplayer stability
Fixed multiplayer crashes related to shield inverse kinematics and item pickup on crowded servers.
bugfix
- ≈🐛Bug fixstability
Fixed multiple crashes in singleplayer including conversation ends, settlement gates, prisoner status, and encyclopedia GPU issues.
bugfix
- ▲🛠QoLanimations
Improved conversation poses and lip synchronization for more realistic interactions with lords and notables.
quality
- ≈🐛Bug fixachievements
Fixed bugs preventing 'Ride it Like You Stole It' and 'SwordBearer' achievements from unlocking.
bugfix
- ≈🐛Bug fixAI cache
Fixed a crash occurring due to AI agents' cache records affecting both modes.
- ▲🐛Bug fixhotkeys
Fixed a bug preventing hotkey re-assignment; note that this resets all existing keybindings.
- ≈🐛Bug fixstability
Fixed crashes occurring during siege encounters, quest completions (Merchant Needs Help With Outlaws), village raids, save file deletion, and new game creation.
bugfix
- ≈🎯BehaviorAI Marriage
Fixed a bug that prevented AI characters from marrying, restoring natural faction dynamics.
bugfix
- ≈🛠QoLCrafting UI
Fixed crafting item property sliders and naming behavior to ensure correct visual feedback and stability.
bugfix
- ≈🐛Bug fixstability
Fixed numerous crashes related to the Order of Battle phase, loading saves, and quest interactions.
Crash fixes
- ▲🎯Behaviorperformance
Improved campaign map performance and fixed a memory leak related to campaign atmosphere.
Optimization
- ≈✨Newvisuals—→Added
Added 6 new battle terrains, 10 new town scenes, and 2 new empire castle scenes.
New assets
- ≈🐛Bug fixstability
Resolved numerous crashes related to marriage offers, caravan creation, party disbandment, and the crafting screen.
Multiple crash fixes across marriage, caravans, parties, and UI.
- ≈🐛Bug fixcharacter visualslimited→diverse
Fixed a bug where character weight and build were not applied correctly, resulting in more diverse character appearances.
Weight and build now used correctly.
- ▼🐛Bug fixarmy recruitmentfree→costly
Fixed a bug that allowed players to add parties to their army using shortcut keys without paying the associated cost.
Fixed bug allowing free party recruitment via shortcuts.
- ≈📝Textlocalizationold→improved
Improved the Russian language localization for better clarity.
Russian localization improved.
- ≈🛠QoLtooltips—→Added
Added trade-bound settlement information to town and village tooltips for better economic planning.
Trade-bound settlement info added to tooltips.
- ≈🐛Bug fixstability
Fixed multiple crashes including first-person camera deaths, village raids, army AI, and column formations.
bugfix
- ≈🐛Bug fixsave/load
Fixed crashes when loading corrupted saves or save files from later game versions.
bugfix
- ▲🎯Behaviorprisoner release
Fixed bugs preventing prisoners from being released upon party destruction and issues with receiving ransom payments.
bugfix
- ≈🐛Bug fixcrafting
Fixed crafting orders being incorrectly marked as unsuccessful and crafting pieces resetting after save/load in Beta.
bugfix
- ▲🎯Behaviorcombat control
Resolved an issue causing unintentional dismounts when giving orders via the action key.
bugfix
- ≈🐛Bug fixmodding
Fixed missing decals when modules are enabled before the Native module.
bugfix
- ≈🛠QoLcrash notification—→Added
Added a notification that displays additional information if the game crashes during launch.
Launch crash info.
- ≈🐛Bug fixstability
Fixed multiple crashes including those related to quest timeouts, education stages, caravan battles, and settlement captures.
bugfix
- ≈🐛Bug fixUI behavior
Fixed a bug where the Esc menu would close automatically when the game window lost focus (Alt-Tab).
bugfix
- ▼🐛Bug fixinfluence
Fixed an exploit that allowed players to gain influence in the donation menu without actually donating heroes.
bugfix
- ≈🐛Bug fixcrafting orders
Fixed issues where crafting orders were generated from the player, failed despite requirements being met, or were replaced when loading saves.
bugfix
- ≈🐛Bug fixKingdom screen
Fixed a bug that allowed players to propose the expulsion of the ruling clan.
bugfix
- ≈✂️Removedboard gamesEnabled→Disabled
Playing board games with family members has been disabled and will be reintroduced in a future update.
change
- ≈🐛Bug fixstability
Resolved several critical crashes affecting save file loading and specific quest triggers.
Fixed multiple crashes related to save files, quest parties, and agent interactions.
- ≈🐛Bug fixUI
Improved UI consistency and save compatibility for inventory and troop locks across different game versions.
Fixed save/load compatibility for inventory locks and bookmarks.
- ≈🐛Bug fixQuest AI
Fixed an issue where the 'Needs Help With Brigands' quest would override other quest-related party AI.
Fixed 'Needs Help With Brigands' quest AI override.
- ≈🎯BehaviorClan & Kingdom ScreensEnabled→Disabled
Clan and Kingdom screen actions are now disabled during encounters and sieges to prevent gameplay inconsistencies.
Disabled actions in encounters and sieges.
- ▲🛠QoLMultiplayer Lobby
Improved the multiplayer lobby by fixing option persistence and adding scoreboard information to the Recent Games tab.
Fixed option saving and added scoreboard info.
- ≈🔁Reworksave file system
Updated the save file system to clean up code; requires players to save in e1.7.0 first to maintain compatibility with e1.7.1 and future versions.
- ≈🐛Bug fixstability
Fixed multiple crashes in e1.7.0 Beta including issues with companion dialogue, mission exits, trading with caravans, and UI interactions.
bugfix
- ≈🐛Bug fixparty namingunnamedMobileParty→—
Fixed a bug where the main party was incorrectly renamed to 'unnamedMobileParty' after player death when the heir was a prisoner.
bugfix
- ≈🐛Bug fixTablutgameplayfreeze→fixed
Fixed a game freeze that occurred when forfeiting a game of Tablut.
bugfix
- ≈🛠QoLUI slider
Fixed the smithing level slider to ensure it updates correctly.
quality
- ≈🐛Bug fixperks
Resolved several issues affecting the 'Health Advice', 'Tribute', and 'Self Promoter' perks.
bugfix
- ≈🎯Behaviorquest characterstransferable→non-transferable
Quest characters can no longer be transferred to towns using the settlement companion transfer UI.
behavior
- ▲🐛Bug fixprisoner donationbroken→fixed
Fixed an issue that prevented donated prisoners from being correctly added to dungeons.
bugfix
- ≈🐛Bug fixnameplatespersistent→hidden
Fixed party nameplates remaining on screen when the party was off-camera.
bugfix
- ≈🐛Bug fixstability
Fixed multiple crashes including ranged troops running out of ammo, badge selection, and various quest-related triggers.
Crashes fixed.
- ≈🛠QoLUI
Corrected badge sizes on the Clan Roster page and scoreboard for better visual clarity.
Badge sizes fixed.
- ▲🛠QoLperformance
Improved performance for morale computations, character creation, inventory, and general campaign behavior.
Various optimizations
- ▲🐛Bug fixstability
Fixed numerous crashes related to morale, hideouts, prisoner exchange, and UI interactions.
Multiple crash fixes
- ▲✨Newlocalization—→8 new languages
Added support for eight new languages and subtitles for the campaign intro.
Added FR, IT, JP, KR, RU, PL, BP, LAS
- ≈🐛Bug fixstability
Fixed numerous crashes including startup, quest spawning, hideout battles, and multiplayer server-side issues.
Crash fixes
- ≈🐛Bug fixDLSS
Fixed a DLSS issue that caused the screen to be partially rendered.
Rendering fix
- ≈✨NewModding—→Added
Tournament participants and prizes are now moddable.
Modding support
- ≈🐛Bug fixstability
Fixed multiple crashes in singleplayer including training field conversations, New Campaign button, Tablut, modded items, prisoner bartering, and childbirth.
bugfix
- ≈🐛Bug fixstability
Fixed server crashes in multiplayer and GOG login crashes.
bugfix
- ≈🐛Bug fixparty management
Fixed a bug causing troops to desert from the main party.
bugfix
- ▼🐛Bug fixTacticsescape mechanicno sacrifice→fixed
Fixed an exploit where players with Tactics over 200 could escape battles without sacrificing troops.
bugfix
- ≈🐛Bug fixstability
Fixed multiple crashes including inventory access while captive, save file loading, quest giver deaths, and modded item smithy orders.
bugfix
- ≈🎯Behaviorinput
Resolved an issue related to gamepad input for better controller reliability.
bugfix
- ≈🐛Bug fixcrashes
Fixed multiple crashes related to world map returns, text area calculations, faction heroes, and loading old saves.
stability
- ▲🛠QoLperformance—→Improved
Optimized battle and siege performance and reduced campaign map spikes.
optimization
- ▼✂️Removedinfluence gainEnabled→Removed
Removed influence gain from donating troops to a clan member's party.
economy
- ≈🎯Behaviorarmy creationAnytime→War only
Factions will no longer create armies if they are not currently at war.
behavior
- ≈🐛Bug fixstability
Fixed multiple crashes in singleplayer, including interactions with Arzagos, Istiana, and ransom offers.
bugfix
- ≈🐛Bug fixstability
Fixed crashes related to spawning mounted troops and the multiplayer customization system.
bugfix
- ≈🐛Bug fixUI
Fixed a bug where 2-year-old education notifications would loop and cause the game to crash.
bugfix
- ≈🐛Bug fixUI
Fixed a crash occurring when previewing the Steel Round Shield and other items without banners.
bugfix
- ▲🐛Bug fixCrashes
Fixed numerous crashes across singleplayer, including those related to random clans, tournaments, and party influence.
Multiple fixes for tournaments, caravans, and missions.
- ▲🛠QoLPerformance
Implemented campaign memory optimizations and behavior event optimizations for better stability.
Memory and event optimizations.
- ▲🔁ReworkModdinglimited→expanded
Expanded modding capabilities, including moddable damage particles, banner icons, languages, and character creation stages.
New moddable files and classes.
- ≈🐛Bug fixEducation feature
Fixed a loading crash related to the education feature.
Crash fix
- ≈🐛Bug fixMounted agents
Fixed a crash that occurred when mounted agents were routed.
Crash fix
- ▲🐛Bug fixPrisoner Recruitment
Fixed a bug that prevented tier 6 prisoners from being recruitable.
Tier 6 fix
- ≈✂️RemovedVotekickAvailable→Removed
The votekick option has been removed from Duel mode.
Duel mode
- ≈🐛Bug fixKingdom Decisions
Fixed a crash that occurred when handling pending kingdom decisions.
Crash fix
- ≈🐛Bug fixstability
Fixed multiple crashes in singleplayer including party data, kingdom decisions, tournaments, and large battles.
bugfix
- ≈🐛Bug fixstability
Fixed multiplayer crashes related to specific characters in usernames.
bugfix
- ≈🐛Bug fixstability
Fixed a crash occurring when multiple missiles hit a shield simultaneously and the first one broke it.
bugfix
- ≈🛠QoLUI
Fixed formatting issues for village hearth and town prosperity tooltips.
quality
- ≈🛠QoLUI
Fixed culture filter visibility in the Encyclopedia.
quality
- ≈🐛Bug fixstability
Fixed multiple crashes in singleplayer related to heir selection, inventory closing, army management, settlement entry, and conspiracy quests.
bugfix
- ≈🐛Bug fixstability
Fixed multiplayer crashes occurring when mounts kill agents or when joining duel servers.
bugfix
- ≈🐛Bug fixstability
Fixed crashes related to block and attack actions lacking subsequent guard actions.
bugfix
- ≈🐛Bug fixstability
Fixed crashes in Beta e1.6.2 related to cultural rebellions in settlements, end-of-battle triggers, and specific scene entries.
bugfix
- ≈🐛Bug fixshader compilation
Fixed an error that occurred during the compilation of shaders.
bugfix
- ≈🐛Bug fixCrashes
Fixed numerous crashes related to scene loading, save files, party influence, and large battles.
bugfix
- ▲🛠QoLPerformance
Optimized combat performance, reduced CPU memory usage, and improved audio performance.
quality
- ▲✨NewMultiplayer Progression—→Added
Implemented a level progression and customization system where players earn loot to unlock cosmetic items.
new
- ≈📊NumericBattle Size600, 1000→800 added
Added an 800 unit step for Battle Size options between 600 and 1000.
numeric
- ≈🐛Bug fixstability
Fixed multiple crashes related to storyline heroes, minor faction war declarations, and special characters in usernames.
- ▲🎯Behaviormercenary peaceManual→Automatic
Peace offers are now automatically accepted if the player is currently contracted as a mercenary.
- ≈🐛Bug fixgarrison behaviorBugged→Fixed
Fixed a bug causing garrison troops to desert and auto-recruit in player-owned settlements.
- ≈🛠QoLsmithy UIOverflowing→Fixed
Fixed class buttons overflowing the panel during weapon class selection in the smithy.
- ≈🐛Bug fixweapon renamingBroken→Fixed
Fixed a crafting bug that prevented crafted weapons from being renamed.
- ≈🐛Bug fixcrashes
Fixed numerous crashes related to sieges, crafting, tournaments, and questing.
bugfix
- ≈✨Newmusical instruments—→Added
Added 11 new musical instruments to the game world.
visual
- ≈✨Newvillages—→11 New
Added 11 new villages across Empire, Khuzait, and Vlandia territories.
new
- ≈🐛Bug fixstability
Fixed multiple crashes related to Rival Gangs, crafting orders, sieges, and server joining.
bugfix
- ≈🐛Bug fixwar logicInfinite→Fixed
Fixed the 'never-ending war' bug involving Destroy Raiders parties.
bugfix
- ≈🐛Bug fixmovement speedNo penalty→Penalty applied
Fixed a bug that prevented the desert speed penalty from being applied to parties.
bugfix
- ▲🐛Bug fixlauncherCrashed→Working
Fixed a bug preventing the launcher from starting on 2-core CPU machines.
bugfix
- ≈✨NewIronman Mode—→Added
Added Ironman mode which restricts the campaign to a single save file.
New feature
- ▲🛠QoLParty ScreenManual→Streamlined
Added recruit/upgrade popups and unit locking to reduce clicks.
QoL
- ▲🛠QoLEncyclopediaBasic→Sortable
Added advanced sorting for Kingdoms, Clans, Heroes, Settlements, and Troops.
QoL
- ▼🎯BehaviorAlly Damage ReductionAll allies→Player party only
Difficulty setting for reduced ally damage now only affects the player's party, not friendly AI agents.
Combat balance
- ≈🐛Bug fixstability
Fixed multiple crashes including those caused by infinite looter map events, specific quest NPC deaths, and multiplayer joining.
bugfix
- ≈🐛Bug fixparty management
Fixed bugs causing player heroes to be duplicated in the main party or for the player to spawn as a bodyguard during conversations.
bugfix
- ≈🐛Bug fixkingdom decisions
Resolved edge cases where kingdom decisions had no plausible outcomes.
bugfix
- ≈🐛Bug fixUI responsiveness
Fixed freezes occurring during menu entry.
bugfix
- ≈🐛Bug fixstability
Fixed numerous crashes related to ranged weapons, arena fights, console commands, save/load, and various quest interactions.
bugfix
- ▲🛠QoLperformance
Improved campaign map party performance, reduced VRAM usage, and optimized AI unit transfers between formations.
optimization
- ≈✨Newvisuals—→Added
Added 23 new village scenes, 10 new town scenes, and 3 new castle scenes to enhance world variety.
content
- ≈🐛Bug fixstability
Resolved multiple critical crashes in singleplayer to improve game stability.
Fixed crashes related to stone piles, anvils, lord party creation, the Prodigal Son quest, and companion commands.
- ≈🐛Bug fixencyclopedia
Family member encyclopedia pages now correctly display all attributes.
Restored missing attributes on family member pages.
- ≈🐛Bug fixformation toggle
Players can once again toggle selected formations using the CTRL key.
Fixed CTRL key functionality for formations.
- ≈🐛Bug fixwarhorse consumption
Corrected the number of warhorses consumed when upgrading troops in the inventory.
Fixed inconsistencies when upgrading troops with multiple horse types.
- ▲🐛Bug fixclan membership
Players will no longer be erroneously removed from their kingdom if the ruler's strength decreases.
Fixed bug removing player clan when ruler is weakened.
- ▲🐛Bug fixperformance
General performance improvements including fixes for memory leaks and camera stuttering.
Fixed camera stuttering, memory leaks, and shader loading issues.
- ≈🐛Bug fixlauncher
Fixed a crash that occurred when opening the game launcher.
- ≈🐛Bug fixarmy member interaction
Fixed a crash that occurred when talking to an army member.
- ≈🐛Bug fixbarter screen
Fixed a crash that occurred when trying to edit the gold amount on the barter screen.
- ≈🐛Bug fixPhoto Modecolour grade selection
Fixed a bug that prevented the colour grade selection from working correctly in photo mode.
- ≈🐛Bug fixPillaging Menuarmy leader name
Fixed the incorrectly displayed name of the army leader in the pillaging menu if the leader died during the siege.
- ≈🛠QoLIntermission Screenstability
Improved the stability of the multiplayer intermission screen.
- ≈🐛Bug fixload crash
Fixed a crash that occurred when loading into story mode.
Fixed a story mode related load crash.
- ▲✨Newstartup executables—→Added
Players can now launch the game directly into Singleplayer or Multiplayer via separate executables.
Added Singleplayer and Multiplayer only startup executables.
- ≈🐛Bug fixstability
Fixed multiple crashes including language mod packs, pillaging settlements after sallies, common area scene loading, and encyclopaedia navigation.
Crash fix
- ≈🎯Behaviorcamera
Fixed an issue where the camera would get stuck upon the destruction of a ballista.
Bug fix
- ▲🐛Bug fixconstruction speed
Town workshop buildings now correctly affect town construction speed, restoring intended economic efficiency.
Bug fix
- ≈🐛Bug fixstability
Fixed a crash that could occur during map loading in multiplayer mode.
Multiplayer crash fix
- ≈🐛Bug fixstability
Fixed a crash occurring specifically when attempting to prison break a lord in the Beta version.
Beta crash fix
- ≈🐛Bug fixQuest logic
Fixed an issue regarding the daughter NPC in the 'Notable wants daughter found' quest.
Bug fix
- ≈🐛Bug fixstability
Fixed crashes occurring when disbanded caravans enter settlements and when castle gates are destroyed during multiplayer warmup.
bugfix
- ▲🐛Bug fixparty logistics
Fixed an issue where starving parties in an army continued to lose troops despite available food supplies.
bugfix
- ▼🐛Bug fixrecruit experience
Fixed a bug where new recruits joined parties with unintended extra experience.
bugfix
- ≈🛠QoLDLSS
DLSS settings are now correctly displayed in the options menu.
quality
- ▲🐛Bug fixparty management
Restored the ability to reorder troops using drag and drop on the party screen.
bugfix
- ≈🐛Bug fixEpic Games Login
Resolved multiplayer login issues specifically for players on the Epic Games platform.
bugfix
- ≈🐛Bug fixCrashes
Fixed numerous crashes across singleplayer, multiplayer, and loading screens.
bugfix
- ▲🎯BehaviorCombatRelation penalty→No penalty
Killing a lord on the battlefield no longer triggers relation penalties.
behavior
- ≈•OtherMultiplayer—→Limited Beta
Multiplayer servers are now available for a limited time for the beta version.
other
- ▲🎯Behaviorparty speed penalty
Disorganised parties now lose their speed penalty after several hours instead of requiring a trade or recruitment.
Fix
- ≈🎯BehaviorAI siege behavior
AI parties will now correctly assault castles even if the player is present in the besieged settlement.
Fix
- ≈🎯Behaviordiplomacy AI
Fixed an issue where clans refused to make peace despite having multiple enemies.
Fix
- ▲🛠QoLinventory controls
CTRL + Plus/Minus keys now correctly buy or sell all items in the inventory.
Quality of Life
- ≈✂️RemovedmatchmakingIncluded→Removed
Siege has been removed from matchmaking; it is now accessed via Quick Play or Custom Servers.
Change
- ≈🐛Bug fixstability
Fixed multiple crashes including Gift button, Dragon Banner conversation, tavern companion gathering, and cavalry crossbow equipment.
Bugfixes
- ≈🛠QoLDLSS visual quality
DLSS results no longer appear blurry, improving visual clarity for supported GPUs.
Fixed blurriness in DLSS results.
- ≈🎯BehaviorMP Win Condition
Fixed a bug where the wrong team was declared the winner if a player died during overtime in multiplayer.
Fixed overtime winner logic.
- ≈🐛Bug fixStability
Fixed a crash occurring when spectator troops were killed during hideout duels.
Fixed hideout duel crash.
- ≈🐛Bug fixStability
Fixed a crash triggered by loading old saves that immediately opened the siege aftermath menu.
Fixed save loading crash.
- ≈🐛Bug fixStability
Fixed a crash related to the calculation of average item prices.
Fixed item price calculation crash.
- ≈🐛Bug fixUI Logic
Fixed an issue where players were incorrectly directed to a peace menu while raiding a settlement.
Fixed raiding peace menu bug.
- ≈🐛Bug fixstability
Fixed multiple crashes in singleplayer including executing the last non-mercenary lord, inventory interactions, smithy weapon switching, and quest completions.
bugfix
- ≈🐛Bug fixstability
Fixed a crash that could occur when logging into multiplayer.
bugfix
- ▲✨NewDLSS—→Added
Enabled NVIDIA DLSS option for RTX graphics cards to improve performance.
quality
- ≈🐛Bug fixUI
Fixed issues with raid icons appearing after loading saves and item thumbnail loading.
bugfix
- ≈🐛Bug fixGPU memory
Fixed a GPU memory leak that occurred during conversation scenes.
Memory leak fix
- ≈🐛Bug fixmouse cursor
Fixed a bug where the mouse cursor would disappear on the campaign map.
UI fix
- ≈🎯Behaviorbandit spawning
Fixed an issue causing hordes of bandit parties to spawn on the campaign map.
Spawn fix
- ≈🐛Bug fixparty namingunnamedMobileParty→—
Fixed a bug that incorrectly renamed disbanding parties to 'unnamedMobileParty'.
Text fix
- ≈🎯Behaviorhideout boss fightsstatic→active
Fixed an issue where some troops would remain static during hideout boss fights.
AI fix
- ≈🐛Bug fixprosperity loss
Fixed the calculations for prosperity loss when pillaging settlements.
Calculation fix
- ≈🎯Behaviorsiege aftermath AIowner culture→settlement culture
AI now correctly considers the settlement's culture rather than the owner's culture when deciding siege aftermath actions.
AI logic fix
- ≈🐛Bug fixlord behaviornon-lord→lord
Fixed a bug where lords would act as non-lord parties immediately after loading a save.
Save load fix
- ≈🐛Bug fixstability
Resolved multiple crashes, including those occurring during battles and when opening character customization for young characters.
Crash fix
- ≈🐛Bug fixstability
Resolved multiple critical crashes in singleplayer to improve overall game stability.
Fixed various crashes during battles, options menus (RTX), character customization, and Know-How perk interactions.
- ≈🐛Bug fixAI behavior
Troops in hideout boss fights will no longer remain static, ensuring combat flows correctly.
Fixed static troops in hideout boss fights.
- ≈🐛Bug fixquest logic
Players can now complete the Conspiracy quest even if the hideout was spotted before the quest started.
Fixed 'Conspiracy Base of Operations Discovered' quest completion bug.
- ≈🐛Bug fixCrashes
Fixed numerous crashes including scene loads, inventory transfers, smithy pasting, and campaign map encounters.
Stability
- ▲🛠QoLPerformance—→Improved
Improved campaign map loading, reduced frame drops on world map, and optimized animation system memory usage.
Optimization
- ▲✨NewUI—→Added Features
Added casualty reports for non-heroes, 'Track Attacked Settlements' option, and a 'Continue Campaign' button to the main menu.
QoL
- ≈🐛Bug fixchild birth rate
Fixed an issue where heroes with children were having subsequent children faster than intended.
- ≈🐛Bug fixArt of The Tradequest requirements/reward0→—
Fixed a bug in the 'Art of The Trade' quest where quest givers requested 0 items and offered 0 gold.
- ▼🐛Bug fixinfluence gain
Patched an exploit that allowed players to gain infinite influence by repeatedly donating and reclaiming prisoners.
- ≈🐛Bug fixquest completion
Fixed an issue where modified items prevented certain quests from being completed.
- ≈🐛Bug fixlobby login
Resolved a crash that occurred when players attempted to log into the multiplayer lobby.
- ▲🐛Bug fixDuelist Perkrenown reward—→300
Fixed the Duelist perk to correctly reward 300 renown for tournaments.
Fixed secondary effect.
- ≈🔁ReworkSea Raider Chiefskill ratingsAthletics/Riding→Riding/Athletics
Swapped the Athletics and Riding skill ratings for the Sea Raider Chief troop.
Swapped skill ratings.
- ≈🐛Bug fixstability
Fixed a crash related to trade penalties when engaging looters.
Crash fix.
- ≈🐛Bug fixsorting
Fixed an issue where the sorting feature was not working as intended.
UI fix.
- ≈🐛Bug fixvisualsnaked→clothed
Fixed an issue that made young adults appear naked in civilian missions and the encyclopedia (new campaigns only).
Visual fix for young adults.
- ≈🐛Bug fixparty logic
Fixed an issue where uninitialized temporary parties holding nobles prisoner existed longer than intended.
Prisoner logic fix.
- ▲✨NewCombat Orders—→Added
Added one-click orders to F4 through F9 keys for Fire, Mount, AI, Direction, Shield Wall, and Line Formation.
QoL
- ≈🐛Bug fixMelee Effects
Fixed an issue that prevented knockback, knockdown, and dismount effects from working properly.
Bugfix
- ≈🎯BehaviorMount Rearing—→Disabled
Riders can no longer manually rear their mount if it is already rearing due to collision or damage.
Behavior
- ▲📊NumericDefensive Sieges100%→70%
Increased the chance for players to experience defensive sieges by reducing the perceived power of the settlement to 70% for NPC parties.
AI Adjustment
- ≈🐛Bug fixCrashes
Fixed numerous crashes including tutorial rescues, village entry, scene loads, and mercenary recruitment.
Stability
- ▲🛠QoLPerformance
Implemented memory allocation optimizations on the campaign map and reduced memory usage during scene loading.
Optimization
- ≈✨NewMultiplayer ServersNorth America→Western/Eastern NA
Added Western North America server region and renamed North America to Eastern North America.
Infrastructure
- ≈🐛Bug fixstability
Fixed crashes occurring in the Multiplayer Lobby Badge screen, during heir selection with fugitive spouses, and due to corrupted save files from unfinished raids.
Crash fixes
- ≈🛠QoLquest dialogue—→Added
Added the quest giver's name to dialogues for the 'Landlord Needs Manual Labor' quest.
UI clarity
- ≈🐛Bug fixinput mapping
Fixed an issue where newly added keyboard and controller keys did not use their default assignments.
Input fix
- ≈🎨Visualloading screens—→Added
Added missing loading screen images for several maps including Ebereth Hillfort and Castle of Fen Altai.
Visual assets
- ≈🐛Bug fixLady's Knight Outquest logic
Fixed a crash that occurred if the quest giver left their settlement while the Lady's Knight Out quest was active.
Quest bugfix
- ≈🐛Bug fixstability
Fixed a multiplayer crash occurring when players joined a Captain game after the round had already started.
- ≈🐛Bug fixstability
Fixed a multiplayer server crash that triggered upon a player's death.
- ≈🐛Bug fixstability
Fixed a crash caused by UI update calls being made before the UI was properly initialized.
- ≈🐛Bug fixstability
Resolved a general bug causing both multiplayer servers and clients to crash.
- ≈🐛Bug fixstability
Fixed a crash that occurred during the launcher loading process.
- ▲✨Newtarget locking—→Added
Implemented target locking using the middle mouse key.
QoL
- ≈🎯Behaviormoney inflationIncreasing→Fixed
Fixed a bug where the money of all kingdoms was constantly increasing.
Economy fix
- ▼🐛Bug fixExperienceGain from friendly fire→Removed
Fixed an issue that allowed players to gain experience points from friendly fire.
Fixed XP exploit
- ≈🐛Bug fixIncome CalculationIncorrect→Correct
Fixed incorrect income calculations displayed on the clan screen.
Clan screen fix
- ≈🐛Bug fixSkill EffectsBugged→Fixed
Fixed various issues related to the campaign effects of Medicine, Leadership, Crossbow, and Two-Handed skills.
Campaign effect fixes
- ≈🎯BehaviorParty LimitIgnored→Enforced
Fixed an issue where NPCs taking prisoners would exceed their party limit.
NPC prisoner fix
- ≈🎯BehaviorRecruitmentAllowed→Blocked
Parties within an army can no longer recruit from nearby raided villages.
Army recruitment fix
- ≈🐛Bug fixStability
Fixed multiple crashes, including those during the tutorial and Training Troops quest.
Crash fixes
- ≈🐛Bug fixstability
Fixed multiple crashes occurring on game close, town security calculations, and settlement overlay menus.
bugfix
- ≈🛠QoLUIRadial→Bar
Added an option to toggle the order visual system between Radial and Bar styles.
quality
- ≈✂️RemovedTournament PrizesPlayer crafted items→Removed
Player crafted items are no longer awarded as tournament prizes.
behavior
- ≈🐛Bug fixQuest Logic
Fixed issues with the Escort Merchant Caravan quest failing incorrectly or not failing when goods were stolen.
bugfix
- ▲🐛Bug fixGovernor XP
Fixed an issue preventing castle governors from gaining Steward XP.
bugfix
- ≈🛠QoLTooltips—→Added
Added missing Khuzait cavalry bonus information to relevant tooltips.
quality
- ≈🐛Bug fixEscort Caravan Questcompletion triggerFail→Success
Fixed an issue where escort caravan quests would fail if the main hero assisted the quest caravan.
Quest fix
- ≈🐛Bug fixSettlement InteractionQuick TalkCrash→Stable
Fixed a crash that occurred when using the quick talk feature with a notable in a settlement.
Stability fix
- ▲📊Numericsiege strength100%→50%
Players and parties are now counted as 50% weaker to besiegers, making them give up less frequently.
Besieger calculation
- ▲✨Newslaughter loot—→Hide
Slaughtering sheep, cows, and hogs now provides hide.
Added loot
- ≈🐛Bug fixvillage tooltips
Fixed village tooltips to correctly show the most produced item as the primary production.
Tooltip fix
- ≈🐛Bug fixtournamentsAllowed during siege→Disabled during siege
Fixed an issue that allowed cities to host tournaments while under siege.
Logic fix
- ▲🐛Bug fixstability
Fixed crashes related to loading savegames, caravan conversations, quest starts, and talking to disbanding parties.
Multiple crash fixes
- ▲🐛Bug fixKingdom Decisions
Fixed kingdom decisions not resolving when the player is a mercenary.
Fixed mercenary interaction
- ▲🐛Bug fixSettlement Entry
Fixed an issue blocking players from entering settlements if peace was declared during a siege.
Fixed peace-time entry block
- ▲🐛Bug fixFamily AI
Fixed issues where the player's brother would not appear in inventory or be assignable as a governor/party leader.
Fixed brother's visibility and role assignment
- ≈🎯Behaviorautosave—→Increased
Autosave interval increased; now saves after leaving settlements and ending encounters.
behavior
- ≈🐛Bug fixstability
Fixed numerous crashes related to formation AI, quests, and menu interactions.
bugfix
- ▲📊Numericworkshop profit—→Increased
All workshops are now slightly more profitable.
numeric
- ≈🐛Bug fixcharacter level
Fixed a crash that occurred when players reached the maximum character level.
Crash fix
- ≈🐛Bug fixSeonon Waterfront
Fixed a crash occurring after finishing a fight on the Seonon Waterfront.
Crash fix
- ≈🎨Visualtroop appearanceolder/plump→normal
Fixed a visual bug where some faction troops appeared incorrectly old and plump.
Visual fix
- ≈🐛Bug fixcrush through
Fixed a crash that occurred during certain crush through maneuvers.
Crash fix
- ≈🐛Bug fixsave loading
Fixed a crash when loading saves where the target hero had already died.
Crash fix
- ≈🐛Bug fixRaidmercenary interaction
Fixed a crash when a mercenary raided a neutral village where villagers did not resist.
Crash fix
- ≈🐛Bug fixparty persistence
Fixed an issue where parties without healthy soldiers remained on the map after an army leader died in battle.
bugfix
- ≈🛠QoLUI icons
Fixed asset packaging issues that caused UI icons to appear in incorrect locations.
quality
- ≈🐛Bug fixsiege server stability
Fixed a crash occurring when joining a siege server with a previously broken siege tower.
bugfix
- ≈✨Newmodding tools—→Added
Re-added missing main map edit data to the modding tools for creators.
quality
- ≈🐛Bug fixinventory menu
Fixed a bug where baby siblings' names were incorrectly appearing in the inventory menu.
bugfix
- ≈🛠QoLperk icons
Corrected the placement of icons for level 300 perks.
quality
- ≈🎯Behaviortrade screen
Fixed an issue where locking items in the trade screen broke the 'Take All/Buy All' functionality.
bugfix
- ≈🐛Bug fixhideout UI
Removed non-hero health bars from the hideout troop management screen.
bugfix
- ≈🐛Bug fixmenu stability
Fixed a crash that occurred when exiting to the main menu during an active conversation.
bugfix
- ≈🐛Bug fixCrashes
Fixed numerous crashes related to hideout cinematics, formation spawning, inventory drag-and-drop, romance, and kingdom creation.
Stability fixes
- ▲🎯BehaviorPerformance
Improved game launch speed via separate asset loading and fixed CPU spikes on the campaign map.
Optimization
- ≈📊NumericArmor—→Rebalanced
Body armours with arm/leg covers now provide more protection to those parts; overall armor pieces rebalanced by tier and troop type.
Armor recalibration